Show your PreciousStones on your Dynmap for your Minecraft server, with support for SimpleClans.
See this plugin on Hangar
See this plugin on SpigotMC
- /dynmapps or /dps - The primary command. Lists other commands
- /dps reload - Reloads the configuration
- /dps forceupdate - Forces a map update
- dynmapps.*
- dynmapps.command.*
- dynmapps.command
- dynmapps.command.reload
- dynmapps.command.forceupdate
##################### Language ###################### What language you wish to use.# The name of the file in the lang/ folder to use for configuration.# Default is en which results in lang/en.ymlrebuild_time: 60################## Debug ################### Whether or not to log debug informationdebug: false################### Worlds #################### The names of the worlds that should not be includedskipped_worlds:
- "world_creative"################### Layers #################### The layers to be used for your PreciousStones## layer:# id: The id of this layer that will be used in dynmap (changes take effect after restart)# label: The name of the layer that will show on dynmap (changes take effect after restart)# fields: A list of fields to include in this layer. Relates to the "title" option on PreciousStones# combine: Whether or not to combine overlapping fields into one marker (prevents a map mess, but can improve build time)# priority: The order in which fields should show up on the layers menu (not actual in-map layering)# display: Options for the naming of the markers# detect_clans: When a clan is detected, use clan_name instead of name# name: The name for every marker. See language file for supported variables# clan_name: The name for every clan. See language file for supported variables# style: Settings for the style of a layer# fill_color: The color that markers should be filled in with# fill_opacity: The opacity of the fill (1.0 to 0.0)# stroke_color: The color of the outline of each marker# stroke_opacity: The opacity of the outline (1.0 to 0.0)# stroke_weight: How thick the stroke of the marker is in pixelslayers:
- id: protection_fieldslabel: "Protection Fields"fields:
- "protection"
- "repellent"combine: truepriority: 1display:
detect_clans: truename: "%owner%"clan_name: "Clan %clan%"style:
fill_color: "#FFFFFF"fill_opacity: 0.2stroke_color: "#000000"stroke_opacity: 1.0stroke_weight: 1
- id: force_fieldslabel: "Force Fields"fields:
- "force"priority: 2combine: falsedisplay:
detect_clans: falsename: "%owner%"clan_name: "Clan %clan%"style:
fill_color: "#CC3333"fill_opacity: 0.2stroke_color: "#CC3333"stroke_opacity: 1.0stroke_weight: 2