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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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31 Commits

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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

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31 Commits

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NameName
Last commit message
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The Many Faced Roboy

The Idea

The Many Faced Roboy is an interactive Game using Roboys many "Faces" and the Device of your choice (as long as it supports Telegram). The main idea is to showcase many technical possibilities of roboy as well as their integration into other systems while enjoying a fun and interactive game.

Overview

The system is split into a small client service which is simply used to enable communication to a chosen device via Telegram and the server which contains all the game logic and Roboy interaction. The Implementation is primarly done in Python (containing Python3 and Python2) but also uses some UNIX bash scripts.

The Game

The player can only engage Roboy while facing the camera. There are multiple quests available using different interaction techniques. For example some gps based fetch quests, htc vive controller interactions (e.g. present a "sword" (controller) to Roboy) and general speech interactions with branching storylines. At the same time, Roboy will use speech, movement and even its emotion change system (or rather face change) to interact with the player.

General

The program was written in a 3 day period for the Hack Roboy #2 Hackathon in April 2017. It was done in a team of four with two main programmers and 2 engineers

About

An interactive game displaying the capabilities of Roboy in a human and fun way.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages