[Feat] Advanced Performance Caching #44

Description

@derrickmehaffy

Summary

Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

Motivation

HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

Proposed Cache Tiers

Hot (Frequent Access)

  • Faction memberships — Player → faction lookup (every protection check)
  • Chunk claims — Chunk → faction lookup (every block event)
  • Combat tags — Active tags (every combat event)
  • Power values — For claim limit calculations

Warm (Moderate Access)

  • Faction data — Name, description, home, settings
  • Relations — Ally/enemy status between factions
  • Player profiles — Last seen, kills, deaths

Cold (Infrequent Access)

  • Zone definitions — Rarely change after creation
  • Audit logs — Write-heavy, read-infrequent

Cache Configuration

cache:
enabled: truefaction-membership:
ttl: 300# secondsmax-size: 1000chunk-claims:
ttl: 60max-size: 10000power:
ttl: 30max-size: 500

Cache Invalidation Triggers

  • Player joins/leaves faction
  • Faction created/disbanded
  • Territory claimed/unclaimed
  • Relation changed
  • Power updated
  • Config reload

Implementation Notes

  • Profile before optimizing — measure actual bottlenecks
  • Consider Caffeine (already used by HyperPerms, can share relocation)
  • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
  • Ensure thread-safe invalidation across async operations

Origin

Roadmap Research item R.6.

Activity

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      [Feat] Advanced Performance Caching #44

      Description

      @derrickmehaffy

      Summary

      Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

      Motivation

      HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

      Proposed Cache Tiers

      Hot (Frequent Access)

      • Faction memberships — Player → faction lookup (every protection check)
      • Chunk claims — Chunk → faction lookup (every block event)
      • Combat tags — Active tags (every combat event)
      • Power values — For claim limit calculations

      Warm (Moderate Access)

      • Faction data — Name, description, home, settings
      • Relations — Ally/enemy status between factions
      • Player profiles — Last seen, kills, deaths

      Cold (Infrequent Access)

      • Zone definitions — Rarely change after creation
      • Audit logs — Write-heavy, read-infrequent

      Cache Configuration

      cache:
      enabled: truefaction-membership:
      ttl: 300# secondsmax-size: 1000chunk-claims:
      ttl: 60max-size: 10000power:
      ttl: 30max-size: 500

      Cache Invalidation Triggers

      • Player joins/leaves faction
      • Faction created/disbanded
      • Territory claimed/unclaimed
      • Relation changed
      • Power updated
      • Config reload

      Implementation Notes

      • Profile before optimizing — measure actual bottlenecks
      • Consider Caffeine (already used by HyperPerms, can share relocation)
      • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
      • Ensure thread-safe invalidation across async operations

      Origin

      Roadmap Research item R.6.

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        enhancementNew feature or request

        Type

        No type

        Projects

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          Milestone

          No milestone

          Relationships

          None yet

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          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          [Feat] Advanced Performance Caching #44

          Description

          @derrickmehaffy

          Summary

          Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

          Motivation

          HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

          Proposed Cache Tiers

          Hot (Frequent Access)

          • Faction memberships — Player → faction lookup (every protection check)
          • Chunk claims — Chunk → faction lookup (every block event)
          • Combat tags — Active tags (every combat event)
          • Power values — For claim limit calculations

          Warm (Moderate Access)

          • Faction data — Name, description, home, settings
          • Relations — Ally/enemy status between factions
          • Player profiles — Last seen, kills, deaths

          Cold (Infrequent Access)

          • Zone definitions — Rarely change after creation
          • Audit logs — Write-heavy, read-infrequent

          Cache Configuration

          cache:
          enabled: truefaction-membership:
          ttl: 300# secondsmax-size: 1000chunk-claims:
          ttl: 60max-size: 10000power:
          ttl: 30max-size: 500

          Cache Invalidation Triggers

          • Player joins/leaves faction
          • Faction created/disbanded
          • Territory claimed/unclaimed
          • Relation changed
          • Power updated
          • Config reload

          Implementation Notes

          • Profile before optimizing — measure actual bottlenecks
          • Consider Caffeine (already used by HyperPerms, can share relocation)
          • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
          • Ensure thread-safe invalidation across async operations

          Origin

          Roadmap Research item R.6.

