Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

fixGB

Hi there, this is my little GB and GBC Emulator project, its essentially the GB version of my NES Emulator, fixNES.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it go check out the "build" files.
You will need freeglut as well as openal-soft to compile the project, it should run on most systems since it is fairly generic C code.

Right now GB and GBC titles using MBC1, 2, 3, 5 and HuC1 should work just fine and also save into standard .sav files.
You can also listen to .gbs files, changing tracks works by pressing left/right.
To load a file, just drag and drop the .gb/.gbc/.gbs file into the application or call it via command line like "fixGB your_rom.gb".
You can also use a .zip file, the first found supported file from that .zip will be used.

The GBC BIOS is supported, have it in the same folder as your .gb/.gbc file called "gbc_bios.bin", when you load a game you will get the GBC logo and sound.
Using the GBC BIOS allows for colors in old GB games and gives you the palette selection the original GBC had during the GBC logo as well.

If you want to play older hacks such as colorization hacks and they dont look right, try adding "InvVRAM" into the filename, for example changing
"SML2.gb" to "SML2 (InvVRAM).gb". This will allow certain writes that are normally not supported by GB hardware to be accepted, older hacks did not
know about this limitation, thus requiring an exception in more accurate emulators like this one.

Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixGB (and fixNES).

That is all I can say about it right now, who knows if I will write some more on it.

About

Yet Another GB Emulator

Resources

Stars

15 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages