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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

About the Author

I'm a freshman in college, mainly working on side projects like these in the ~30 minute breaks between classes. If you enjoy my projects, consider supporting me by buying me a coffee!

Buy Me A Coffee

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

About the Author

I'm a freshman in college, mainly working on side projects like these in the ~30 minute breaks between classes. If you enjoy my projects, consider supporting me by buying me a coffee!

Buy Me A Coffee

About

No description, website, or topics provided.

Resources

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

About the Author

I'm a freshman in college, mainly working on side projects like these in the ~30 minute breaks between classes. If you enjoy my projects, consider supporting me by buying me a coffee!

Buy Me A Coffee

About

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

About the Author

I'm a freshman in college, mainly working on side projects like these in the ~30 minute breaks between classes. If you enjoy my projects, consider supporting me by buying me a coffee!

Buy Me A Coffee

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

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Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

About the Author

I'm a freshman in college, mainly working on side projects like these in the ~30 minute breaks between classes. If you enjoy my projects, consider supporting me by buying me a coffee!

Buy Me A Coffee

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

About the Author

I'm a freshman in college, mainly working on side projects like these in the ~30 minute breaks between classes. If you enjoy my projects, consider supporting me by buying me a coffee!

Buy Me A Coffee

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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♔chess-engine♚

A dependency-free chess engine library built to run anywhere.

DonateOpen Source

Written in Rust🦀💖

Chess in the terminalChess in the web

Why write a Chess engine?

Above all, this video by Tom7 is my inspiration for this project. He's absolutely brilliant and I implore you to watch his content.

I love chess a lot. It's definitely one of my favorite games ever. However, I've always been disappointed when trying to write programs that play chess digitally (particularly in a compiled language). Although several amazing engines exist, it's near impossible to find a neat library for chess-related-programming that runs on everything.

chess-engine is a solution to my problem. If you want a chess engine that runs on embedded devices, the terminal, the desktop (with a gui), andthe web, this is probably your best bet.

How does it work?

This particular AI (along with most other chess AIs) works using the Minimax algorithm, along with Alpha-Beta pruning for optimization.

Now, let's unpack that.

The Minimax algorithm essentially iterates through all possible moves recursively, and evaluates all of the boards after the moves are played. If the board is more favorable, it will encourage playing its parent move, but if a board is less favorable, then it will select against playing a given move.

Minimax

Additionally, when the AI attempts to see past just the current board, it will assume the human always responds with the best moves. As a result, the computer almost never blunders. This allows the computer to almost always play objectively better moves than the player.

Embedded in the Web

Because it has zero dependencies, it's extremely simple to embed in the web browser using wasm. Try playing it yourself!

Average AI Setting

Try playing it yourself!

Usage

The Board structure has a few different methods that allow users to generate moves from a given position, including get_best_next_move, get_worst_next_move, and get_legal_moves. These are particularly handy for writing chess AIs to play against.

fnmain(){let board = Board::default();// Get the best move with 4 moves of lookaheadlet best_move = board.get_best_next_move(4);// Get the worst move with 3 moves of lookaheadlet worst_move = board.get_worst_next_move(3);// Get all of the possible legal moves for the given playerlet legal_moves = board.get_legal_moves();// Print the boardprintln!("{}", board);print!("CPU chose to ");match best_move {Move::Piece(from, to) => println!("move {} to {}", from, to),Move::KingSideCastle => println!("castle kingside"),Move::QueenSideCastle => println!("castle queenside"),Move::Resign => println!("resign")}}

To add some variation or more advanced play, consider writing an AI that plays known openings that build better positions before using the get_best_next_move method!

Custom Boards

Additionally, users can create their own custom Board objects other than the default one. This is done using the BoardBuilder structure. The BoardBuilder structure supports enabling and disabling castling, placing rows and columns of pieces, and placing individual pieces.

Keep in mind when using a BoardBuilder that castling is disabled by default!

Play the Horde Chess Variant

Play the Horde Chess Variant
fnmain(){// `BoardBuilder::new()` returns an empty board// with castling disabled.// Creating a board builder from another board// structure will preserve// all settings from the board (such as castling// and the last en-passant move).// This BoardBuilder constructs the "Horde" chess variant!let board = BoardBuilder::from(Board::default()).row(Piece::Pawn(WHITE,A1)).row(Piece::Pawn(WHITE,A2)).row(Piece::Pawn(WHITE,A3)).row(Piece::Pawn(WHITE,A4)).piece(Piece::Pawn(WHITE,F5)).piece(Piece::Pawn(WHITE,G5)).piece(Piece::Pawn(WHITE,B5)).piece(Piece::Pawn(WHITE,C5)).build();// The CPU can also play variants!let cpu_move = board.get_best_next_move(3);match board.play_move(cpu_move){GameResult::Continuing(next_board) => {println!("{}", next_board);}GameResult::Victory(winner) => {// You can use the ! operator on a player's// color to invert.println!("{} loses. {} is victorious.",
!winner, winner
);}GameResult::IllegalMove(x) => {eprintln!("{} is an illegal move.", x);}GameResult::Stalemate => {println!("Drawn game.");}}}

About the Author

I'm a freshman in college, mainly working on side projects like these in the ~30 minute breaks between classes. If you enjoy my projects, consider supporting me by buying me a coffee!

Buy Me A Coffee

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

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Used by

Contributors

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