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            enhancementNew feature or request

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Feat] Advanced Performance Caching #44

              Description

              @derrickmehaffy

              Summary

              Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

              Motivation

              HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

              Proposed Cache Tiers

              Hot (Frequent Access)

              • Faction memberships — Player → faction lookup (every protection check)
              • Chunk claims — Chunk → faction lookup (every block event)
              • Combat tags — Active tags (every combat event)
              • Power values — For claim limit calculations

              Warm (Moderate Access)

              • Faction data — Name, description, home, settings
              • Relations — Ally/enemy status between factions
              • Player profiles — Last seen, kills, deaths

              Cold (Infrequent Access)

              • Zone definitions — Rarely change after creation
              • Audit logs — Write-heavy, read-infrequent

              Cache Configuration

              cache:
              enabled: truefaction-membership:
              ttl: 300# secondsmax-size: 1000chunk-claims:
              ttl: 60max-size: 10000power:
              ttl: 30max-size: 500

              Cache Invalidation Triggers

              • Player joins/leaves faction
              • Faction created/disbanded
              • Territory claimed/unclaimed
              • Relation changed
              • Power updated
              • Config reload

              Implementation Notes

              • Profile before optimizing — measure actual bottlenecks
              • Consider Caffeine (already used by HyperPerms, can share relocation)
              • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
              • Ensure thread-safe invalidation across async operations

              Origin

              Roadmap Research item R.6.

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                enhancementNew feature or request

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  [Feat] Advanced Performance Caching #44

                  Description

                  @derrickmehaffy

                  Summary

                  Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

                  Motivation

                  HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

                  Proposed Cache Tiers

                  Hot (Frequent Access)

                  • Faction memberships — Player → faction lookup (every protection check)
                  • Chunk claims — Chunk → faction lookup (every block event)
                  • Combat tags — Active tags (every combat event)
                  • Power values — For claim limit calculations

                  Warm (Moderate Access)

                  • Faction data — Name, description, home, settings
                  • Relations — Ally/enemy status between factions
                  • Player profiles — Last seen, kills, deaths

                  Cold (Infrequent Access)

                  • Zone definitions — Rarely change after creation
                  • Audit logs — Write-heavy, read-infrequent

                  Cache Configuration

                  cache:
                  enabled: truefaction-membership:
                  ttl: 300# secondsmax-size: 1000chunk-claims:
                  ttl: 60max-size: 10000power:
                  ttl: 30max-size: 500

                  Cache Invalidation Triggers

                  • Player joins/leaves faction
                  • Faction created/disbanded
                  • Territory claimed/unclaimed
                  • Relation changed
                  • Power updated
                  • Config reload

                  Implementation Notes

                  • Profile before optimizing — measure actual bottlenecks
                  • Consider Caffeine (already used by HyperPerms, can share relocation)
                  • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
                  • Ensure thread-safe invalidation across async operations

                  Origin

                  Roadmap Research item R.6.

                  Activity

                  Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    enhancementNew feature or request

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      [Feat] Advanced Performance Caching #44

                      Description

                      @derrickmehaffy

                      Summary

                      Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

                      Motivation

                      HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

                      Proposed Cache Tiers

                      Hot (Frequent Access)

                      • Faction memberships — Player → faction lookup (every protection check)
                      • Chunk claims — Chunk → faction lookup (every block event)
                      • Combat tags — Active tags (every combat event)
                      • Power values — For claim limit calculations

                      Warm (Moderate Access)

                      • Faction data — Name, description, home, settings
                      • Relations — Ally/enemy status between factions
                      • Player profiles — Last seen, kills, deaths

