Explore NPC mod integrations for faction NPCs #21

Description

@derrickmehaffy

Background

Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

Target Mods

NPC Dialog + NPC Quests Maker

NPC Dialog

Potential Integration Ideas

Faction NPCs

  • Faction recruiter NPCs that can invite players
  • Diplomat NPCs for proposing alliances/truces
  • Faction shop/vendor NPCs in claimed territory
  • Guard NPCs that enforce territory protection

Quest Integration

  • Faction reputation quests
  • Territory capture/defense missions
  • Resource gathering for faction bank
  • Rank promotion challenges

Context-Aware Dialogs

  • Dialog options based on faction membership
  • Different responses for allies vs enemies vs neutrals
  • Territory-aware greetings

Research Needed

  1. Analyze both mods' APIs and extension points
  2. Determine if they provide plugin hooks or events
  3. Check compatibility with HyperPerms for permission-gated dialogs
  4. Evaluate performance impact of NPC spawning in claimed chunks

Related Issues


This is a research/exploration issue. Implementation scope TBD based on findings.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Explore NPC mod integrations for faction NPCs #21

      Description

      @derrickmehaffy

      Background

      Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

      Target Mods

      NPC Dialog + NPC Quests Maker

      NPC Dialog

      Potential Integration Ideas

      Faction NPCs

      • Faction recruiter NPCs that can invite players
      • Diplomat NPCs for proposing alliances/truces
      • Faction shop/vendor NPCs in claimed territory
      • Guard NPCs that enforce territory protection

      Quest Integration

      • Faction reputation quests
      • Territory capture/defense missions
      • Resource gathering for faction bank
      • Rank promotion challenges

      Context-Aware Dialogs

      • Dialog options based on faction membership
      • Different responses for allies vs enemies vs neutrals
      • Territory-aware greetings

      Research Needed

      1. Analyze both mods' APIs and extension points
      2. Determine if they provide plugin hooks or events
      3. Check compatibility with HyperPerms for permission-gated dialogs
      4. Evaluate performance impact of NPC spawning in claimed chunks

      Related Issues


      This is a research/exploration issue. Implementation scope TBD based on findings.

      Activity

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        enhancementNew feature or request

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          No milestone

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          None yet

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Explore NPC mod integrations for faction NPCs #21

          Description

          @derrickmehaffy

          Background

          Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

          Target Mods

          NPC Dialog + NPC Quests Maker

          NPC Dialog

          Potential Integration Ideas

          Faction NPCs

          • Faction recruiter NPCs that can invite players
          • Diplomat NPCs for proposing alliances/truces
          • Faction shop/vendor NPCs in claimed territory
          • Guard NPCs that enforce territory protection

          Quest Integration

          • Faction reputation quests
          • Territory capture/defense missions
          • Resource gathering for faction bank
          • Rank promotion challenges

          Context-Aware Dialogs

          • Dialog options based on faction membership
          • Different responses for allies vs enemies vs neutrals
          • Territory-aware greetings

          Research Needed

          1. Analyze both mods' APIs and extension points
          2. Determine if they provide plugin hooks or events
          3. Check compatibility with HyperPerms for permission-gated dialogs
          4. Evaluate performance impact of NPC spawning in claimed chunks

          Related Issues


          This is a research/exploration issue. Implementation scope TBD based on findings.

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

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          No one assigned

            Labels

            enhancementNew feature or request

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Explore NPC mod integrations for faction NPCs #21

              Description

              @derrickmehaffy

              Background

              Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

              Target Mods

              NPC Dialog + NPC Quests Maker

              NPC Dialog

              Potential Integration Ideas

              Faction NPCs

              • Faction recruiter NPCs that can invite players
              • Diplomat NPCs for proposing alliances/truces
              • Faction shop/vendor NPCs in claimed territory
              • Guard NPCs that enforce territory protection

              Quest Integration

              • Faction reputation quests
              • Territory capture/defense missions
              • Resource gathering for faction bank
              • Rank promotion challenges

              Context-Aware Dialogs

              • Dialog options based on faction membership
              • Different responses for allies vs enemies vs neutrals
              • Territory-aware greetings

              Research Needed

              1. Analyze both mods' APIs and extension points
              2. Determine if they provide plugin hooks or events
              3. Check compatibility with HyperPerms for permission-gated dialogs
              4. Evaluate performance impact of NPC spawning in claimed chunks

              Related Issues


              This is a research/exploration issue. Implementation scope TBD based on findings.

