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Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - HitCache/Entitas-Redux: An entity-component framework for Unity with code generation and visual debugging · GitHub
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EntitasRedux Continous DeploymentEntitas Redux on DiscordGitHub issuesLicense: MITTwitter Follow

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Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

Resources

Contributing

Stars

0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HitCache/Entitas-Redux: An entity-component framework for Unity with code generation and visual debugging · GitHub
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EntitasRedux Continous DeploymentEntitas Redux on DiscordGitHub issuesLicense: MITTwitter Follow

Buy Me a Coffee at ko-fi.com

Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

Resources

Contributing

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0 stars

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HitCache/Entitas-Redux: An entity-component framework for Unity with code generation and visual debugging · GitHub
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EntitasRedux Continous DeploymentEntitas Redux on DiscordGitHub issuesLicense: MITTwitter Follow

Buy Me a Coffee at ko-fi.com

Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

Resources

Contributing

Stars

0 stars

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0 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - HitCache/Entitas-Redux: An entity-component framework for Unity with code generation and visual debugging · GitHub
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EntitasRedux Continous DeploymentEntitas Redux on DiscordGitHub issuesLicense: MITTwitter Follow

Buy Me a Coffee at ko-fi.com

Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HitCache/Entitas-Redux: An entity-component framework for Unity with code generation and visual debugging · GitHub
Skip to content

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EntitasRedux Continous DeploymentEntitas Redux on DiscordGitHub issuesLicense: MITTwitter Follow

Buy Me a Coffee at ko-fi.com

Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HitCache/Entitas-Redux: An entity-component framework for Unity with code generation and visual debugging · GitHub
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EntitasRedux Continous DeploymentEntitas Redux on DiscordGitHub issuesLicense: MITTwitter Follow

Buy Me a Coffee at ko-fi.com

Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - HitCache/Entitas-Redux: An entity-component framework for Unity with code generation and visual debugging · GitHub
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EntitasRedux Continous DeploymentEntitas Redux on DiscordGitHub issuesLicense: MITTwitter Follow

Buy Me a Coffee at ko-fi.com

Entitas Redux

About

Entitas Redux is a reworked version of Entitas with a sole focus on Unity. For more background on this project, see here for more information.

Requirements

  • Min Unity Version: 2019.4
  • Scripting Runtime: .Net 4.X
  • .Net Core Runtime: 3.1.X

Installing Entitas Redux and Getting Started

For instructions on installing Entitas Redux and how to get up and running, see here on the wiki.

Support

If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!

ko-fi

Contributing

For information on how to contribute and code style guidelines, please visit here.

About

An entity-component framework for Unity with code generation and visual debugging

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages