Releases: GlassToeStudio/UnityGlobalTextSystem
Releases · GlassToeStudio/UnityGlobalTextSystem
Release list
GlobalUITextFontUtility_V1.0a
Add all Menus and Context Menus
Add real-time Font color change to GlobalFontManagerWindow
Add Undo capabilities
Adjust namespaces and folders
Add overrides for all newly created text objects
Fix duplicated hierarchyChanged calls
Add custom editor for TextData, add Reflection for property changes
Change EnumFlag field to EnumPopup
Add Color default and SaveOption defaults for TextData
Add defaults for FontSize and LIneSpacing for TextData
GlobalUITextFontUtility_V0.2a
- Add support for Unity versions < 2018.1
- Supports at least Unity version 5.6
- Restructure folders to play well with other extensions
- Force redraw of Scene view when updating all text
- Bug Fixes
GlobalUITextFontUtility_V0.1a
First alpha release.
GlobalUITextFontUtility_V0.1a
Allows a user to select a font for which all Text objects will use.
No further interaction is needed.
Select a font. Create any UI object that has a Text object. Your global font will be used.
Change-log: v0.1a:
Add basic functionality:
- Select a Global Font
- Reset font to default.
- Change all Text.font in the scene.