i mainly do stuff with unity
Caution
very dumb
Automatically save the currently open scene in Unity Editor.
A Year Zero revival project.
Various shaders for SLZ URP.
[ServerRpc(RequireOwnership=false)]publicvoidChallengerExplosionServerRpc(){_willExplode.Value=true;ChallengerExplosionClientRpc();}[ClientRpc]publicvoidChallengerExplosionClientRpc(){StartCoroutine(ChallengerExplosion());_exploding=true;}privateIEnumeratorChallengerExplosion(){yieldreturnnewWaitForSeconds(1f);_audioSource.PlayOneShot(explodeNoise,1);Utilities.PlayAudibleNoise(_audioSource,explodeNoise,transform.position,17f,1,isInElevator);yieldreturnnewWaitForSeconds(timeBeforeExplosion);Utilities.CreateExplosion(transform.position,true,100,0f,6.4f);yieldreturnnewWaitForSeconds(2f);if(IsServer)gameObject.GetComponent<NetworkObject>().Despawn();}





