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AbstractMenu

A Bukkit plugin which offers an API to create item and inventory to do custom GUI with ease. It also unifies the configuration format to allow simple yaml configuration for servers owners.

Configuration

  • Item
<key>:
type: <material>name: <name>lore:
- <line-1>
- <line-2>
- ...unbreakable: <unbreakable>amount: <amount>enchants:
<enchant-1>:
enchant: <enchant-name>level: <enchant-level><enchant-2>:
enchant: <enchant-name>level: <enchant-level>...flags:
- <flag-1>
- <flag-2>
- ...attributes:
<attribute-1>:
attribute: <attribute-name>amount: <attribute-amount>operation: <attribute-operation>slot-group: <attribute-slot><attribute-2>:
...head-data:
id: <head-id>name: <head-name>url: <head-url># Where:## <key> is the root key# <material> [https://minecraft.wiki/w/Java_Edition_data_values#Blocks] :# The material of the item. Set it to null will create an empty item# <name> [String] : is the name. It supports colors# <line-n> [String] : is a line from the lore of the item. It supports colors# <unbreakable> [boolean] : Whether the item should be unbreakable# <amount> [integer] : The number of item## Enchantments:# <enchant-n> [Section] :# An enchantment to apply. The section name does not matter.# <enchant-name> [https://minecraft.wiki/w/Java_Edition_data_values#Enchantments] : # The enchant name# <enchant-level> [integer] : The enchantment level## Flags: # <flag-n> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html] : # An item flag to apply (e.g. to hide enchants)## Attribute:# <attribute-n> [String] : The name of this attribute. It will be stored with this name in the item.# You can have as many attribute as you want# <attribute-name> [https://minecraft.wiki/w/Attribute#Attributes] :# The attribute to modify. It will be skipped if the value is null, if the attribute is invalid or if the attribute# isn't compatible with the specified entity type. (REQUIRED only for this attribute, not for the global item)# <attribute-amount> [double] : The modifier amount. (REQUIRED only for this attribute, not for the global item)# <attribute-operation> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html] :# The operation to apply to the attribute. ADD_NUMBER by default# <attribute-slot> ['any', 'armor', 'chest', 'feet', 'hand', 'head', 'legs', 'mainhand', 'offhand'] :# The slot in which the modifier is active. 'any' by default## Head# This section is used only if the item is a player skull# <head-id> [UUID] : The uuid to store in the head (OPTIONAL)# <head-name> [String] : The name to store in the head (OPTIONAL)# <head-url> [URL] : The texture url to apply (REQUIRED)
  • Inventory
<key>:
name: <name>line: <line>items:
<item-n>:
slots:
- <slot-1>
- <slot-2>
- ...item: <item># Where :## <key> is the root key# <name> [String] : The inventory name. It supports colors# <line> [integer] : The number of line. It must be between 1 and 6## Items:# <item-n> is the root tag of an item that will be in one or more slot.# It can be whatever you want, it just needs to be unique.# You can have as many item as you want.# <slot-n> [integer] : A slot where the item must be. Invalid slot will be ignored# <item> [AbstractMenu Item (see above)] : The item to set in the specified slot

Developers

How to include the API with Maven:

<project>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Flowsqy</groupId>
<artifactId>AbstractMenu</artifactId>
<version>2.0.3</version>
</dependency>
</dependencies>
</project>

Building

Just clone the repository and do ./gradlew clean build. The .jar is in the plugin/build/libs directory.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Flowsqy/AbstractMenu · GitHub
Skip to content

Repository files navigation

AbstractMenu

A Bukkit plugin which offers an API to create item and inventory to do custom GUI with ease. It also unifies the configuration format to allow simple yaml configuration for servers owners.

Configuration

  • Item
<key>:
type: <material>name: <name>lore:
- <line-1>
- <line-2>
- ...unbreakable: <unbreakable>amount: <amount>enchants:
<enchant-1>:
enchant: <enchant-name>level: <enchant-level><enchant-2>:
enchant: <enchant-name>level: <enchant-level>...flags:
- <flag-1>
- <flag-2>
- ...attributes:
<attribute-1>:
attribute: <attribute-name>amount: <attribute-amount>operation: <attribute-operation>slot-group: <attribute-slot><attribute-2>:
...head-data:
id: <head-id>name: <head-name>url: <head-url># Where:## <key> is the root key# <material> [https://minecraft.wiki/w/Java_Edition_data_values#Blocks] :# The material of the item. Set it to null will create an empty item# <name> [String] : is the name. It supports colors# <line-n> [String] : is a line from the lore of the item. It supports colors# <unbreakable> [boolean] : Whether the item should be unbreakable# <amount> [integer] : The number of item## Enchantments:# <enchant-n> [Section] :# An enchantment to apply. The section name does not matter.# <enchant-name> [https://minecraft.wiki/w/Java_Edition_data_values#Enchantments] : # The enchant name# <enchant-level> [integer] : The enchantment level## Flags: # <flag-n> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html] : # An item flag to apply (e.g. to hide enchants)## Attribute:# <attribute-n> [String] : The name of this attribute. It will be stored with this name in the item.# You can have as many attribute as you want# <attribute-name> [https://minecraft.wiki/w/Attribute#Attributes] :# The attribute to modify. It will be skipped if the value is null, if the attribute is invalid or if the attribute# isn't compatible with the specified entity type. (REQUIRED only for this attribute, not for the global item)# <attribute-amount> [double] : The modifier amount. (REQUIRED only for this attribute, not for the global item)# <attribute-operation> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html] :# The operation to apply to the attribute. ADD_NUMBER by default# <attribute-slot> ['any', 'armor', 'chest', 'feet', 'hand', 'head', 'legs', 'mainhand', 'offhand'] :# The slot in which the modifier is active. 'any' by default## Head# This section is used only if the item is a player skull# <head-id> [UUID] : The uuid to store in the head (OPTIONAL)# <head-name> [String] : The name to store in the head (OPTIONAL)# <head-url> [URL] : The texture url to apply (REQUIRED)
  • Inventory
<key>:
name: <name>line: <line>items:
<item-n>:
slots:
- <slot-1>
- <slot-2>
- ...item: <item># Where :## <key> is the root key# <name> [String] : The inventory name. It supports colors# <line> [integer] : The number of line. It must be between 1 and 6## Items:# <item-n> is the root tag of an item that will be in one or more slot.# It can be whatever you want, it just needs to be unique.# You can have as many item as you want.# <slot-n> [integer] : A slot where the item must be. Invalid slot will be ignored# <item> [AbstractMenu Item (see above)] : The item to set in the specified slot

Developers

How to include the API with Maven:

<project>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Flowsqy</groupId>
<artifactId>AbstractMenu</artifactId>
<version>2.0.3</version>
</dependency>
</dependencies>
</project>

Building

Just clone the repository and do ./gradlew clean build. The .jar is in the plugin/build/libs directory.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Flowsqy/AbstractMenu · GitHub
Skip to content

Repository files navigation

AbstractMenu

A Bukkit plugin which offers an API to create item and inventory to do custom GUI with ease. It also unifies the configuration format to allow simple yaml configuration for servers owners.

Configuration

  • Item
<key>:
type: <material>name: <name>lore:
- <line-1>
- <line-2>
- ...unbreakable: <unbreakable>amount: <amount>enchants:
<enchant-1>:
enchant: <enchant-name>level: <enchant-level><enchant-2>:
enchant: <enchant-name>level: <enchant-level>...flags:
- <flag-1>
- <flag-2>
- ...attributes:
<attribute-1>:
attribute: <attribute-name>amount: <attribute-amount>operation: <attribute-operation>slot-group: <attribute-slot><attribute-2>:
...head-data:
id: <head-id>name: <head-name>url: <head-url># Where:## <key> is the root key# <material> [https://minecraft.wiki/w/Java_Edition_data_values#Blocks] :# The material of the item. Set it to null will create an empty item# <name> [String] : is the name. It supports colors# <line-n> [String] : is a line from the lore of the item. It supports colors# <unbreakable> [boolean] : Whether the item should be unbreakable# <amount> [integer] : The number of item## Enchantments:# <enchant-n> [Section] :# An enchantment to apply. The section name does not matter.# <enchant-name> [https://minecraft.wiki/w/Java_Edition_data_values#Enchantments] : # The enchant name# <enchant-level> [integer] : The enchantment level## Flags: # <flag-n> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html] : # An item flag to apply (e.g. to hide enchants)## Attribute:# <attribute-n> [String] : The name of this attribute. It will be stored with this name in the item.# You can have as many attribute as you want# <attribute-name> [https://minecraft.wiki/w/Attribute#Attributes] :# The attribute to modify. It will be skipped if the value is null, if the attribute is invalid or if the attribute# isn't compatible with the specified entity type. (REQUIRED only for this attribute, not for the global item)# <attribute-amount> [double] : The modifier amount. (REQUIRED only for this attribute, not for the global item)# <attribute-operation> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html] :# The operation to apply to the attribute. ADD_NUMBER by default# <attribute-slot> ['any', 'armor', 'chest', 'feet', 'hand', 'head', 'legs', 'mainhand', 'offhand'] :# The slot in which the modifier is active. 'any' by default## Head# This section is used only if the item is a player skull# <head-id> [UUID] : The uuid to store in the head (OPTIONAL)# <head-name> [String] : The name to store in the head (OPTIONAL)# <head-url> [URL] : The texture url to apply (REQUIRED)
  • Inventory
<key>:
name: <name>line: <line>items:
<item-n>:
slots:
- <slot-1>
- <slot-2>
- ...item: <item># Where :## <key> is the root key# <name> [String] : The inventory name. It supports colors# <line> [integer] : The number of line. It must be between 1 and 6## Items:# <item-n> is the root tag of an item that will be in one or more slot.# It can be whatever you want, it just needs to be unique.# You can have as many item as you want.# <slot-n> [integer] : A slot where the item must be. Invalid slot will be ignored# <item> [AbstractMenu Item (see above)] : The item to set in the specified slot

Developers

How to include the API with Maven:

<project>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Flowsqy</groupId>
<artifactId>AbstractMenu</artifactId>
<version>2.0.3</version>
</dependency>
</dependencies>
</project>

Building

Just clone the repository and do ./gradlew clean build. The .jar is in the plugin/build/libs directory.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Flowsqy/AbstractMenu · GitHub
Skip to content

Repository files navigation

AbstractMenu

A Bukkit plugin which offers an API to create item and inventory to do custom GUI with ease. It also unifies the configuration format to allow simple yaml configuration for servers owners.

Configuration

  • Item
<key>:
type: <material>name: <name>lore:
- <line-1>
- <line-2>
- ...unbreakable: <unbreakable>amount: <amount>enchants:
<enchant-1>:
enchant: <enchant-name>level: <enchant-level><enchant-2>:
enchant: <enchant-name>level: <enchant-level>...flags:
- <flag-1>
- <flag-2>
- ...attributes:
<attribute-1>:
attribute: <attribute-name>amount: <attribute-amount>operation: <attribute-operation>slot-group: <attribute-slot><attribute-2>:
...head-data:
id: <head-id>name: <head-name>url: <head-url># Where:## <key> is the root key# <material> [https://minecraft.wiki/w/Java_Edition_data_values#Blocks] :# The material of the item. Set it to null will create an empty item# <name> [String] : is the name. It supports colors# <line-n> [String] : is a line from the lore of the item. It supports colors# <unbreakable> [boolean] : Whether the item should be unbreakable# <amount> [integer] : The number of item## Enchantments:# <enchant-n> [Section] :# An enchantment to apply. The section name does not matter.# <enchant-name> [https://minecraft.wiki/w/Java_Edition_data_values#Enchantments] : # The enchant name# <enchant-level> [integer] : The enchantment level## Flags: # <flag-n> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html] : # An item flag to apply (e.g. to hide enchants)## Attribute:# <attribute-n> [String] : The name of this attribute. It will be stored with this name in the item.# You can have as many attribute as you want# <attribute-name> [https://minecraft.wiki/w/Attribute#Attributes] :# The attribute to modify. It will be skipped if the value is null, if the attribute is invalid or if the attribute# isn't compatible with the specified entity type. (REQUIRED only for this attribute, not for the global item)# <attribute-amount> [double] : The modifier amount. (REQUIRED only for this attribute, not for the global item)# <attribute-operation> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html] :# The operation to apply to the attribute. ADD_NUMBER by default# <attribute-slot> ['any', 'armor', 'chest', 'feet', 'hand', 'head', 'legs', 'mainhand', 'offhand'] :# The slot in which the modifier is active. 'any' by default## Head# This section is used only if the item is a player skull# <head-id> [UUID] : The uuid to store in the head (OPTIONAL)# <head-name> [String] : The name to store in the head (OPTIONAL)# <head-url> [URL] : The texture url to apply (REQUIRED)
  • Inventory
<key>:
name: <name>line: <line>items:
<item-n>:
slots:
- <slot-1>
- <slot-2>
- ...item: <item># Where :## <key> is the root key# <name> [String] : The inventory name. It supports colors# <line> [integer] : The number of line. It must be between 1 and 6## Items:# <item-n> is the root tag of an item that will be in one or more slot.# It can be whatever you want, it just needs to be unique.# You can have as many item as you want.# <slot-n> [integer] : A slot where the item must be. Invalid slot will be ignored# <item> [AbstractMenu Item (see above)] : The item to set in the specified slot

Developers

How to include the API with Maven:

<project>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Flowsqy</groupId>
<artifactId>AbstractMenu</artifactId>
<version>2.0.3</version>
</dependency>
</dependencies>
</project>

Building

Just clone the repository and do ./gradlew clean build. The .jar is in the plugin/build/libs directory.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Flowsqy/AbstractMenu · GitHub
Skip to content

Repository files navigation

AbstractMenu

A Bukkit plugin which offers an API to create item and inventory to do custom GUI with ease. It also unifies the configuration format to allow simple yaml configuration for servers owners.

Configuration

  • Item
<key>:
type: <material>name: <name>lore:
- <line-1>
- <line-2>
- ...unbreakable: <unbreakable>amount: <amount>enchants:
<enchant-1>:
enchant: <enchant-name>level: <enchant-level><enchant-2>:
enchant: <enchant-name>level: <enchant-level>...flags:
- <flag-1>
- <flag-2>
- ...attributes:
<attribute-1>:
attribute: <attribute-name>amount: <attribute-amount>operation: <attribute-operation>slot-group: <attribute-slot><attribute-2>:
...head-data:
id: <head-id>name: <head-name>url: <head-url># Where:## <key> is the root key# <material> [https://minecraft.wiki/w/Java_Edition_data_values#Blocks] :# The material of the item. Set it to null will create an empty item# <name> [String] : is the name. It supports colors# <line-n> [String] : is a line from the lore of the item. It supports colors# <unbreakable> [boolean] : Whether the item should be unbreakable# <amount> [integer] : The number of item## Enchantments:# <enchant-n> [Section] :# An enchantment to apply. The section name does not matter.# <enchant-name> [https://minecraft.wiki/w/Java_Edition_data_values#Enchantments] : # The enchant name# <enchant-level> [integer] : The enchantment level## Flags: # <flag-n> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html] : # An item flag to apply (e.g. to hide enchants)## Attribute:# <attribute-n> [String] : The name of this attribute. It will be stored with this name in the item.# You can have as many attribute as you want# <attribute-name> [https://minecraft.wiki/w/Attribute#Attributes] :# The attribute to modify. It will be skipped if the value is null, if the attribute is invalid or if the attribute# isn't compatible with the specified entity type. (REQUIRED only for this attribute, not for the global item)# <attribute-amount> [double] : The modifier amount. (REQUIRED only for this attribute, not for the global item)# <attribute-operation> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html] :# The operation to apply to the attribute. ADD_NUMBER by default# <attribute-slot> ['any', 'armor', 'chest', 'feet', 'hand', 'head', 'legs', 'mainhand', 'offhand'] :# The slot in which the modifier is active. 'any' by default## Head# This section is used only if the item is a player skull# <head-id> [UUID] : The uuid to store in the head (OPTIONAL)# <head-name> [String] : The name to store in the head (OPTIONAL)# <head-url> [URL] : The texture url to apply (REQUIRED)
  • Inventory
<key>:
name: <name>line: <line>items:
<item-n>:
slots:
- <slot-1>
- <slot-2>
- ...item: <item># Where :## <key> is the root key# <name> [String] : The inventory name. It supports colors# <line> [integer] : The number of line. It must be between 1 and 6## Items:# <item-n> is the root tag of an item that will be in one or more slot.# It can be whatever you want, it just needs to be unique.# You can have as many item as you want.# <slot-n> [integer] : A slot where the item must be. Invalid slot will be ignored# <item> [AbstractMenu Item (see above)] : The item to set in the specified slot

Developers

How to include the API with Maven:

<project>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Flowsqy</groupId>
<artifactId>AbstractMenu</artifactId>
<version>2.0.3</version>
</dependency>
</dependencies>
</project>

Building

Just clone the repository and do ./gradlew clean build. The .jar is in the plugin/build/libs directory.

About

No description, website, or topics provided.

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0 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Flowsqy/AbstractMenu · GitHub
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AbstractMenu

A Bukkit plugin which offers an API to create item and inventory to do custom GUI with ease. It also unifies the configuration format to allow simple yaml configuration for servers owners.

Configuration

  • Item
<key>:
type: <material>name: <name>lore:
- <line-1>
- <line-2>
- ...unbreakable: <unbreakable>amount: <amount>enchants:
<enchant-1>:
enchant: <enchant-name>level: <enchant-level><enchant-2>:
enchant: <enchant-name>level: <enchant-level>...flags:
- <flag-1>
- <flag-2>
- ...attributes:
<attribute-1>:
attribute: <attribute-name>amount: <attribute-amount>operation: <attribute-operation>slot-group: <attribute-slot><attribute-2>:
...head-data:
id: <head-id>name: <head-name>url: <head-url># Where:## <key> is the root key# <material> [https://minecraft.wiki/w/Java_Edition_data_values#Blocks] :# The material of the item. Set it to null will create an empty item# <name> [String] : is the name. It supports colors# <line-n> [String] : is a line from the lore of the item. It supports colors# <unbreakable> [boolean] : Whether the item should be unbreakable# <amount> [integer] : The number of item## Enchantments:# <enchant-n> [Section] :# An enchantment to apply. The section name does not matter.# <enchant-name> [https://minecraft.wiki/w/Java_Edition_data_values#Enchantments] : # The enchant name# <enchant-level> [integer] : The enchantment level## Flags: # <flag-n> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html] : # An item flag to apply (e.g. to hide enchants)## Attribute:# <attribute-n> [String] : The name of this attribute. It will be stored with this name in the item.# You can have as many attribute as you want# <attribute-name> [https://minecraft.wiki/w/Attribute#Attributes] :# The attribute to modify. It will be skipped if the value is null, if the attribute is invalid or if the attribute# isn't compatible with the specified entity type. (REQUIRED only for this attribute, not for the global item)# <attribute-amount> [double] : The modifier amount. (REQUIRED only for this attribute, not for the global item)# <attribute-operation> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html] :# The operation to apply to the attribute. ADD_NUMBER by default# <attribute-slot> ['any', 'armor', 'chest', 'feet', 'hand', 'head', 'legs', 'mainhand', 'offhand'] :# The slot in which the modifier is active. 'any' by default## Head# This section is used only if the item is a player skull# <head-id> [UUID] : The uuid to store in the head (OPTIONAL)# <head-name> [String] : The name to store in the head (OPTIONAL)# <head-url> [URL] : The texture url to apply (REQUIRED)
  • Inventory
<key>:
name: <name>line: <line>items:
<item-n>:
slots:
- <slot-1>
- <slot-2>
- ...item: <item># Where :## <key> is the root key# <name> [String] : The inventory name. It supports colors# <line> [integer] : The number of line. It must be between 1 and 6## Items:# <item-n> is the root tag of an item that will be in one or more slot.# It can be whatever you want, it just needs to be unique.# You can have as many item as you want.# <slot-n> [integer] : A slot where the item must be. Invalid slot will be ignored# <item> [AbstractMenu Item (see above)] : The item to set in the specified slot

