Scatter C# library to interact with ScatterDesktop / ScatterMobile
git clone https://github.com/GetScatter/scatter-sharp --recursive
Visual Studio 2017+
scatter-sharp is now available throught nuget https://www.nuget.org/packages/scatter-sharp
Install-Package scatter-sharp
In order to use scatter you need to create a instance with AppName and a Network configuration, connect to scatter application, request a Identity and then fetch a new Eos instance.
Example:
varnetwork=newApi.Network(){blockchain=Scatter.Blockchains.EOSIO,host="api.eossweden.se",port=443,protocol="https",chainId="aca376f206b8fc25a6ed44dbdc66547c36c6c33e3a119ffbeaef943642f0e906"};varscatter=newScatter(newScatterConfigurator(){AppName="SCATTER-SHARP",Network=network,StorageProvider=storageProvider});awaitscatter.Connect();varidentity=awaitscatter.GetIdentity(newApi.IdentityRequiredFields(){accounts=newList<Api.Network>(){network},location=newList<Api.LocationFields>(),personal=newList<Api.PersonalFields>()});vareos=newEos(newEosSharp.Core.EosConfigurator(){ChainId=network.chainId,HttpEndpoint=network.GetHttpEndpoint(),SignProvider=newScatterSignatureProvider(scatter)});varaccount=scatter.Identity.accounts.First();varresult=awaiteos.CreateTransaction(newEosSharp.Core.Api.v1.Transaction(){actions=newList<EosSharp.Core.Api.v1.Action>(){newEosSharp.Core.Api.v1.Action(){account="eosio.token",authorization=newList<PermissionLevel>(){newPermissionLevel(){actor=account.name,permission=account.authority}},name="transfer",//Using a dictionary with key, object works on WEBGLdata=newDictionary<string,object>(){{"from",account.name},{"to","eosio"},{"quantity","0.0001 EOS"},{"memo","Unity3D hello crypto world!"}}}}});
...**Useall eos api methods as usual from eos-sharp** ...scatter.Dispose();Scatter uses a appKey and Nonce to help pair your application with the users permissions. By default this information is stored on memory but you may want to save on disk to be reused later.
Create a new Scatter instance and configure a FileStorageProvider with the target filePath.
varfileStorage=newFileStorageProvider(filePath);using(varscatter=newScatter(newScatterConfigurator(){AppName="SCATTER-SHARP",Network=network,StorageProvider=fileStorage}){awaitscatter.Connect();
.... }Is useful to configure a proxy to investigate and debug all the information that goes through scatter-sharp <-> ScatterDesktop. Fiddler is a popular http/websocket proxy solution but you can configure any other.
Add a proxy object to scatter configurator that accepts Url and optionaly User and Password. Note that this is used in websocket-sharp and not the implementation for WebGL (not needed).
varscatter=newScatter(newScatterConfigurator(){AppName="SCATTER-SHARP",Network=network,StorageProvider=storageProvider,Proxy=newProxy(){Url="http://127.0.0.1:8888"}});On tab "FiddlerScript" add this code in the end of function "OnBeforeRequest"
static function OnBeforeRequest(oSession: Session) {
...
if (oSession.RequestHeaders.ExistsAndContains ("Sec-WebSocket-Extensions", "permessage-deflate")) {
oSession.RequestHeaders.Remove ( "Sec-WebSocket-Extensions");
}
}
Double click "ws" icon to open websocket tab
In websocket tab you can view in real-time all the communication between scatter-sharp <-> ScatterDesktop
To enable the proxy in unity editor go to the file:
C:\Program Files\Unity\Editor\Data\Mono\etc\mono\2.0\machine.config
Add this to the <system.net> node:
<defaultProxy>
<proxy proxyaddress="http://localhost:8888"/>
</defaultProxy>
- Connect Connect to scatter
awaitscatter.Connect();- GetVersion Gets the Scatter version
stringversion=awaitscatter.GetVersion();- GetIdentity Prompts the users for an Identity if there is no permission, otherwise returns the permission without a prompt based on origin.
Identityidentity=awaitscatter.GetIdentity(newApi.IdentityRequiredFields(){accounts=newList<Api.Network>(){network},location=newList<Api.LocationFields>(),personal=newList<Api.PersonalFields>()});Returns:
publicclassIdentity{publicstringhash;publicstringpublicKey;publicstringname;publicboolkyc;publicList<IdentityAccount>accounts;}- GetIdentityFromPermissions Checks if an Identity has permissions and return the identity based on origin.
Identityidentity=awaitscatter.GetIdentityFromPermissions();Returns:
publicclassIdentity{publicstringhash;publicstringpublicKey;publicstringname;publicboolkyc;publicList<IdentityAccount>accounts;}- ForgetIdentity Removes the identity permission for an origin from the user's Scatter, effectively logging them out.
boolresult=awaitscatter.ForgetIdentity();- Authenticate Sign origin (appName) with the Identity's private key. Or custom data with custom publicKey
stringsignature=awaitscatter.Authenticate();- GetArbitrarySignature Request arbitrary data with the constraint of max 12 words
stringsignature=awaitscatter.GetArbitrarySignature(stringpublicKey,stringdata,stringwhatfor="",boolisHash=false);- GetPublicKey Allows apps to request that the user provide a user-selected Public Key to the app. ( ONBOARDING HELPER )
stringpubKey=awaitscatter.GetPublicKey(stringblockchain);- LinkAccount Allows the app to suggest that the user link new accounts on top of public keys ( ONBOARDING HELPER )
boolresult=awaitscatter.LinkAccount(stringpublicKey);- HasAccountFor Allows dapps to see if a user has an account for a specific blockchain. DOES NOT PROMPT and does not return an actual account, just a boolean.
boolresult=awaitscatter.HasAccountFor();- SuggestNetwork Prompts the user to add a new network to their Scatter.
boolresult=awaitscatter.SuggestNetwork();- AddToken Add token to wallet
boolresult=awaitscatter.AddToken(Tokentoken);- On Register listener for scatter event type
scatter.On(stringtype,Action<object>callback);- Off Remove listeners
scatter.Off(stringtype);scatter.Off(stringtype,intindex);scatter.Off(Action<object>callback);scatter.Off(stringtype,Action<object>callback);
