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GarrettGunnell/README.md

Hi, I'm Acerola and I'm a graphics programmer.

Let me show you what you've been missing:








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  1. AcerolaFXAcerolaFXPublic

    A suite of GShade shaders for Final Fantasy XIV

    HLSL 1.3k 51

  2. Post-ProcessingPost-ProcessingPublic

    My Unity post processing pipeline and shaders

    ShaderLab 822 82

  3. CS2-Smoke-GrenadesCS2-Smoke-GrenadesPublic

    My recreation of CS2's responsive smoke grenades in Unity

    C# 268 26

  4. WaterWaterPublic

    Sum of sines and fft fluid simulation with a physically based water shader

    C# 569 49

  5. Disney-PBRDisney-PBRPublic

    An implementation of Disney's principled BRDF

    C# 111 7

  6. Acerola-ComputeAcerola-ComputePublic

    A compute shader wrapper for Godot

    GDScript 960 15