Developers

How to include the API with Maven:

<project>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Flowsqy</groupId>
<artifactId>AbstractMenu</artifactId>
<version>2.0.3</version>
</dependency>
</dependencies>
</project>

Building

Just clone the repository and do ./gradlew clean build. The .jar is in the plugin/build/libs directory.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - Flowsqy/AbstractMenu · GitHub
Skip to content

Repository files navigation

AbstractMenu

A Bukkit plugin which offers an API to create item and inventory to do custom GUI with ease. It also unifies the configuration format to allow simple yaml configuration for servers owners.

Configuration

  • Item
<key>:
type: <material>name: <name>lore:
- <line-1>
- <line-2>
- ...unbreakable: <unbreakable>amount: <amount>enchants:
<enchant-1>:
enchant: <enchant-name>level: <enchant-level><enchant-2>:
enchant: <enchant-name>level: <enchant-level>...flags:
- <flag-1>
- <flag-2>
- ...attributes:
<attribute-1>:
attribute: <attribute-name>amount: <attribute-amount>operation: <attribute-operation>slot-group: <attribute-slot><attribute-2>:
...head-data:
id: <head-id>name: <head-name>url: <head-url># Where:## <key> is the root key# <material> [https://minecraft.wiki/w/Java_Edition_data_values#Blocks] :# The material of the item. Set it to null will create an empty item# <name> [String] : is the name. It supports colors# <line-n> [String] : is a line from the lore of the item. It supports colors# <unbreakable> [boolean] : Whether the item should be unbreakable# <amount> [integer] : The number of item## Enchantments:# <enchant-n> [Section] :# An enchantment to apply. The section name does not matter.# <enchant-name> [https://minecraft.wiki/w/Java_Edition_data_values#Enchantments] : # The enchant name# <enchant-level> [integer] : The enchantment level## Flags: # <flag-n> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html] : # An item flag to apply (e.g. to hide enchants)## Attribute:# <attribute-n> [String] : The name of this attribute. It will be stored with this name in the item.# You can have as many attribute as you want# <attribute-name> [https://minecraft.wiki/w/Attribute#Attributes] :# The attribute to modify. It will be skipped if the value is null, if the attribute is invalid or if the attribute# isn't compatible with the specified entity type. (REQUIRED only for this attribute, not for the global item)# <attribute-amount> [double] : The modifier amount. (REQUIRED only for this attribute, not for the global item)# <attribute-operation> [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html] :# The operation to apply to the attribute. ADD_NUMBER by default# <attribute-slot> ['any', 'armor', 'chest', 'feet', 'hand', 'head', 'legs', 'mainhand', 'offhand'] :# The slot in which the modifier is active. 'any' by default## Head# This section is used only if the item is a player skull# <head-id> [UUID] : The uuid to store in the head (OPTIONAL)# <head-name> [String] : The name to store in the head (OPTIONAL)# <head-url> [URL] : The texture url to apply (REQUIRED)
  • Inventory
<key>:
name: <name>line: <line>items:
<item-n>:
slots:
- <slot-1>
- <slot-2>
- ...item: <item># Where :## <key> is the root key# <name> [String] : The inventory name. It supports colors# <line> [integer] : The number of line. It must be between 1 and 6## Items:# <item-n> is the root tag of an item that will be in one or more slot.# It can be whatever you want, it just needs to be unique.# You can have as many item as you want.# <slot-n> [integer] : A slot where the item must be. Invalid slot will be ignored# <item> [AbstractMenu Item (see above)] : The item to set in the specified slot

Developers

How to include the API with Maven:

<project>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.Flowsqy</groupId>
<artifactId>AbstractMenu</artifactId>
<version>2.0.3</version>
</dependency>
</dependencies>
</project>

Building

Just clone the repository and do ./gradlew clean build. The .jar is in the plugin/build/libs directory.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages