If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

Description

@gibsonpil

Type of bug

Other unexpected behaviour

/ess dump all output

N/A

Error log (if applicable)

No response

Bug description

The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

Steps to reproduce

  1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
  2. Mark your spawn at a respawn anchor.
  3. Try respawning.

Expected behaviour

Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

Actual behaviour

Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

Additional Information

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    bug: unconfirmedPotential bugs that need replicating to verify.

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

      Description

      @gibsonpil

      Type of bug

      Other unexpected behaviour

      /ess dump all output

      N/A

      Error log (if applicable)

      No response

      Bug description

      The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

      The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

      As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

      Steps to reproduce

      1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
      2. Mark your spawn at a respawn anchor.
      3. Try respawning.

      Expected behaviour

      Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

      Actual behaviour

      Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

      Additional Information

      No response

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        bug: unconfirmedPotential bugs that need replicating to verify.

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

          Description

          @gibsonpil

          Type of bug

          Other unexpected behaviour

          /ess dump all output

          N/A

          Error log (if applicable)

          No response

          Bug description

          The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

          The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

          As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

          Steps to reproduce

          1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
          2. Mark your spawn at a respawn anchor.
          3. Try respawning.

          Expected behaviour

          Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

          Actual behaviour

          Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

          Additional Information

          No response

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            bug: unconfirmedPotential bugs that need replicating to verify.

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

              Description

              @gibsonpil

              Type of bug

              Other unexpected behaviour

              /ess dump all output

              N/A

              Error log (if applicable)

              No response

              Bug description

              The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

              The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

              As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

              Steps to reproduce

              1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
              2. Mark your spawn at a respawn anchor.
              3. Try respawning.

              Expected behaviour

              Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

              Actual behaviour

              Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

              Additional Information

              No response

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                bug: unconfirmedPotential bugs that need replicating to verify.

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

                  Description

                  @gibsonpil

                  Type of bug

                  Other unexpected behaviour

                  /ess dump all output

                  N/A

                  Error log (if applicable)

                  No response

                  Bug description

                  The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

                  The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

                  As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

                  Steps to reproduce

                  1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
                  2. Mark your spawn at a respawn anchor.
                  3. Try respawning.

                  Expected behaviour

                  Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

                  Actual behaviour

                  Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

                  Additional Information

                  No response

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    bug: unconfirmedPotential bugs that need replicating to verify.

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

                      Description

                      @gibsonpil

                      Type of bug

                      Other unexpected behaviour

                      /ess dump all output

                      N/A

                      Error log (if applicable)

                      No response

                      Bug description

                      The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

                      The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

                      As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

                      Steps to reproduce

                      1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
                      2. Mark your spawn at a respawn anchor.
                      3. Try respawning.

                      Expected behaviour

                      Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

                      Actual behaviour

                      Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

                      Additional Information

                      No response

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        bug: unconfirmedPotential bugs that need replicating to verify.

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

                          Description

                          @gibsonpil

                          Type of bug

                          Other unexpected behaviour

                          /ess dump all output

                          N/A

                          Error log (if applicable)

                          No response

                          Bug description

                          The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

                          The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

                          As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

                          Steps to reproduce

                          1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
                          2. Mark your spawn at a respawn anchor.
                          3. Try respawning.

                          Expected behaviour

                          Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

                          Actual behaviour

                          Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

                          Additional Information

                          No response

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            bug: unconfirmedPotential bugs that need replicating to verify.

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              If "respawn-at-home-bed" and "respawn-at-home" are set to true in the EssentialsX config, "respawn-at-anchor" is ultimately ignored. #5824

                              Description

                              @gibsonpil

                              Type of bug

                              Other unexpected behaviour

                              /ess dump all output

                              N/A

                              Error log (if applicable)

                              No response

                              Bug description

                              The bugged code is in the onPlayerRespawn method in EssentialsSpawnPlayerListener.

                              The respawn-at-anchor option works by simply returning without modifying the spawn location if the default Minecraft spawn is a respawn anchor and the respawn-at-anchor option is set to true. However, if it isn't set to true, while respawn-at-home and respawn-at-home-bed are, the respawn point will ultimately get set to the value of the method getBedSpawnLocation() in the Spigot API. In spite of this method's name, it doesn't just get bed spawn locations, but also gets the location of respawn anchors.

                              As a result, if a player's respawn point is set to a respawn anchor and respawn-at-home-bed and respawn-at-home are true, the player will still respawn at the respawn anchor.

                              Steps to reproduce

                              1. Set respawn-at-anchor to false, and respawn-at-home and respawn-at-home-bed to true in the Essentials configuration.
                              2. Mark your spawn at a respawn anchor.
                              3. Try respawning.

                              Expected behaviour

                              Players should be unable to respawn at respawn anchors unless respawn-at-anchor is true.

                              Actual behaviour

                              Players can respawn at respawn anchors if respawn-at-home-bed and respawn-at-home are set to true.

                              Additional Information

                              No response

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                bug: unconfirmedPotential bugs that need replicating to verify.

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions