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  1. BNAOBNAOPublic

    A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

    C# 572 50

  2. MinimalAtmosphereMinimalAtmospherePublic

    A minimal atmospheric scattering implementation for Unity

    C# 516 25

  3. BakerBoyBakerBoyPublic

    A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

    HLSL 361 31

  4. MeshDecalMeshDecalPublic

    A simple mesh decal component for Unity

    C# 249 22

  5. TerrainPrettifierTerrainPrettifierPublic

    A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

    C# 197 19

  6. CapsuleOcclusionCapsuleOcclusionPublic

    Unity package implementing clustered capsule/character occlusion

    C# 157 14