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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

About

An automated osu! skin builder. / osu!皮肤自动构建工具.

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - HyDevelop/Hyrinector: An automated osu! skin builder. / osu!皮肤自动构建工具. · GitHub
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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

About

An automated osu! skin builder. / osu!皮肤自动构建工具.

Resources

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HyDevelop/Hyrinector: An automated osu! skin builder. / osu!皮肤自动构建工具. · GitHub
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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

About

An automated osu! skin builder. / osu!皮肤自动构建工具.

Resources

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HyDevelop/Hyrinector: An automated osu! skin builder. / osu!皮肤自动构建工具. · GitHub
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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

About

An automated osu! skin builder. / osu!皮肤自动构建工具.

Resources

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - HyDevelop/Hyrinector: An automated osu! skin builder. / osu!皮肤自动构建工具. · GitHub
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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

About

An automated osu! skin builder. / osu!皮肤自动构建工具.

Resources

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HyDevelop/Hyrinector: An automated osu! skin builder. / osu!皮肤自动构建工具. · GitHub
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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

About

An automated osu! skin builder. / osu!皮肤自动构建工具.

Resources

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - HyDevelop/Hyrinector: An automated osu! skin builder. / osu!皮肤自动构建工具. · GitHub
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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

About

An automated osu! skin builder. / osu!皮肤自动构建工具.

Resources

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - HyDevelop/Hyrinector: An automated osu! skin builder. / osu!皮肤自动构建工具. · GitHub
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Hyrinector

An automated osu! skin builder.




Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

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An automated osu! skin builder. / osu!皮肤自动构建工具.

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