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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

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Level Template for the Celeste 64 Fuji Mod Loader

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

About

Level Template for the Celeste 64 Fuji Mod Loader

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

About

Level Template for the Celeste 64 Fuji Mod Loader

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

About

Level Template for the Celeste 64 Fuji Mod Loader

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

About

Level Template for the Celeste 64 Fuji Mod Loader

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

About

Level Template for the Celeste 64 Fuji Mod Loader

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

About

Level Template for the Celeste 64 Fuji Mod Loader

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Celeste 64 Fuji Level Template

This is a template for a level mod for the Celeste 64 Fuji Mod Loader. This includes a basic main area map, and a cassette map with some simple platforms and a strawberry. Feel free to edit, delete, and copy these levels as needed.

Installing the template

To get started, you may either git clone the template, or click the green "Use this template" button on the repository home page (direct link) to add it as a repository on your GitHub account.

If you do not wish to use git, you can also just download this template project as a zip and unzip it.

It is recommended to put the mod into the Mods folder of your fuji installation, and rename the mod folder to something unique.

Getting Started

Before you start working with this template, you should know how Fuji mods are set up. See https://github.com/FujiAPI/Fuji/wiki/Mod-Setup-Basics

These maps can be opened and edited using the Trenchbroom level editor. See here for more information regarding how to work with Trenchbroom and create custom maps: https://github.com/FujiAPI/Fuji/wiki/Creating-Custom-Maps

Make sure you update both the Fuji.json file and the Levels.json file to properly describe the contents of your mod.

Structure

  • You can find your map files in /Maps
  • See the map's dialog and localisation strings in /Text
  • You may replace the texture in Textures/Postcards/LevelTemplate.png with your own PNG file, then update Levels.json accordingly

When you are done making your map, and are ready to publish it, you can either delete this readme file, or edit it if desired.

Note: This template is still a work in progress, and may change and evolve over time.

About

Level Template for the Celeste 64 Fuji Mod Loader

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