                      Cold (Infrequent Access)

                      • Zone definitions — Rarely change after creation
                      • Audit logs — Write-heavy, read-infrequent

                      Cache Configuration

                      cache:
                      enabled: truefaction-membership:
                      ttl: 300# secondsmax-size: 1000chunk-claims:
                      ttl: 60max-size: 10000power:
                      ttl: 30max-size: 500

                      Cache Invalidation Triggers

                      • Player joins/leaves faction
                      • Faction created/disbanded
                      • Territory claimed/unclaimed
                      • Relation changed
                      • Power updated
                      • Config reload

                      Implementation Notes

                      • Profile before optimizing — measure actual bottlenecks
                      • Consider Caffeine (already used by HyperPerms, can share relocation)
                      • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
                      • Ensure thread-safe invalidation across async operations

                      Origin

                      Roadmap Research item R.6.

                      Activity

                      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        enhancementNew feature or request

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          [Feat] Advanced Performance Caching #44

                          Description

                          @derrickmehaffy

                          Summary

                          Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

                          Motivation

                          HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

                          Proposed Cache Tiers

                          Hot (Frequent Access)

                          • Faction memberships — Player → faction lookup (every protection check)
                          • Chunk claims — Chunk → faction lookup (every block event)
                          • Combat tags — Active tags (every combat event)
                          • Power values — For claim limit calculations

                          Warm (Moderate Access)

                          • Faction data — Name, description, home, settings
                          • Relations — Ally/enemy status between factions
                          • Player profiles — Last seen, kills, deaths

                          Cold (Infrequent Access)

                          • Zone definitions — Rarely change after creation
                          • Audit logs — Write-heavy, read-infrequent

                          Cache Configuration

                          cache:
                          enabled: truefaction-membership:
                          ttl: 300# secondsmax-size: 1000chunk-claims:
                          ttl: 60max-size: 10000power:
                          ttl: 30max-size: 500

                          Cache Invalidation Triggers

                          • Player joins/leaves faction
                          • Faction created/disbanded
                          • Territory claimed/unclaimed
                          • Relation changed
                          • Power updated
                          • Config reload

                          Implementation Notes

                          • Profile before optimizing — measure actual bottlenecks
                          • Consider Caffeine (already used by HyperPerms, can share relocation)
                          • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
                          • Ensure thread-safe invalidation across async operations

                          Origin

                          Roadmap Research item R.6.

                          Activity

                          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            enhancementNew feature or request

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              [Feat] Advanced Performance Caching #44

                              Description

                              @derrickmehaffy

                              Summary

                              Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

                              Motivation

                              HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

                              Proposed Cache Tiers

                              Hot (Frequent Access)

                              • Faction memberships — Player → faction lookup (every protection check)
                              • Chunk claims — Chunk → faction lookup (every block event)
                              • Combat tags — Active tags (every combat event)
                              • Power values — For claim limit calculations

                              Warm (Moderate Access)

                              • Faction data — Name, description, home, settings
                              • Relations — Ally/enemy status between factions
                              • Player profiles — Last seen, kills, deaths

                              Cold (Infrequent Access)

                              • Zone definitions — Rarely change after creation
                              • Audit logs — Write-heavy, read-infrequent

                              Cache Configuration

                              cache:
                              enabled: truefaction-membership:
                              ttl: 300# secondsmax-size: 1000chunk-claims:
                              ttl: 60max-size: 10000power:
                              ttl: 30max-size: 500

                              Cache Invalidation Triggers

                              • Player joins/leaves faction
                              • Faction created/disbanded
                              • Territory claimed/unclaimed
                              • Relation changed
                              • Power updated
                              • Config reload

                              Implementation Notes

                              • Profile before optimizing — measure actual bottlenecks
                              • Consider Caffeine (already used by HyperPerms, can share relocation)
                              • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
                              • Ensure thread-safe invalidation across async operations

                              Origin

                              Roadmap Research item R.6.

                              Activity

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