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SwiftOSC v1.4

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SwiftOSC is a Swift Open Sound Control (OSC) 1.1 client and server framework.

If you are using SwiftOSC in a project, let me know. I would love to make a list of projects using SwiftOSC.

Table of Contents

Installation

pod 'SwiftOSC', '~> 1.4'

OR

Step 1

Clone or download repository from Github.

Step 2

Open SwiftOSC.xcworkspace and build SwiftOSC frameworks.

Step 3

Embed SwiftOSC into project.

Quick Start

OSC Server

Step 1

Import SwiftOSC framework into your project

import SwiftOSC

Step 2

Create Server

varserver=OSCServer(address:"", port:8080)

Step 3

Start server

server.start()

Step 4

Setup server delegate to handle incoming OSC Data

classOSCHandler:OSCServerDelegate{func didReceive(_ message:OSCMessage){iflet integer = message.arguments[0]as?Int{print("Received int \(integer)")}else{print(message)}}}
server.delegate =OSCHandler()

OSC Client

Step 1

Import SwiftOSC framework into your project

import SwiftOSC

Step 2

Create client

varclient=OSCClient(address:"localhost", port:8080)

Step 3

Create a message

varmessage=OSCMessage(OSCAddressPattern("/"),100,5.0,"Hello World",Blob(),true,false,nil, impulse,Timetag(1))

Create a bundle

varbundle=OSCBundle(Timetag(secondsSinceNow:5.0), message)

Step 4

Send message

client.send(message)

Send bundle

// If the server fully supports timetags, like SwiftOSC, the bundle will be delivered at the correct time.
client.send(bundle)

Projects Using SwiftOSC

For additional information on Open Sound Control visit http://opensoundcontrol.org/.

About

SwiftOSC is an Open Sound Control client and server framework written in Swift.

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