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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

43 Commits

Folders and files

NameName
Last commit message
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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

43 Commits

Folders and files

NameName
Last commit message
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SnowControl

Makes snow more "real" and configurable, by allowing it to fall "through" leaves (and any other object you want), in addition to allowing snow to accumulate and melt.

Also, when breaking a block with snow on it, the snow will "fall" (similar to sand or gravel) and pile up on any snow that's underneath.

Snow will only accumulate while it's snowing, and can pile up as much as you want.

Snow will also melt (configurable) during the day if it's not snowing. It can melt down to one layer (default), or down to nothing.

Screenshot

WARNING

This plugin is very CPU intensive, and if you have a very large server with many players always on, this plugin may cause lag. Also, if your server hardware is old and out dated it may also have issues running this plugin. Having said this, my real server where this is running is a Dual core Xeon @ 3.00GHz with 4GB ram, and haven't had any issues.

Installation

Download jar and place it in your plugins folder. (http://wiki.bukkit.org/Installing_Plugins)

Build Status There is always a development version HERE. Please keep in mind that this build may not be working 100%, or even tested, use at your own risk.

Commands/Permissions

commands:
snowcontrol:
description: Primary command for SnowControl.aliases: [sc]usage:
- /<command> reload - Force the plugin to reload the config file.
- /<command> addReplace - Adds next clicked block to 'CanReplace' list.
- /<command> addAccum - Adds next clicked block to 'CanAccumulateOn' list.
- /<command> addFall - Adds next clicked block to 'CanFallThrough' list.permissions:
snowcontrol.reload:
description: Force the plugin to reload the config file.default: opsnowcontrol.addReplace:
description: Adds next clicked block to 'CanReplace' list.default: opsnowcontrol.addAccum:
description: Adds next clicked block to 'CanAccumulateOn' list.default: opsnowcontrol.addFall:
description: Adds next clicked block to 'CanFallThrough' list.default: op

Configuration Defaults

"SnowFall.CheckEvery" is how often each snow eligible block will be checked. It is not recommended to set less than 5 seconds, or if you have a large server with many players, the higher the better. And then every time a block is checked, there is a chance it can accumulate, or melt based on the config below.

#### Settings for Snow Fall# blocks can be listed as ID's or their names, # but names must be exactly as seen here: # http://jd.bukkit.org/apidocs/org/bukkit/Material.html###SnowFall: #this is only in biomes where snow falls naturallyCheckEvery: 10#number in secondsAccumulationEnabled: trueAccumulationChance: 1#percent 0-100MaxAccumulationDefault: 8# number of 'layers' of snowMaxAccumulationOverride: # Must match marerial name exactlyLEAVES: 3MeltingEnabled: trueMeltingChance: 0.5#percent 0-100MeltDownCompletely: false #If true, snow could disappear during the dayMinLightLevelToMelt: 11ChanceToFallThrough: 80#percent 0-100CanFallThrough: #Air is always assumed
- LEAVESCanReplace: #Air is always assumed
-
CanAccumulateOn:
- BEDROCK
- BRICK
- CACTUS
- CLAY
- CLAY_BRICK
- DIAMOND
- DIAMOND_BLOCK
- DIAMOND_ORE
- DIRT
- EMERALD
- EMERALD_BLOCK
- EMERALD_ORE
- ENDER_STONE
- GOLD_BLOCK
- GOLD_ORE
- GRASS
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- IRON_BLOCK
- IRON_ORE
- LAPIS_BLOCK
- LAPIS_ORE
- LEAVES
- LOG
- MELON_BLOCK
- MOSSY_COBBLESTONE
- NETHER_BRICK
- NETHERRACK
- OBSIDIAN
- PUMPKIN
- SAND
- SANDSTONE
- SMOOTH_BRICK
- SOIL
- STONE
- WOOD
- WOOL

Wish I had time to Do List

  • Make thrown snowballs create snow patches.
  • Make thrown snowballs cause damage.
  • Make thrown snowballs cause slowdown (freezing effect).
  • Make deeper snow slow down players and/or mobs.
  • Create custom snow related recipes (ideas welcome)
  • Enable for snow on mountains not in a snowy biome

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages