- All features are runtime oriented.
- Custom viewport layout for local multiplayer
- External window creation with UMG support.
- Save and open file dialog
- File drag drop supports for main game window and external windows. It returns, content paths and content locations.
- Hover, window move and close detection events.
- Create your widget but NOT add it to the viewport
- Spawn Actor From Class (use EachWindow class)
- Connect your created widget to EachWindow actor's widget pin.
- Set your settings
- You have to give a unique tag (optionally meaningful) to your window.
- All window control functions are virtual functions of spawned EachWindow actor.
- There is a game subsystem called FF_WindowSubsystem. It store all your windows. You can use it to programmaticaly access them.
- If you want to enable file drag drop feature for created window, you have two options.
- You can enable it when set enable bIsFileDropEnabled boolean on Spawn Actor from Class
- You can enable it in the future with Set File Drag Drop Support function.
- If you want to enable file drag drop feature for main window, just enable bAllowMainWindow boolean anytime.
- If you close your window accidentally, you will lost your widget as well. This can trigger errors and even crashes with other mechanics which depends on these widgets.
- If you use HideFromTaskBar features and accidentally throw your window to the backward, you will have to bring it back with Bring Window Front
Take Screenshot of Window
(Variable) WindowTag
(UMG Widget Variable) ContentWidget
Set Window Opacity
Set Window State **(Minimmized / Restored / Maximized)
Set Window Shape (Give new position and or size with an animation)
Set Window Position
Set Window Title
Get Window State (returns enums Minimized / Restored / Maximized)
Get Window Position (return screen position as FVector2D)
Get Window Title
Is Window Top Most
Bring Window Front
Toggle Top Most Option
Toggle Show On Task Bar
Toggle Opacity
Set File Drag Drop Support
(Event) On Window Hovered
(Event) On Window Moved
(Event) On Window Closed
- Get Main Window Title
- Set Main Window Title
- Select File Dialog
- Save File Dialog
- Is Top Most
- Has Close
- We recommend to set this false. Because if user close a runtime generated window, all contents and its referances will be gone. So, use it with cautious.)
- Force Volatile
- Preserve Aspect Ratio
- When user change size of that window, should window preserve it's aspect ratio or not.
- Minimized
- Create window as minimized or not.
- Supports Maximize
- Supports Minimize
- Set Mirror Window
- In Window Tag (You should absolutely set this with a meaningful and unique tag without space. Because we use this to record and get windows)
- In Window Title
- If you give a title, it will be visible on window's title bar.
- It is different than WindowTag as variable aspect but you can use same value.
- You can use more readable values with it.
- In Tooltip
- When user hovered that window, there will be additional information as tooltip.
- Window Size
- Minimum Size
- Minimum acceptable size for that window.
- Window Position
- Border Thick
- Thickness between frame and UMG content.
- In Opacity
- Initial opacity value of that window.
- This plugin created only for Windows operating system and Unreal Engine 5.