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@Eldriss-Studio@Storylight

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Organizations

@Eldriss-Studio@Storylight

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View Flagrare's full-sized avatar
๐ŸŽฎ
๐ŸŽฎ

Organizations

@Eldriss-Studio@Storylight

Block or report Flagrare

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View Flagrare's full-sized avatar
๐ŸŽฎ
๐ŸŽฎ

Organizations

@Eldriss-Studio@Storylight

Block or report Flagrare

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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@Eldriss-Studio@Storylight

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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View Flagrare's full-sized avatar
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๐ŸŽฎ

Organizations

@Eldriss-Studio@Storylight

Block or report Flagrare

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View Flagrare's full-sized avatar
๐ŸŽฎ
๐ŸŽฎ

Organizations

@Eldriss-Studio@Storylight

Block or report Flagrare

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
View Flagrare's full-sized avatar
๐ŸŽฎ
๐ŸŽฎ

Organizations

@Eldriss-Studio@Storylight

Block or report Flagrare

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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flagrare/README.md

Yuri Flagrare

Stories are how I process the world. Software is one of the ways I give them structure.

Iโ€™m a software engineer and narrative designer building tools, systems, and experiments for people who live by stories. The work I care about lives where story and software stop pretending to be separate things.

My background spans full-stack across EdTech, FinTech, Fitness Tech, HealthTech, analytics, and real-time systems.

Lately, I have been interested in writer-facing design, interactive fiction and machinery beneath story: state, consequence, and the tools that help stories persist and respond.

I have also worked on a couple of games and helped out studios and cool startups from the Narrative side.

What Iโ€™m building

  • wordbound: a portfolio, job board, and discovery platform for writers, narrative designers, and storytellers, built around real work samples (a scene, a character bible, a quest design doc) instead of the generic portfolio tools that flatten every writer into the same template. (closed beta)
  • resumancer CLI: a reflective journal for engineers, developers, indie makers, and other creative-technical people. Records what you build day-to-day and turns it into resume entries, brag docs, and standup updates. (live)
  • resumancer web: the web companion to the CLI, bringing the same journaling model to a browser-based interface. (closed alpha)
  • wishvane: market intelligence for indie game devs. Add Steam games similar to yours and see the realistic ceiling (copies, revenue, reviews) before betting months on a concept. (live)
  • tardigrade-db: an experiment in durable memory structures for LLM-driven systems leveraging their internal states/tensors rather than text. (open beta)
  • poltergink: an LLM-native TypeScript wrapper around inkjs that makes Ink narratives two-sided. An LLM holds a persona and is forced to pick from the author-defined choices, no freeform generation. (pre-alpha)
  • humanshipd: open-source, local-only attestation of human-authored writing. The inverse of SynthID: instead of marking AI text so it can be detected, it observes how a document was written (typing bursts, pauses, pastes, never the words) and seals that into a C2PA credential anyone can verify in the browser. An honest credential, not proof. (research-grade preview)
  • farist: a continuity system for creative work under unstable energy, built around one doctrine ("recognized before responsible") and two mechanisms most productivity apps don't have. A daily loop that asks what energy you've actually got and offers one move that fits it; and Hearthbeat, a Poisson-sampled experience-sampler with Bayesian drift detection that tells you whether your week actually matched your intent, without making you log everything. (private beta)

A lot of the work I care most about right now lives in products, prototypes, and half-wild experiments rather than neatly polished public repositories. Iโ€™m trying to change that without turning the whole thing into theatre.

Elsewhere

Tools I maintain

Claude Code tools:

  • agent-skills: skills that wrap your full dev cycle in Claude Code. Ticket-to-plan, ATDD, multi-perspective code review, Figma pixel-matching, doc-drift audits, PR writing, and patch-note changelogs. One install command.
  • claude-statusline: replaces Claude Code's default status bar with rate limits, context window progress, git state, and thinking level. Multiple icon modes and toggle commands, no config required.
  • llm-tutor: a Socratic tutor plugin. No answers until you've tried; hints in layers; asking for help costs a daily-resetting currency and figuring it out yourself earns long-term progress, so the cheap path is independent discovery. (alpha)

One-offs:

  • swizard: native macOS app for installing Switch games via USB. Three transport modes; works on Apple Silicon + macOS Tahoe where MTP breaks.
  • artemis-2-orbital-timelapse: cinematic timelapse from every Artemis 2 crew photograph, sequenced by EXIF capture time rather than file modification time.

Pinned Loading

  1. Eldriss-Studio/tardigrade-dbEldriss-Studio/tardigrade-dbPublic

    Experimental LLM-native memory-kernel prototype for persistent agent memory in quantized KV-cache latent space.

    Python 1

  2. Eldriss-Studio/polterginkEldriss-Studio/polterginkPublic

    LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.

    Ink 1

  3. artemis-2-orbital-timelapseartemis-2-orbital-timelapsePublic

    Cinematic timelapse from every Artemis 2 crew photograph, properly ordered by EXIF capture time.

    Python 1

  4. humanshipdhumanshipdPublic

    Open-source, local-only, zero-telemetry attestation of human-authored writing. The inverse of SynthID. An honest credential, not proof.

    Rust

  5. agent-skillsagent-skillsPublic

    Claude Code skills that wrap your full dev cycle โ€” ticket intake, ATDD planning, code review, doc-drift audits, PR writing, and changelogs.

    Shell 11 2

  6. llm-tutorllm-tutorPublic

    Socratic-method tutor plugin for Claude Code. Asks questions, reveals hints in layers, refuses to give you the answer until you've made the discovery yourself.

    Shell 5