Development tooling for Mob — the BEAM-on-device mobile framework for Elixir.
Add to your project's mix.exs (dev only):
defdepsdo[{:mob_dev,"~> 0.2",only: :dev}]end| Task | Description |
|---|---|
mix mob.new APP_NAME | Generate a new Mob project (see mob_new archive) |
mix mob.adopt | Install Mob into an existing Phoenix project (Igniter-based; composes mob.adopt.{deps,bridge,screen,mob_app,mob_exs,native,finalize}). The install-into-existing counterpart to mix mob.new |
mix mob.install | First-run setup: download OTP runtime, generate icons, write mob.exs |
mix mob.deploy | Compile and push BEAMs to all connected devices |
mix mob.deploy --native | Also build and install the native APK/iOS app |
mix mob.deploy --slim | Same, but with the App Store strip pass applied (slow, lets you verify a slim build before TestFlight — see guides/slim_release.md) |
mix mob.release | Build a signed .ipa / .aab for App Store / TestFlight / Play Store (slim by default) |
mix mob.release --security-gate | Same, but runs mix mob.security_scan first and aborts on any critical/high/medium finding (details) |
mix mob.audit_otp | Reachability audit of the bundled OTP runtime (find strip candidates) |
mix mob.security_scan | Scan for known CVEs across every surface — Hex, Gradle, Swift, bundled OpenSSL/OTP/SQLite, C/Kotlin/Swift source (details) |
mix mob.security_scan.log | Scheduled-run wrapper: writes SECURITY_SCAN.md + appends to SECURITY_HISTORY.md for cron / GitHub Actions (details) |
mix mob.connect | Tunnel + restart + open IEx connected to device nodes (--name for multiple sessions) |
mix mob.watch | Auto-push BEAMs on file save |
mix mob.watch_stop | Stop a running mix mob.watch |
mix mob.devices | List connected devices and their status |
mix mob.attest | Prove a device is running the code you just pushed — compares module digests, not artifacts (see below) |
mix mob.mutate | Mutation-test the lines this branch changed: break the code on purpose and report what nothing noticed (see below) |
mix mob.push | Hot-push only changed modules (no restart) |
mix mob.enable <feature>... | Wire up an optional Mob feature — platform-manifest entries, Elixir stubs, dep injections (see below) |
mix mob.add_nif <name> | Scaffold a statically-linked NIF — Elixir stub + mob.exs:static_nifs append + optional native skeleton (see below) |
mix mob.regen_driver_tab | Regenerate priv/generated/driver_tab_{ios,android}.zig from mob.exs's :static_nifs (default; pass --format c for the hand-editable C variant; composed automatically into mob.add_nif) |
mix mob.server | Start the dev dashboard at localhost:4040 |
mix mob.icon | Regenerate app icons |
mix mob.routes | Validate navigation destinations across the codebase |
mix mob.battery_bench_android | Measure BEAM idle power draw on an Android device |
mix mob.battery_bench_ios | Measure BEAM idle power draw on a physical iOS device |
mix mob.server starts a local Phoenix server (default port 4040) with:
- Device cards — live status for connected Android emulators and iOS simulators, with Deploy and Update buttons per device
- Device log panel — streaming logcat / iOS simulator console with text filter
- Elixir log panel — Elixir
Loggeroutput forwarded from the running BEAM, with text filter - Watch mode toggle — auto-push changed BEAMs on file save without running a separate terminal
- QR code — LAN URL for opening the dashboard on a physical device
Run with IEx for an interactive terminal alongside the dashboard:
iex -S mix mob.serverClick Watch in the dashboard header or control it programmatically:
MobDev.Server.WatchWorker.start_watching()MobDev.Server.WatchWorker.stop_watching()MobDev.Server.WatchWorker.status()#=> %{active: true, nodes: [:"my_app_ios@127.0.0.1"], last_push: ~U[...]}Watch events broadcast on "watch" PubSub topic:
{:watch_status,:watching|:idle}{:watch_push,%{pushed: [...],failed: [...],nodes: [...],files: [...]}}When Erlang distribution is reachable, mix mob.deploy hot-pushes changed BEAMs in-place via RPC — no adb push, no app restart. The running modules are replaced exactly like nl/1 in IEx.
Pushing 14 BEAM file(s) to 2 device(s)...
Pixel_7_API_34 → pushing... ✓ (dist, no restart)
iPhone 15 Pro → pushing... ✓ (dist, no restart)
If dist is not reachable (first deploy, app not running), it falls back to adb push + restart. Mixed deploys work — one device can hot-push while another restarts.
Requirements: The app must call Mob.Dist.ensure_started/1 at startup, and the cookie must match the one in mob.exs (default :mob_secret).
mix mob.deploy reports what it did. It does not report what is now true,
and the two come apart more often than the exit code suggests.
Two real cases: a bundle-id divergence sent the BEAM push into one app's container while a different app was running — it succeeded and printed a tick, because both containers existed on the device. And a plain dist deploy reported success while twelve modules on the device kept their old code.
mix mob.connect --no-iex # set up the tunnel
mix mob.attest # compare the device against this build
mix mob.attest --json # machine-readable, for CI or an agentmob_plugin_demo_ios_8a4250e9@127.0.0.1: 55 match, 12 stale, 0 not loaded, 0 unreadable
stale: Mob.Renderer
12 module(s) on the device do not match this build. The app is running code
you did not just push.
It compares module_info(:md5) on the device against :beam_lib.md5/1 of the
local .beam — the same digest for the same bytes. Deliberately not an
artifact hash: two builds of the same source differ in timestamps and paths, so
that would report a mismatch on every rebuild, and a check that cries wolf gets
switched off.
Exits non-zero when a module differs, and also when the check could not run — a check that could not run is not a check that passed. Modules the device has not loaded yet are reported and are not a failure: interactive BEAM loads a module when something first calls it, so most of a bundle is legitimately unloaded at any moment.
mix mob.deploy exits non-zero when:
- any device failed, including a partial success where others deployed;
- every device of a platform you named was skipped —
mix mob.deploy --ioswhere every iOS device lacked the app. A skip stays non-fatal when it is incidental, so a plainmix mob.deploywith an unrelated phone attached still exits 0, and one simulator deploying while a stale one is skipped is a success; - you named
--device Xand nothing was deployed to it, or no device matched; --nativebuilt nothing for a platform you named — a missingsdk.dirinandroid/local.propertiesunder--android --native, say. A plainmix mob.deploy --nativethat skips a platform nobody asked for still exits 0;- you named a platform and no device of it was connected at all, which is
also what
--ioson Linux does.
A --native run that built the artifact and found no device to push it to
still exits 0: "build the APK now, attach the phone after" is a legitimate
workflow.
Unrecognised options and stray arguments are refused rather than ignored.mix mob.deploy -d <udid> previously deployed to every connected device —
-d was not an alias here — and a typo'd --devcie did the same, silently.
So did mix mob.deploy --native ABC123, a natural fumble of --device: it
parsed cleanly and deployed everywhere. All three now fail and name what was
wrong, distinguishing an unrecognised flag from a recognised one with a bad
value. -d is aliased to --device, matching mix mob.connect.
--beam-flags accepts both spellings.OptionParser will not consume a
dash-prefixed argument as a value, so mix mob.deploy joins them before
parsing:
mix mob.deploy --beam-flags "-S 4:4 -A 4"
mix mob.deploy --beam-flags="-S 4:4 -A 4"--json prints a machine-readable result on stdout: an outcome mirroring the
exit code, a message, and the deployed, failed and skipped devices with their
per-device reasons. Progress goes to stderr, so mix mob.deploy --json | jq
receives exactly one document.
A green suite says the tests ran, not that they guard anything. This changes the production code one line at a time, runs the suite, and reports the changes nothing noticed.
mix mob.mutate # lines this branch changed
mix mob.mutate --base main # diff base (default: origin/master)
mix mob.mutate --file lib/foo.ex # every mutable line in a file; repeatable
mix mob.mutate --max 20 # bound a first run
mix mob.mutate --test-command "mix test test/foo_test.exs"
mix mob.mutate --jsonEvery mutant runs the suite once, so a run costs roughly
mutations × suite. Narrow it with --test-command and bound it with
--max before pointing it at a large diff. --base defaults to
origin/master; on a repo whose default branch is main, or a shallow CI
checkout, pass it explicitly or the run fails rather than silently measuring
nothing.
It exits non-zero when any mutation survived, so it can gate a change the way a failing test does.
89 killed, 6 survived, 57 did not build, 0 unmeasured
Nothing noticed these changes:
lib/foo.ex:188 delete: file: file,
lib/foo.ex:196 flip comparison: if count == 0 do
…
Three operators: delete the line, flip a boolean, flip a comparison. Deletion is the blunt one and the most informative — it asks whether anything notices the line exists at all, which is the question a vacuous test fails.
A mutant that fails to compile is counted apart from a real kill — it died without any test noticing, so counting it as a win inflates the score. So is a run that could not be measured at all.
It rewrites real source files and restores them from memory, so an
interrupted run leaves the last mutant on disk. It therefore refuses to start
unless the files it would touch are clean in git, which makes
git checkout -- <file> a complete recovery.
In default mode that means it will essentially always refuse until you commit or stash: the lines it targets are the ones you just changed. Commit first, then mutate.
Expect roughly a third of the mutants on idiomatic Elixir to land in "did not
build": removing a def head or a middle segment of a pipeline is a syntax
error, not a test failure.
Wires up an optional Mob feature in one command — platform-manifest entries, Elixir stubs, and dep injections, all rolled into a single Igniter diff that's shown before any file is touched. Multiple features in one invocation are fine; the diff covers all of them.
mix mob.enable camera # iOS Info.plist + Android <uses-permission>
mix mob.enable camera photo_library # multiple features in one diff
mix mob.enable file_sharing # iOS plist keys + Android FileProvider XML
mix mob.enable location # iOS plist + Android ACCESS_FINE_LOCATION
mix mob.enable notifications # creates ios/<app>.entitlements with aps-environment
mix mob.enable liveview # generates lib/<app>/mob_screen.ex + assets + mob.exs
mix mob.enable pythonx # adds :pythonx dep + generates <App>.PythonPathsPer-feature surface:
| Feature | iOS | Android | Elixir |
|---|---|---|---|
camera | NSCameraUsageDescription in Info.plist | <uses-permission android.permission.CAMERA> | — |
photo_library | NSPhotoLibraryAddUsageDescription in Info.plist | (none — API 29+ runtime-only) | — |
location | NSLocationWhenInUseUsageDescription | ACCESS_FINE_LOCATION permission | — |
file_sharing | UIFileSharingEnabled + LSSupports… plist keys | <provider FileProvider> + res/xml/file_provider_paths.xml | — |
notifications | Creates ios/<app>.entitlements with aps-environment | (runtime-only — request POST_NOTIFICATIONS) | (none) |
liveview | (none) | networkSecurityConfig allowing loopback | Generates <App>.MobScreen; injects MobHook into assets/js/app.js + bridge element into root.html.heex; sets :liveview_port in mob.exs |
python | (handled by mob.deploy --native) | (handled by mob.deploy --native) | Adds {:pythonx, "~> 0.4"} to mix.exs via AST; generates <App>.PythonPaths |
Idempotent — re-running with already-applied features is a no-op.
Diff preview surfaces every change before commit; missing platform
dirs (ios/, android/, assets/) become notices instead of
silent skips.
Scaffolds a statically-linked NIF in one command. Picks up the
StaticNifs schema, drops native + Elixir
templates appropriate to the chosen backend, appends the entry to
mob.exs, and re-runs mix mob.regen_driver_tab so
priv/generated/driver_tab_{ios,android}.zig reflects the new entry —
all visible as a single Igniter diff before commit.
mix mob.add_nif audio_engine # default --type elixir-only (you write the C)
mix mob.add_nif audio_engine --type c # also drops c_src/audio_engine.c
mix mob.add_nif audio_engine --type zigler # use Zig (~Z sigil) — adds :zigler dep
mix mob.add_nif audio_engine --type rustler # use Rust — adds :rustler dep + native/audio_engine/ Cargo crate
mix mob.add_nif audio_engine --module MyApp.Audio # custom Elixir module nameAlways created:
lib/<app>/nifs/<name>.ex(or<your-module>.ex) — Elixir stub. Each function returns:erlang.nif_error(:nif_not_loaded)so a missing native side errors loudly instead of silently returning a stub value.mob.exs—:static_nifslist underconfig :mob_dev,gains%{module: :<name>, archs: [:all]}. Idempotent — re-running with the same name leaves the list intact.
Conditional, per --type:
--type | Extra files | Hex deps added |
|---|---|---|
elixir-only (default) | none — you write the C and wire it yourself | none |
c | c_src/<name>.c (skeleton with ERL_NIF_INIT) | none |
zigler | none (Zig source lives inline in the stub via ~Z) | :zigler ~> 0.15 |
rustler | native/<name>/{Cargo.toml,src/lib.rs,.gitignore} | :rustler ~> 0.32 |
For the contract per backend — how Rustler, Zigler, Pythonx normally
work, what Mob changes for static linking, where the bundled Python
runtime comes from on each platform, and which patches are
transient — see guides/nifs.md. Read it before
filing a "my NIF builds host-dev but not on device" issue; it
probably answers the question.
