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PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

PersistentDataAPI

PersistentDataAPI is a more accessible way to approach the quite new, and powerfull storage that mojang provided to minecraft servers since 1.14. This API will perform faster, and better when storing information on players, items, and even blocks.

What's persistent data?

Persistent data is a new way to store data inside a player/item/block. The data is persistent, which means it's permenant. The data will change only when it's asked to perform a change. The data will be stored even after the plugin (that wrote the data) is removed from the server.

That's cool! But how do I use it?

To use it you'll have to add the repository and dependency to your pom.xml

Currently, the api will use Jitpack, as the host of the repo, so:

Repository:

<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>

Dependency:

<dependency>
<groupId>com.github.Evyaaa</groupId>
<artifactId>PersistentDataAPI</artifactId>
<version>2.0.2</version>
</dependency>

Usage

Initialize the api:

Write this method in the onEnable() method, in main class

PersistentDataAPIapi = newPersistentDataAPI(this);

You have to register this method in the main class, as it requires a JavaPlugin instance;

Once you've initalized the api, you can freely work with it, to match your needs.

The documentation can be found here:

https://evyaaa.github.io/PersistentDataAPI/

To do:

  • Publish a first edition of the api.
  • Support persistent data containers in items.
  • Support persistent data containers in blocks.
  • Create and support custom data types.
  • Create custom events that support persistent data.
  • Support persistent data in chunks.

Credits

This api was created fully by TheHandsomeYoni. For any questions/support you can contact my email:

thehandsomeyoni@gmail.com

Or my Discord:

Evyaaa#0523

Releases

Used by

Contributors

Languages