SocialSpy text defaulting to prefix/nick colour and format code #6504

Description

@jamjet3

Type of bug

Other unexpected behaviour

/ess dump all output

https://essentialsx.net/dump?bytebin=pvBNKI5m61

Error log (if applicable)

No response

Bug description

Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

Image

Steps to reproduce

Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

Expected behaviour

That the socialspy local chat text is just regular regardless of the player's prefix/nick

Actual behaviour

That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

Additional Information

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    bug: unconfirmedPotential bugs that need replicating to verify.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
       blocks
      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
      if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
      codeBlock.parentElement.setAttribute('data-copy-added', 'true');
      var btn = document.createElement('button');
      btn.textContent = 'Copy';
      btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      SocialSpy text defaulting to prefix/nick colour and format code #6504

      Description

      @jamjet3

      Type of bug

      Other unexpected behaviour

      /ess dump all output

      https://essentialsx.net/dump?bytebin=pvBNKI5m61

      Error log (if applicable)

      No response

      Bug description

      Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

      Image

      Steps to reproduce

      Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

      Expected behaviour

      That the socialspy local chat text is just regular regardless of the player's prefix/nick

      Actual behaviour

      That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

      Additional Information

      No response

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        bug: unconfirmedPotential bugs that need replicating to verify.

        Type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          SocialSpy text defaulting to prefix/nick colour and format code #6504

          Description

          @jamjet3

          Type of bug

          Other unexpected behaviour

          /ess dump all output

          https://essentialsx.net/dump?bytebin=pvBNKI5m61

          Error log (if applicable)

          No response

          Bug description

          Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

          Image

          Steps to reproduce

          Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

          Expected behaviour

          That the socialspy local chat text is just regular regardless of the player's prefix/nick

          Actual behaviour

          That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

          Additional Information

          No response

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            bug: unconfirmedPotential bugs that need replicating to verify.

            Type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              SocialSpy text defaulting to prefix/nick colour and format code #6504

              Description

              @jamjet3

              Type of bug

              Other unexpected behaviour

              /ess dump all output

              https://essentialsx.net/dump?bytebin=pvBNKI5m61

              Error log (if applicable)

              No response

              Bug description

              Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

              Image

              Steps to reproduce

              Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

              Expected behaviour

              That the socialspy local chat text is just regular regardless of the player's prefix/nick

              Actual behaviour

              That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

              Additional Information

              No response

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                bug: unconfirmedPotential bugs that need replicating to verify.

                Type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  SocialSpy text defaulting to prefix/nick colour and format code #6504

                  Description

                  @jamjet3

                  Type of bug

                  Other unexpected behaviour

                  /ess dump all output

                  https://essentialsx.net/dump?bytebin=pvBNKI5m61

                  Error log (if applicable)

                  No response

                  Bug description

                  Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

                  Image

                  Steps to reproduce

                  Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

                  Expected behaviour

                  That the socialspy local chat text is just regular regardless of the player's prefix/nick

                  Actual behaviour

                  That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

                  Additional Information

                  No response

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    bug: unconfirmedPotential bugs that need replicating to verify.

                    Type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      SocialSpy text defaulting to prefix/nick colour and format code #6504

                      Description

                      @jamjet3

                      Type of bug

                      Other unexpected behaviour

                      /ess dump all output

                      https://essentialsx.net/dump?bytebin=pvBNKI5m61

                      Error log (if applicable)

                      No response

                      Bug description

                      Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

                      Image

                      Steps to reproduce

                      Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

                      Expected behaviour

                      That the socialspy local chat text is just regular regardless of the player's prefix/nick

                      Actual behaviour

                      That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

                      Additional Information

                      No response

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        bug: unconfirmedPotential bugs that need replicating to verify.

                        Type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          SocialSpy text defaulting to prefix/nick colour and format code #6504

                          Description

                          @jamjet3

                          Type of bug

                          Other unexpected behaviour

                          /ess dump all output

                          https://essentialsx.net/dump?bytebin=pvBNKI5m61

                          Error log (if applicable)

                          No response

                          Bug description

                          Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

                          Image

                          Steps to reproduce

                          Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

                          Expected behaviour

                          That the socialspy local chat text is just regular regardless of the player's prefix/nick

                          Actual behaviour

                          That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

                          Additional Information

                          No response

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            bug: unconfirmedPotential bugs that need replicating to verify.

                            Type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              SocialSpy text defaulting to prefix/nick colour and format code #6504

                              Description

                              @jamjet3

                              Type of bug

                              Other unexpected behaviour

                              /ess dump all output

                              https://essentialsx.net/dump?bytebin=pvBNKI5m61

                              Error log (if applicable)

                              No response

                              Bug description

                              Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.

                              Image

                              Steps to reproduce

                              Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick

                              Expected behaviour

                              That the socialspy local chat text is just regular regardless of the player's prefix/nick

                              Actual behaviour

                              That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is

                              Additional Information

                              No response

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                bug: unconfirmedPotential bugs that need replicating to verify.

                                Type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions