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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

Popular repositories Loading

  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

  2. ArenaGame ArenaGamePublic

    Forked from mcguinnessdr/ArenaGame

    A Unity First Person Shooter game made with Forge networking as an example project.

    C#

  3. HaseebDev.github.io HaseebDev.github.ioPublic

    HTML

  4. Spin SpinPublic

    ShaderLab 1

  5. HaseebDev HaseebDevPublic

  6. github.io github.ioPublic

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

Popular repositories Loading

  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

  2. ArenaGame ArenaGamePublic

    Forked from mcguinnessdr/ArenaGame

    A Unity First Person Shooter game made with Forge networking as an example project.

    C#

  3. HaseebDev.github.io HaseebDev.github.ioPublic

    HTML

  4. Spin SpinPublic

    ShaderLab 1

  5. HaseebDev HaseebDevPublic

  6. github.io github.ioPublic

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

Popular repositories Loading

  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

  2. ArenaGame ArenaGamePublic

    Forked from mcguinnessdr/ArenaGame

    A Unity First Person Shooter game made with Forge networking as an example project.

    C#

  3. HaseebDev.github.io HaseebDev.github.ioPublic

    HTML

  4. Spin SpinPublic

    ShaderLab 1

  5. HaseebDev HaseebDevPublic

  6. github.io github.ioPublic

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

Popular repositories Loading

  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

  2. ArenaGame ArenaGamePublic

    Forked from mcguinnessdr/ArenaGame

    A Unity First Person Shooter game made with Forge networking as an example project.

    C#

  3. HaseebDev.github.io HaseebDev.github.ioPublic

    HTML

  4. Spin SpinPublic

    ShaderLab 1

  5. HaseebDev HaseebDevPublic

  6. github.io github.ioPublic

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

Popular repositories Loading

  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

  2. ArenaGame ArenaGamePublic

    Forked from mcguinnessdr/ArenaGame

    A Unity First Person Shooter game made with Forge networking as an example project.

    C#

  3. HaseebDev.github.io HaseebDev.github.ioPublic

    HTML

  4. Spin SpinPublic

    ShaderLab 1

  5. HaseebDev HaseebDevPublic

  6. github.io github.ioPublic

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

Popular repositories Loading

  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

  2. ArenaGame ArenaGamePublic

    Forked from mcguinnessdr/ArenaGame

    A Unity First Person Shooter game made with Forge networking as an example project.

    C#

  3. HaseebDev.github.io HaseebDev.github.ioPublic

    HTML

  4. Spin SpinPublic

    ShaderLab 1

  5. HaseebDev HaseebDevPublic

  6. github.io github.ioPublic

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

Popular repositories Loading

  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

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    A Unity First Person Shooter game made with Forge networking as an example project.

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  3. HaseebDev.github.io HaseebDev.github.ioPublic

    HTML

  4. Spin SpinPublic

    ShaderLab 1

  5. HaseebDev HaseebDevPublic

  6. github.io github.ioPublic

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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HaseebDev/README.md
Typing SVG

An experienced Unity Developer with a passion for game creation


I'm an Experienced Unity Developer with over 10+ years of expertise in writing clean code and building innovative game prototypes. My focus is on developing unique game controllers and templates, having worked across various game genres, from Hyper-Casual to FPS/TPS. My background in 3D modeling (primarily Blender) gives me an edge in understanding optimizations and how things work in a 3D space.

Alongside my development work, my IT degree has strengthened my knowledge of networking and hardware-level operations, allowing me to solve technical challenges with ease. I bring a combination of creativity and technical know-how to every project, always ready to dive into problem-solving and building better solutions.


🛠️ Languages & Tools

UnityUnreal EngineSolar2DGodotC++C#PythonJavaScriptBlenderVisual StudioVisual Studio Code


My Journey

Click to read about my journey
When I was 5, I fell in love with video games. Those early days were full of wonder as I spent hours immersed in play, all the while dreaming of making games myself one day. At the time, I didn't know how game development worked, but the passion to create never left me.

At 12, I began my coding journey, initially creating malware and viruses just for fun, driven by a fascination with how things work. It wasn't long before I found my true calling—game development. I started with GameMaker, which served as my introduction to game creation. But when I discovered Unity 4, everything changed. Unity became my platform, and from then on, I've been coding and building in Unity.

As my skills grew, so did my understanding of various engines. I explored Unreal, Solar2D (Corona), and Godot, while mastering languages like C++, C#, Python, and JavaScript. Each project was a new chapter, each failure a lesson learned. Today, I continue to build, dream, and code, always looking to push the limits of what's possible in game development.


P.S: I work on Private Projects.

GitHub stats

GitHub Streak

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  1. Admob-Mediation-Package Admob-Mediation-PackagePublic

    C# 1

  2. ArenaGame ArenaGamePublic

    Forked from mcguinnessdr/ArenaGame

    A Unity First Person Shooter game made with Forge networking as an example project.

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  3. HaseebDev.github.io HaseebDev.github.ioPublic

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