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                enhancementNew feature or request

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                No type

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                  No branches or pull requests

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Explore NPC mod integrations for faction NPCs #21

                  Description

                  @derrickmehaffy

                  Background

                  Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

                  Target Mods

                  NPC Dialog + NPC Quests Maker

                  NPC Dialog

                  Potential Integration Ideas

                  Faction NPCs

                  • Faction recruiter NPCs that can invite players
                  • Diplomat NPCs for proposing alliances/truces
                  • Faction shop/vendor NPCs in claimed territory
                  • Guard NPCs that enforce territory protection

                  Quest Integration

                  • Faction reputation quests
                  • Territory capture/defense missions
                  • Resource gathering for faction bank
                  • Rank promotion challenges

                  Context-Aware Dialogs

                  • Dialog options based on faction membership
                  • Different responses for allies vs enemies vs neutrals
                  • Territory-aware greetings

                  Research Needed

                  1. Analyze both mods' APIs and extension points
                  2. Determine if they provide plugin hooks or events
                  3. Check compatibility with HyperPerms for permission-gated dialogs
                  4. Evaluate performance impact of NPC spawning in claimed chunks

                  Related Issues


                  This is a research/exploration issue. Implementation scope TBD based on findings.

                  Activity

                  Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    enhancementNew feature or request

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Explore NPC mod integrations for faction NPCs #21

                      Description

                      @derrickmehaffy

                      Background

                      Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

                      Target Mods

                      NPC Dialog + NPC Quests Maker

                      NPC Dialog

                      Potential Integration Ideas

                      Faction NPCs

                      • Faction recruiter NPCs that can invite players
                      • Diplomat NPCs for proposing alliances/truces
                      • Faction shop/vendor NPCs in claimed territory
                      • Guard NPCs that enforce territory protection

                      Quest Integration

                      • Faction reputation quests
                      • Territory capture/defense missions
                      • Resource gathering for faction bank
                      • Rank promotion challenges

                      Context-Aware Dialogs

                      • Dialog options based on faction membership
                      • Different responses for allies vs enemies vs neutrals
                      • Territory-aware greetings

                      Research Needed

                      1. Analyze both mods' APIs and extension points
                      2. Determine if they provide plugin hooks or events
                      3. Check compatibility with HyperPerms for permission-gated dialogs
                      4. Evaluate performance impact of NPC spawning in claimed chunks

                      Related Issues


                      This is a research/exploration issue. Implementation scope TBD based on findings.

                      Activity

                      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        enhancementNew feature or request

                        Type

                        No type

                        Projects

                        No projects

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                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Explore NPC mod integrations for faction NPCs #21

                          Description

                          @derrickmehaffy

                          Background

                          Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

                          Target Mods

                          NPC Dialog + NPC Quests Maker

                          NPC Dialog

                          Potential Integration Ideas

                          Faction NPCs

                          • Faction recruiter NPCs that can invite players
                          • Diplomat NPCs for proposing alliances/truces
                          • Faction shop/vendor NPCs in claimed territory
                          • Guard NPCs that enforce territory protection

                          Quest Integration

                          • Faction reputation quests
                          • Territory capture/defense missions
                          • Resource gathering for faction bank
                          • Rank promotion challenges

                          Context-Aware Dialogs

                          • Dialog options based on faction membership
                          • Different responses for allies vs enemies vs neutrals
                          • Territory-aware greetings

                          Research Needed

                          1. Analyze both mods' APIs and extension points
                          2. Determine if they provide plugin hooks or events
                          3. Check compatibility with HyperPerms for permission-gated dialogs
                          4. Evaluate performance impact of NPC spawning in claimed chunks

                          Related Issues


                          This is a research/exploration issue. Implementation scope TBD based on findings.

                          Activity

                          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            enhancementNew feature or request

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Explore NPC mod integrations for faction NPCs #21

                              Description

                              @derrickmehaffy

                              Background

                              Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

                              Target Mods

                              NPC Dialog + NPC Quests Maker

                              NPC Dialog

                              Potential Integration Ideas

                              Faction NPCs

                              • Faction recruiter NPCs that can invite players
                              • Diplomat NPCs for proposing alliances/truces
                              • Faction shop/vendor NPCs in claimed territory
                              • Guard NPCs that enforce territory protection

                              Quest Integration

                              • Faction reputation quests
                              • Territory capture/defense missions
                              • Resource gathering for faction bank
                              • Rank promotion challenges

                              Context-Aware Dialogs

                              • Dialog options based on faction membership
                              • Different responses for allies vs enemies vs neutrals
                              • Territory-aware greetings

                              Research Needed

                              1. Analyze both mods' APIs and extension points
                              2. Determine if they provide plugin hooks or events
                              3. Check compatibility with HyperPerms for permission-gated dialogs
                              4. Evaluate performance impact of NPC spawning in claimed chunks

                              Related Issues


                              This is a research/exploration issue. Implementation scope TBD based on findings.

                              Activity

                              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                enhancementNew feature or request

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions