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Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

About

HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

Resources

Stars

25 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on May 2, 2025. It is now read-only.

Latest commit

History

325 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

About

HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

Resources

Stars

25 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 2, 2025. It is now read-only.

Latest commit

History

325 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

About

HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

Resources

Stars

25 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 2, 2025. It is now read-only.

Latest commit

History

325 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

About

HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

Resources

Stars

25 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

About

HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

Resources

Stars

25 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on May 2, 2025. It is now read-only.

Latest commit

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325 Commits

Folders and files

NameName
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Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

About

HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

Resources

Stars

25 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 2, 2025. It is now read-only.

Latest commit

History

325 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

About

HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

Resources

Stars

25 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on May 2, 2025. It is now read-only.

Latest commit

History

325 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Archived

This version of HedgeDocs has been replaced with a MediaWiki based version. More information available in this repository.


HedgeDocs

GitHub Page with tools and guides for modding Sonic games, powered by Material for MkDocs.

Project Structure

┌─── 📁assets ────────► Assets used for this README file.
└─── 📁hedgedocs ────────► Data for the HedgeDocs website.
├─── 📁web ────────► Custom themes, scripts and other files unrelated to documentation.
└─── 📁... ────────► Rest of the folders are directly related to documentation.

Editing and Creating Pages

HedgeDocs pages are written in markdown, just like GitHub's own markdown files! One of the best ways to write markdown text files is to use Visual Studio Code, which allows you to preview the page you are currently typing by pressing CTRL+Shift+V, making it easy to see how your page might look like on the website. For a more accurate look, you absolutely should setup the website locally by following the instructions in the Testing chapter.

Adding New Pages

We appreciate every contribution that's made to HedgeDocs, as every single one helps the modding community to grow and make better mods.

Adding a new page to HedgeDocs is easy! After creating a fork of this repository, edit it by following these steps:

  1. Add your page in the appropriate place by editing the mkdocs.yml file. You can even create new sections if you don't see one that fits your needs!
  2. Create a markdown file in the location you specified in the previous step, and that's it! Just be sure to follow the guidelines mentioned below!

After you added your contributions, open a pull request, and if approved, your page will be shown in HedgeDocs for the whole world to see.

New Page Guidelines

When adding new pages, please follow these guidelines (check pre-existing pages for examples):

  • Be sure to follow the general structure while adding new pages, as in, read the existing pages from the same category you're writing about, and follow their style (what metadata they use, the button styling, etc.)
  • Make sure that each markdown file has a title at the start (specified with #). The first title in the markdown file is what's going to show up in the webpage's search results
  • Related to the previous rule, but there should only be one # title per page, and that is the page's title. All other titles should start at ##
  • Guides should include an info box before the title, listing the tools that they're using. Each tool mentioned in that box should be a link to a HedgeDocs page, which contains a link to said tool
    • If the tools aren't included in the tools page, add them. If that doesn't make sense, then add the links to said tools in the info box. These links should not be direct download links, but a link to the tool's page, if it exists.
    • This rule helps avoiding fragmentation of tool versions. By making every tool link point to a HedgeDocs tool page, you can be sure that everyone will download the version that HedgeDocs has stored in the tools category, and update it if necessary in the future.
  • When adding images or other files to a page, place the files in a folder inside the assets folder. Name the folder with the same name of the document file. Example file tree:
Editing document.md and I want to add image.png and tool.zip:
├─── 🗒️document.md
└─── 📁assets
└─── 📁document
├─── 🖼️image.png
└─── 💾tool.zip
  • Game are grouped by their engine. If the game has no specific engine, use the Other Engines category for the game
  • Game folders should have their codename as the folder name. When not possible/doesn't exist, use an abbreviation of the game's name
  • New pages should have a description metadata tag, which will be used in embeds. This helps people know what the page is about. More info in the next section...

Material for MkDocs features

Since HedgeDocs uses Material for MkDocs, you might want to check its references to better understand its features. You can use plain markdown, but you can also use admonitions, buttons, and even icons from Font Awesome.

HedgeDocs Specific Features

HedgeDocs modifies some parts of the "Material for MkDocs" theme, which allows you to add some extra fluff to your pages:

Metadata

You can use metadata to add descriptions to your pages. This text will be mainly be used in embeds.

Example:

---
description: Level editing tools for Sonic Generations
---
# Level Editing
content
(...)

Result:

Testing

You can test your changes locally before committing. To do so, follow the steps described below*:

  • Download and install the latest version of Python
  • Install Material For MkDocs: pip install mkdocs-material==9.5.9 --upgrade
  • Install necessary MkDocs Plugins
    • git-revision-date-localized-plugin: pip install mkdocs-git-revision-date-localized-plugin --upgrade
    • git-committers-plugin-2: pip install mkdocs-git-committers-plugin-2 --upgrade
  • Serve webpage locally: mkdocs serve
    • You can also build a static site instead, using mkdocs build

After executing the last command (the serve command), you'll see an address where you can visit the website. By visiting that address in your browser of choice, you'll be able to see the local version of the website, as in, the version of the website that's currently on your computer. This webpage will auto refresh whenever you make changes to the files, so you can edit the files and see your edits live!

* Text inside a codeblock is meant to be written and executed in a terminal/command prompt inside this project's directory. To simplify, if you're using Windows, open the project's folder in Windows Explorer and type "cmd" in the address bar.

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HedgeDocs is a webpage containing several guides and tools to be used for modding Sonic the Hedgehog games.

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