Validates all push_screen, reset_to, and pop_to destinations across lib/**/*.ex via AST analysis. Module destinations are verified with Code.ensure_loaded/1.
mix mob.routes # print warnings
mix mob.routes --strict # exit non-zero (for CI)✓ 12 navigation reference(s) valid (2 dynamic/named skipped)
# On failure:
✗ 1 unresolvable navigation destination(s):
lib/my_app/home_screen.ex:42 push_screen(socket, MyApp.SettingsScren)
Module MyApp.SettingsScren could not be loaded.
Dynamic destinations (push_screen(socket, var)) and registered name atoms (:main) are skipped with a note.
Audits a Mob app for known CVEs across every surface a Mob app actually ships — including the bundled OpenSSL, OTP runtime, and SQLite that ordinary scanners can't see (because they're statically linked into the app binary, not declared in any lockfile).
| Layer | Tool(s) | Covers |
|---|---|---|
hex_deps | mix_audit + osv-scanner | Hex dependencies in mix.lock |
gradle_deps | osv-scanner | Android Gradle dependencies (when gradle.lockfile is enabled) |
swift_deps | osv-scanner | iOS Package.resolved / Podfile.lock |
bundled_runtime | BundledVersions manifest + binary fingerprint | OpenSSL, ERTS, Elixir, exqlite, SQLite baked into the OTP tarball — drift detection between the manifest and the actual binaries |
c_source | semgrep + flawfinder | Mob's NIF C/Objective-C plus the exqlite NIF wrapper |
kotlin_source | detekt | Kotlin/Java under android/app/src/main/ |
swift_source | swiftlint | Swift under ios/ |
The bundled-runtime layer is what makes this task interesting — it
opens libcrypto.a from the cached OTP tarball and reads the OpenSSL
version banner directly out of the static archive. Generic dep
scanners can't do this because the OpenSSL version isn't in any
lockfile. See priv/security/bundled_versions.exs
for the manifest of what versions ship in each tarball.
mix mob.security_scan # full scan, pretty terminal output
mix mob.security_scan --json # machine-readable JSON to stdout
mix mob.security_scan --skip kotlin,c_source # skip named layers
mix mob.security_scan --strict # exit 1 if any high+ finding
mix mob.security_scan --write-report SECURITY_SCAN.md # also write a markdown reportEach layer soft-degrades when its scanner isn't installed. Install on macOS with:
brew install osv-scanner semgrep flawfinder detekt swiftlintmix_audit is a Hex dependency of mob_dev; no separate install
needed. The OpenSSL/SQLite/OTP fingerprinting is pure Elixir — no
external strings(1) or similar required.
For "did we get better or worse this week?" you want a changelog,
not a snapshot. mix mob.security_scan.log is the scheduled-run
companion: each invocation writes three files at the project root:
| File | Purpose |
|---|---|
SECURITY_SCAN.md | Current-state snapshot (overwritten each run). The "what's the situation right now" file. |
SECURITY_HISTORY.md | Append-only changelog. Each run prepends one entry: timestamp, severity counts, and the New / Resolved / Still present delta against the previous run. Findings still present from earlier runs carry their first seen N days ago patch-lag suffix. |
.security_scan/state.json | Internal sidecar that records the last-known finding set + per-finding first_seen_at timestamps. Diff computation depends on it. |
Commit all three. The state file is what makes the changelog meaningful across machines and CI runs — without it, every run reports every finding as "new" and the timeline loses signal.
A typical entry looks like:
## 2026-05-07T13:59:24Z**Project:**`/path/to/app`**Total findings:** 2 (0 critical, 2 high, ...)
### New since last scan (1)-**HIGH**`mob/otp-tarball@ios_sim``[MOB-DRIFT-ios_sim-elixir]` — manifest=1.19.5 binary=1.20.0-rc.4
### Resolved since last scan (1) ✓-**HIGH**`phoenix@1.8.5``[EEF-CVE-2026-32689]` — Long-poll NDJSON body splitting
### Still present from last scan (1)-**CRITICAL**`openssl@3.4.0` ... _(first seen 22 days ago)_The task is designed for unattended invocation. A simple cron entry:
# daily at 06:00 local
0 6 ***cd /path/to/project && mix mob.security_scan.log >> /tmp/security_scan.log 2>&1A GitHub Actions workflow that opens a PR with the updated files:
name: security-scanon:
schedule: [{cron: "0 6 * * *"}]workflow_dispatch:
jobs:
scan:
runs-on: macos-lateststeps:
- uses: actions/checkout@v4
- uses: erlef/setup-beam@v1with: {elixir-version: "1.19", otp-version: "28"}
- run: brew install osv-scanner semgrep flawfinder detekt swiftlint
- run: mix deps.get
- run: mix mob.security_scan.log
- uses: peter-evans/create-pull-request@v6with:
title: "security: weekly scan update"branch: security-scan-updateadd-paths: | SECURITY_SCAN.md SECURITY_HISTORY.md .security_scan/state.jsonWhen you rebuild the bundled OTP runtime (build_release.md),
update the priv/security/bundled_versions.exs manifest to match
the new versions baked into the tarball. The bundled-runtime scan
fingerprints the cached binaries and emits a :high "drift" finding
if the manifest disagrees with what's on disk — that's the exact
failure mode the manifest exists to catch.
Measure BEAM idle power draw with specific tuning flags. Both tasks share the same presets and flag interface.
Deploys an APK and measures drain via the hardware charge counter (dumpsys battery). Reports mAh every 10 seconds. Uses the same probe / observer /
CSV-log / preflight infrastructure as the iOS bench.
WiFi ADB required — a USB cable charges the device and skews measurements.
# One-time WiFi ADB setup (while plugged in):
adb -s SERIAL tcpip 5555
adb connect PHONE_IP:5555
# then unplugSame pattern as iOS — push BEAM flags via mix mob.deploy, then bench
with --no-build. Saves the Gradle rebuild (~30+ seconds) when only
changing flags.
mix mob.deploy --beam-flags "" --android # tuned (Nerves)
mix mob.deploy --beam-flags "-S 4:4 -A 8" --android # untuned variant
mix mob.battery_bench_android --no-build --device 192.168.1.42:5555The bench will:
- Run preflight checks (adb device, app installed, BEAM reachable, RPC responsive, NIF version, keep-alive NIF)
- Subscribe to
Mob.Deviceevents on the running app for ground-truth screen/app-state tracking - Write a per-tick CSV log to
_build/bench/run_android_<ts>.csv - Auto-reconnect with backoff if the dist connection flaps
- Print a probe-based summary at the end with success rate, reconnect count, time-by-state, screen-on/off durations, and taint warnings
Still supported when you want a clean rebuild:
mix mob.battery_bench_android # default: Nerves-tuned BEAM, 30 min
mix mob.battery_bench_android --no-beam # baseline: no BEAM at all
mix mob.battery_bench_android --preset untuned # raw BEAM, no tuning
mix mob.battery_bench_android --flags "-sbwt none -S 1:1"
mix mob.battery_bench_android --duration 3600 --device 192.168.1.42:5555
mix mob.battery_bench_android --no-build # re-run without rebuildingmix mob.deploy --beam-flags "..." saves to mob.exs so the flags persist
across runs. If a flag combination crashes the BEAM, every subsequent
deploy re-applies them. Push an empty string to clear:
mix mob.deploy --beam-flags "" --androidDeploys to a physical iPhone/iPad and reads battery via ideviceinfo (USB)
or via Erlang RPC over WiFi. Reports mAh (if BatteryMaxCapacity is
available) or percentage points.
Prerequisites:brew install libimobiledevice, Xcode 15+, device
trusted on this Mac, phone on the same WiFi as the Mac.
For Mob projects (which use ios/build_device.sh rather than a full Xcode
project), you can't rebuild + bench in one command — the bench task's
built-in xcodebuild path doesn't support the Mob build system. Instead,
do the two steps separately:
# Step 1 — deploy with whatever BEAM flags you want.# This pushes the .beam files PLUS a runtime mob_beam_flags file that# the launcher reads at startup. No native rebuild required (~5 seconds).
mix mob.deploy --beam-flags "" --ios # tuned (Nerves defaults)
mix mob.deploy --beam-flags "-S 6:6 -A 16" --ios # untuned variant
mix mob.deploy --ios # uses flags saved in mob.exs# Step 2 — run the bench with --no-build, since we already deployed.
mix mob.battery_bench_ios --no-build --wifi-ip 10.0.0.120
mix mob.battery_bench_ios --no-build --wifi-ip 10.0.0.120 --duration 600
mix mob.battery_bench_ios --no-build --wifi-ip 10.0.0.120 --skip-preflightFind your phone's WiFi IP in Settings → Wi-Fi → (i) → IP Address.
