Client for SignalR which supports protocol 1.2 targeting .NET 2.0. The library can be easily compiled into Unity3D projects.
Client and server samples located under demo folder. Client's API is the same as for the standard/original SignalR client library:
// setup proxyHubConnectionconnection=newHubConnection("http://localhost:58438/");IHubProxyproxy=connection.CreateProxy("TestHub");// subscribe to eventproxy.Subscribe("ClientPing").Data+= data =>{JTokendata=data[0]asJToken;Console.WriteLine("Received push from server: [{0}]}",data["message"].ToString());};// start connectionconnection.Start();