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THE HOUR IS AT HAND
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THE HOUR IS AT HAND

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@NotEnoughPhotons@WeatherElectric

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helo wavey

i mainly do stuff with unity

Caution

very dumb

cool stuff

Automatically save the currently open scene in Unity Editor.

A Year Zero revival project.

Various shaders for SLZ URP.

other cool stuff

reznor

artisresistance

look at these great method names

[ServerRpc(RequireOwnership=false)]publicvoidChallengerExplosionServerRpc(){_willExplode.Value=true;ChallengerExplosionClientRpc();}[ClientRpc]publicvoidChallengerExplosionClientRpc(){StartCoroutine(ChallengerExplosion());_exploding=true;}privateIEnumeratorChallengerExplosion(){yieldreturnnewWaitForSeconds(1f);_audioSource.PlayOneShot(explodeNoise,1);Utilities.PlayAudibleNoise(_audioSource,explodeNoise,transform.position,17f,1,isInElevator);yieldreturnnewWaitForSeconds(timeBeforeExplosion);Utilities.CreateExplosion(transform.position,true,100,0f,6.4f);yieldreturnnewWaitForSeconds(2f);if(IsServer)gameObject.GetComponent<NetworkObject>().Despawn();}

Pinned Loading

  1. WeatherElectric/UnitySceneAutoSaveWeatherElectric/UnitySceneAutoSavePublic

    Automatically save the currently open scene in Unity Editor.

    C# 3

  2. WeatherElectric/VoidSpeakerWeatherElectric/VoidSpeakerPublic

    A BONELAB media player.

    C#

  3. MabelsShadersMabelsShadersPublic archive

    Various shaders for SLZ URP

    ShaderLab 7