--wifi-ip is strongly recommended — without it the bench tries to
auto-discover the device, which is flaky for WiFi-only setups (we've seen
it pick up the Mac's own EPMD or simulator nodes).
A live trace per 10-second poll, with state per tick:
[02:33:00] 0.5/30 min — screen:off app:running rpc:ok battery:100% (−0.0 %)
A CSV log in _build/bench/run_<ts>.csv (every sample, every state).
A probe-based summary at the end with success rate, reconnect count, longest gap, time-by-state, screen-on/off durations, and taint warnings that catch invalid runs (screen turned on, app died, majority unreachable, flapping connection).
mix mob.deploy --beam-flags "..." saves the flags to mob.exs so they
persist across runs. If a flag combination crashes the BEAM (e.g.
requesting more threads than iOS allows per process), every subsequent
mix mob.deploy re-applies the same bad flags and the app keeps crashing.
To recover, push an empty flags string — clears mob.exsand the
runtime override file on every device:
mix mob.deploy --beam-flags "" --iosThe Mob iOS BEAM build is conservative about flag syntax. Match the
compile-time defaults' format — - prefix, space-separated values:
-S 1:1 -SDcpu 1:1 -SDio 1 -A 1 -sbwt none ← compile-time defaults (Nerves)
When in doubt, copy that pattern. We've observed +S 6:6 +A 64 +SDio 8
crashing the BEAM at startup with no useful log line — likely because the
combined thread count exceeds iOS's per-process limit. Build untuned
configs incrementally:
# Smallest delta from defaults — multi-scheduler but everything else minimal:
mix mob.deploy --beam-flags "-S 2:2 -SDcpu 2:2 -SDio 2 -A 2" --ios
# Bench. If the app launches and runs, ramp up:
mix mob.deploy --beam-flags "-S 6:6 -SDcpu 6:6 -SDio 6 -A 8" --iosmix mob.battery_bench_ios --no-build --wifi-ip 10.0.0.120 --no-keep-alive
# Skips the silent-audio keep-alive call. Use when the keep-alive NIF is# misbehaving or you want to verify how much drain comes from background# audio session vs the BEAM itself.
mix mob.battery_bench_ios --no-build --wifi-ip 10.0.0.120 --skip-preflight
# Bypass the pre-flight checks (useful when the checks are spuriously# failing on devicectl noise or similar).
mix mob.battery_bench_ios --no-build --wifi-ip 10.0.0.120 --no-csv
# Don't write the CSV log (run is purely live-trace + final summary).
mix mob.battery_bench_ios --no-build --wifi-ip 10.0.0.120 --log-path /tmp/run.csv
# Override CSV location.| Preset | Flags | mAh/hr (Moto G, screen on, low brightness) |
|---|---|---|
| No BEAM | — | ~200 |
| Nerves (default) | -S 1:1 -SDcpu 1:1 -SDio 1 -A 1 -sbwt none | ~202 |
| Untuned | (none) | ~250 |
The Nerves-tuned BEAM is essentially indistinguishable from a stock Android app at idle. The untuned BEAM costs ~25% more because schedulers spin-wait instead of sleeping.
iOS results are tracked separately in mob/guides/why_beam.md (different
device, different methodology — physical iPhone with screen on/off
distinction). The --preset shortcuts (untuned/sbwt/nerves) aren't
useful on iOS because they require a full Xcode rebuild (which Mob projects
don't have), so on iOS you set flags via mix mob.deploy --beam-flags ...
and bench with --no-build.
iOS clamps UIDevice.batteryLevel to 5% increments as a privacy
measure. So a 1% drain over 30 minutes shows as 100% → 100% in the
bench's RPC reads. To get a precise final number:
After the bench finishes (and prints both summaries), the iOS bench now prompts you to plug in USB and press Enter. This calls
ideviceinfo's battery domain which returns 1% precision over USB.You'll see fields like:
=== Precise battery (via ideviceinfo) === BatteryCurrentCapacity: 99 BatteryIsCharging: true ExternalConnected: true FullyCharged: falseCompare to the start-of-run reading the bench printed at the top.
You can also read precise battery any time by hand:
ideviceinfo -u <UDID> -q com.apple.mobile.batteryThis caveat doesn't apply to Android — dumpsys battery returns 1%
precision natively.
