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/fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly #6044

Description

@0x484

Type of bug

Exploit

/ess dump all output

https://essentialsx.net/dump.html?bytebin=f7iw5Tp0DZ

Error log (if applicable)

No response

Bug description

Version: EssentialsX-2.21.0-dev+167-4e64782 - 1.21.1

I have a Permission set to essentials.fly false in world=world.
Therefor I should not be able to fly in that world.

But theres a Bug that allows me to activate fly in another World where Im allowed to and then switch to a world where Im not.
This is an issue because it allows players to fly in worlds where they do not have permission for the essentials.fly command.

It either works by being in a flying state, meaning actually flying then changing the world
or by just having the flight-activated state, and then changing world.

Steps to reproduce

  1. Set essentials.fly false in world=<your-test-world>
  2. Switch to a world where /fly is allowed.
  3. Use the /fly Command
  4. Either be in "flying-state" or stand on ground with flight-activated state, both works, then change world to your-test-world
  5. See fly working in your-test-world even though you do not have permission to use /fly

Expected behaviour

You should not be able to fly in a World where you do not have the permission essentials.fly.
Essentially, it should reset the flying state and flight-activated state when switching to worlds where you do not have the permission.

Actual behaviour

It does not reset, letting you keep your flying state and letting you keep your flight-activated state.
Meaning you can fly in worlds where you do not have permission to.

Additional Information

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    bug: confirmedConfirmed bugs in EssentialsX.

    Type

    No type

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    No projects

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    None yet

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    No branches or pull requests

    Issue actions

    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
    codeBlock.parentElement.setAttribute('data-copy-added', 'true');
    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
    });
    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly · Issue #6044 · EssentialsX/Essentials · GitHub
    Skip to content

    /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly #6044

    Description

    @0x484

    Type of bug

    Exploit

    /ess dump all output

    https://essentialsx.net/dump.html?bytebin=f7iw5Tp0DZ

    Error log (if applicable)

    No response

    Bug description

    Version: EssentialsX-2.21.0-dev+167-4e64782 - 1.21.1

    I have a Permission set to essentials.fly false in world=world.
    Therefor I should not be able to fly in that world.

    But theres a Bug that allows me to activate fly in another World where Im allowed to and then switch to a world where Im not.
    This is an issue because it allows players to fly in worlds where they do not have permission for the essentials.fly command.

    It either works by being in a flying state, meaning actually flying then changing the world
    or by just having the flight-activated state, and then changing world.

    Steps to reproduce

    1. Set essentials.fly false in world=<your-test-world>
    2. Switch to a world where /fly is allowed.
    3. Use the /fly Command
    4. Either be in "flying-state" or stand on ground with flight-activated state, both works, then change world to your-test-world
    5. See fly working in your-test-world even though you do not have permission to use /fly

    Expected behaviour

    You should not be able to fly in a World where you do not have the permission essentials.fly.
    Essentially, it should reset the flying state and flight-activated state when switching to worlds where you do not have the permission.

    Actual behaviour

    It does not reset, letting you keep your flying state and letting you keep your flight-activated state.
    Meaning you can fly in worlds where you do not have permission to.

    Additional Information

    No response

    Metadata

    Metadata

    Assignees

    No one assigned

      Labels

      bug: confirmedConfirmed bugs in EssentialsX.

      Type

      No type

      Projects

      No projects

      Milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly · Issue #6044 · EssentialsX/Essentials · GitHub
      Skip to content

      /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly #6044

      Description

      @0x484

      Type of bug

      Exploit

      /ess dump all output

      https://essentialsx.net/dump.html?bytebin=f7iw5Tp0DZ

      Error log (if applicable)

      No response

      Bug description

      Version: EssentialsX-2.21.0-dev+167-4e64782 - 1.21.1

      I have a Permission set to essentials.fly false in world=world.
      Therefor I should not be able to fly in that world.

      But theres a Bug that allows me to activate fly in another World where Im allowed to and then switch to a world where Im not.
      This is an issue because it allows players to fly in worlds where they do not have permission for the essentials.fly command.

      It either works by being in a flying state, meaning actually flying then changing the world
      or by just having the flight-activated state, and then changing world.

      Steps to reproduce

      1. Set essentials.fly false in world=<your-test-world>
      2. Switch to a world where /fly is allowed.
      3. Use the /fly Command
      4. Either be in "flying-state" or stand on ground with flight-activated state, both works, then change world to your-test-world
      5. See fly working in your-test-world even though you do not have permission to use /fly

      Expected behaviour

      You should not be able to fly in a World where you do not have the permission essentials.fly.
      Essentially, it should reset the flying state and flight-activated state when switching to worlds where you do not have the permission.

      Actual behaviour

      It does not reset, letting you keep your flying state and letting you keep your flight-activated state.
      Meaning you can fly in worlds where you do not have permission to.

      Additional Information

      No response

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        bug: confirmedConfirmed bugs in EssentialsX.

        Type

        No type

        Projects

        No projects

        Milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly · Issue #6044 · EssentialsX/Essentials · GitHub
        Skip to content

        /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly #6044

        Description

        @0x484

        Type of bug

        Exploit

        /ess dump all output

        https://essentialsx.net/dump.html?bytebin=f7iw5Tp0DZ

        Error log (if applicable)

        No response

        Bug description

        Version: EssentialsX-2.21.0-dev+167-4e64782 - 1.21.1

        I have a Permission set to essentials.fly false in world=world.
        Therefor I should not be able to fly in that world.

        But theres a Bug that allows me to activate fly in another World where Im allowed to and then switch to a world where Im not.
        This is an issue because it allows players to fly in worlds where they do not have permission for the essentials.fly command.

        It either works by being in a flying state, meaning actually flying then changing the world
        or by just having the flight-activated state, and then changing world.

        Steps to reproduce

        1. Set essentials.fly false in world=<your-test-world>
        2. Switch to a world where /fly is allowed.
        3. Use the /fly Command
        4. Either be in "flying-state" or stand on ground with flight-activated state, both works, then change world to your-test-world
        5. See fly working in your-test-world even though you do not have permission to use /fly

        Expected behaviour

        You should not be able to fly in a World where you do not have the permission essentials.fly.
        Essentially, it should reset the flying state and flight-activated state when switching to worlds where you do not have the permission.

        Actual behaviour

        It does not reset, letting you keep your flying state and letting you keep your flight-activated state.
        Meaning you can fly in worlds where you do not have permission to.

        Additional Information

        No response

        Metadata

        Metadata

        Assignees

        No one assigned

          Labels

          bug: confirmedConfirmed bugs in EssentialsX.

          Type

          No type

          Projects

          No projects

          Milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly · Issue #6044 · EssentialsX/Essentials · GitHub
          Skip to content

          /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly #6044

          Description

          @0x484

          Type of bug

          Exploit

          /ess dump all output

          https://essentialsx.net/dump.html?bytebin=f7iw5Tp0DZ

          Error log (if applicable)

          No response

          Bug description

          Version: EssentialsX-2.21.0-dev+167-4e64782 - 1.21.1

          I have a Permission set to essentials.fly false in world=world.
          Therefor I should not be able to fly in that world.

          But theres a Bug that allows me to activate fly in another World where Im allowed to and then switch to a world where Im not.
          This is an issue because it allows players to fly in worlds where they do not have permission for the essentials.fly command.

          It either works by being in a flying state, meaning actually flying then changing the world
          or by just having the flight-activated state, and then changing world.

          Steps to reproduce

          1. Set essentials.fly false in world=<your-test-world>
          2. Switch to a world where /fly is allowed.
          3. Use the /fly Command
          4. Either be in "flying-state" or stand on ground with flight-activated state, both works, then change world to your-test-world
          5. See fly working in your-test-world even though you do not have permission to use /fly

          Expected behaviour

          You should not be able to fly in a World where you do not have the permission essentials.fly.
          Essentially, it should reset the flying state and flight-activated state when switching to worlds where you do not have the permission.