--duration N is in seconds on both bench tasks. Default 1800 = 30
minutes. The bench's live trace and summaries always show
elapsed_min / total_min for readability, but the CLI flag is seconds.
Because OTP runs on the device, an agent can connect directly to the running app via Erlang distribution and inspect or drive it programmatically — no screenshots required.
Agent (Claude Code)
│
├── mix mob.connect → tunnels EPMD, connects IEx to device node
│
├── Mob.Test.* → inspect screen state, trigger taps via RPC
│ (exact state: module, assigns, render tree)
│
└── MCP tools → native UI when needed
├── adb-mcp → Android: screenshot, shell, UI inspect
└── ios-simulator-mcp → iOS: screenshot, tap, describe UI
Mob.Test gives exact app state via Erlang distribution. Prefer it over screenshots whenever possible — it doesn't depend on rendering, is instantaneous, and works offline.
node=:"my_app_ios@127.0.0.1"# What can this build actually be probed with? Ask before choosing an approach# — on Android a probe is unavailable when the app's generated MobBridge.kt# lacks the method, and on iOS the whole harness is compiled out of release# builds. A freshly generated Android app has no synthetic input at all.Mob.Test.capabilities(node)#=> %{dist_rpc: true, tap_xy: false, screenshot: true, element_frames: true, ...}# InspectionMob.Test.screen(node)#=> MyApp.HomeScreenMob.Test.assigns(node)#=> %{count: 3, user: %{name: "Alice"}, ...}Mob.Test.find(node,"Save")#=> [{[0, 2], %{"type" => "button", ...}}]Mob.Test.inspect(node)# full snapshot: screen + assigns + nav history + tree# Tap a button by tag atom (from on_tap: {self(), :save} in render/1)Mob.Test.tap(node,:save)# Navigation — synchronous, safe to read state immediately afterMob.Test.back(node)# system back gesture (fire-and-forget)Mob.Test.pop(node)# pop to previous screen (synchronous)Mob.Test.navigate(node,MyApp.DetailScreen,%{id: 42})Mob.Test.pop_to(node,MyApp.HomeScreen)Mob.Test.pop_to_root(node)Mob.Test.reset_to(node,MyApp.HomeScreen)# List interactionMob.Test.select(node,:my_list,0)# select first row# Simulate device API results (permission dialogs, camera, location, etc.)Mob.Test.send_message(node,{:permission,:camera,:granted})Mob.Test.send_message(node,{:camera,:photo,%{path: "/tmp/p.jpg",width: 1920,height: 1080}})Mob.Test.send_message(node,{:location,%{lat: 43.65,lon: -79.38,accuracy: 10.0,altitude: 80.0}})Mob.Test.send_message(node,{:notification,%{id: "n1",title: "Hi",body: "Hey",data: %{},source: :push}})Mob.Test.send_message(node,{:biometric,:success})Option 1 — shared session (iex -S mix mob.server):
iex -S mix mob.serverStarts the dev dashboard and gives you an IEx prompt in the same process. The agent uses Tidewave to execute Mob.Test.* calls in this session; you type directly in the same IEx prompt. Both share the same connected node and see the same live state. This is the recommended setup for working alongside an agent.
Option 2 — separate sessions (--name):
Because Erlang distribution allows multiple nodes to connect to the same device, you can run independent sessions simultaneously:
# Your terminal
mix mob.connect --name mob_dev_1@127.0.0.1
# Agent's terminal (or a second developer)
mix mob.connect --name mob_dev_2@127.0.0.1Both connect to the same device nodes, can call Mob.Test.* and nl/1, and don't interfere with each other.
For native UI interaction (screenshots, native gestures, accessibility inspection), install MCP servers for Claude Code:
Android — adb-mcp:
npm install -g adb-mcpAdd to ~/.claude.json:
{
"mcpServers": {
"adb": {
"command": "npx",
"args": ["adb-mcp"]
}
}
}iOS simulator — ios-simulator-mcp:
npm install -g ios-simulator-mcpAdd to ~/.claude.json:
{
"mcpServers": {
"ios-simulator": {
"command": "ios-simulator-mcp"
}
}
}With these installed, Claude Code can take screenshots, inspect the accessibility tree, and simulate gestures on the native device — useful when you need to verify layout or test native gesture paths.
Add a CLAUDE.md to your Mob project root to give an agent the context it needs:
# MyApp — Agent Instructions## Connecting to a running device```bash
mix mob.connect # discover, tunnel, connect IEx
mix mob.connect --no-iex # print node names without IEx
mix mob.devices # list connected devices```
Node names:
- iOS simulator: `my_app_ios@127.0.0.1`- Android emulator: `my_app_android@127.0.0.1`## Inspecting and driving the running app
Prefer `Mob.Test` over screenshots — it gives exact state, not a visual approximation.
```elixir
node =:"my_app_ios@127.0.0.1"# InspectionMob.Test.screen(node) # current screen moduleMob.Test.assigns(node) # current assigns mapMob.Test.find(node, "text") # find UI nodes by visible textMob.Test.inspect(node) # full snapshot: screen + assigns + nav history + tree# InteractionMob.Test.tap(node, :tag) # tap by tag atom (from on_tap: {self(), :tag} in render/1)Mob.Test.back(node) # system back gestureMob.Test.pop(node) # pop to previous screen (synchronous)Mob.Test.navigate(node, Screen, %{}) # push a screen (synchronous)Mob.Test.select(node, :list_id, 0) # select a list row# Simulate device API resultsMob.Test.send_message(node, {:permission, :camera, :granted})
Mob.Test.send_message(node, {:camera, :photo, %{path:"/tmp/p.jpg", width:1920, height:1080}})
Mob.Test.send_message(node, {:biometric, :success})
```
Navigation functions (`pop`, `navigate`, `pop_to`, `pop_to_root`, `reset_to`) are
synchronous — safe to read state immediately after.
`back/1` and `send_message/2` are fire-and-forget. If you need to wait:
```elixirMob.Test.back(node)
:rpc.call(node, :sys, :get_state, [:mob_screen]) # flushMob.Test.screen(node)
```## Hot-pushing code changes```bash
mix mob.push # compile + push all changed modules to all connected devices
mix mob.push --all # force-push every module```## Deploying```bash
mix mob.deploy # push changed BEAMs, restart
mix mob.deploy --native # full native rebuild + install```## iOS push notifications (APNs)
For APNs push tokens to be delivered, the app binary must have `aps-environment`
in its codesigning entitlements — the provisioning profile having it is not
sufficient.
### Automatic (recommended)`mix mob.deploy --native` extracts `aps-environment` from the embedded
provisioning profile and mirrors it into the fallback entitlements when no
explicit entitlements file exists. If the provisioning profile was created
with push enabled, nothing extra is needed.
### Explicit entitlements file
Create `ios/<AppName>.entitlements` in your project root:
```xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPEplist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plistversion="1.0">
<dict>
<key>application-identifier</key>
<string>TEAM_ID.com.example.myapp</string>
<key>com.apple.developer.team-identifier</key>
<string>TEAM_ID</string>
<key>get-task-allow</key>
<true/>
<key>aps-environment</key>
<string>development</string>
</dict>
</plist>
```
When this file is present, `mix mob.deploy --native` uses it verbatim (no
auto-mirroring). Use `development` for Xcode/mob development builds and
`production` for App Store / TestFlight production builds.
### Verifying entitlements on a built app```bash
codesign -d --entitlements :- path/to/MyApp.app | plutil -p -
# Should include: "aps-environment" => "development"```### Agent workflow example
A typical agent session for debugging or feature work:
```1. mix mob.connect — connect to the running device node2. Mob.Test.screen(node) — confirm which screen is showing3. Mob.Test.assigns(node) — inspect current state4. Mob.Test.tap(node, :some_button) — interact with the UI5. Mob.Test.screen(node) — confirm navigation happened6. edit lib/my_app/screen.ex — make a code change7. mix mob.push — hot-push changed modules without restart8. Mob.Test.assigns(node) — verify state updated as expected```
For device API interactions, simulate the result rather than triggering real hardware:
```elixir# Instead of actually opening the camera:Mob.Test.tap(node, :take_photo) # triggers handle_event → Mob.Camera.capture_photo# Simulate the result:Mob.Test.send_message(node, {:camera, :photo, %{path:"/tmp/test.jpg", width:1920, height:1080}})
Mob.Test.assigns(node) # verify photo_path was stored```
If you need to see the rendered UI, take a screenshot with the native MCP tool, then use `Mob.Test.find/2` to correlate what you see with the component tree.
## Development
Clone, then run once:
```bash
mix setup
```
That fetches deps and activates the repo's git hooks (`.githooks/pre-push`):
`mix format --check`, `mix credo --strict` (incl. ExSlop), and `mix compile --warnings-as-errors` run on every push, plus the full test
suite when `mix.exs` changes — the same gate CI enforces before publishing.