          Actual behaviour

          It does not reset, letting you keep your flying state and letting you keep your flight-activated state.
          Meaning you can fly in worlds where you do not have permission to.

          Additional Information

          No response

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            bug: confirmedConfirmed bugs in EssentialsX.

            Type

            No type

            Projects

            No projects

            Milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly · Issue #6044 · EssentialsX/Essentials · GitHub
            Skip to content

            /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly #6044

            Description

            @0x484

            Type of bug

            Exploit

            /ess dump all output

            https://essentialsx.net/dump.html?bytebin=f7iw5Tp0DZ

            Error log (if applicable)

            No response

            Bug description

            Version: EssentialsX-2.21.0-dev+167-4e64782 - 1.21.1

            I have a Permission set to essentials.fly false in world=world.
            Therefor I should not be able to fly in that world.

            But theres a Bug that allows me to activate fly in another World where Im allowed to and then switch to a world where Im not.
            This is an issue because it allows players to fly in worlds where they do not have permission for the essentials.fly command.

            It either works by being in a flying state, meaning actually flying then changing the world
            or by just having the flight-activated state, and then changing world.

            Steps to reproduce

            1. Set essentials.fly false in world=<your-test-world>
            2. Switch to a world where /fly is allowed.
            3. Use the /fly Command
            4. Either be in "flying-state" or stand on ground with flight-activated state, both works, then change world to your-test-world
            5. See fly working in your-test-world even though you do not have permission to use /fly

            Expected behaviour

            You should not be able to fly in a World where you do not have the permission essentials.fly.
            Essentially, it should reset the flying state and flight-activated state when switching to worlds where you do not have the permission.

            Actual behaviour

            It does not reset, letting you keep your flying state and letting you keep your flight-activated state.
            Meaning you can fly in worlds where you do not have permission to.

            Additional Information

            No response

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              bug: confirmedConfirmed bugs in EssentialsX.

              Type

              No type

              Projects

              No projects

              Milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly · Issue #6044 · EssentialsX/Essentials · GitHub
              Skip to content

              /fly Bug - Flight State is kept when changing to a world where the player does not have permission to fly #6044

              Description

              @0x484

              Type of bug

              Exploit

              /ess dump all output

              https://essentialsx.net/dump.html?bytebin=f7iw5Tp0DZ

              Error log (if applicable)

              No response

              Bug description

              Version: EssentialsX-2.21.0-dev+167-4e64782 - 1.21.1

              I have a Permission set to essentials.fly false in world=world.
              Therefor I should not be able to fly in that world.

              But theres a Bug that allows me to activate fly in another World where Im allowed to and then switch to a world where Im not.
              This is an issue because it allows players to fly in worlds where they do not have permission for the essentials.fly command.

              It either works by being in a flying state, meaning actually flying then changing the world
              or by just having the flight-activated state, and then changing world.

              Steps to reproduce

              1. Set essentials.fly false in world=<your-test-world>
              2. Switch to a world where /fly is allowed.
              3. Use the /fly Command
              4. Either be in "flying-state" or stand on ground with flight-activated state, both works, then change world to your-test-world
              5. See fly working in your-test-world even though you do not have permission to use /fly

              Expected behaviour

              You should not be able to fly in a World where you do not have the permission essentials.fly.
              Essentially, it should reset the flying state and flight-activated state when switching to worlds where you do not have the permission.

              Actual behaviour

              It does not reset, letting you keep your flying state and letting you keep your flight-activated state.
              Meaning you can fly in worlds where you do not have permission to.

              Additional Information

              No response

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                bug: confirmedConfirmed bugs in EssentialsX.

                Type

                No type

                Projects

                No projects

                Milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions