[Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

Description

@derrickmehaffy

Scope

Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

  1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
  2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
  3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
  4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

Implementation Details

Current color placeholder returns a raw hex string (e.g., #55FFFF):

// HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
if (faction == null) return"";
returnfaction.color() != null ? faction.color() : "";
}

Current display placeholder returns name or tag based on config but without any color applied.

Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

PlaceholderOutputExample
color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

  • Exact match: reverse lookup from LEGACY_COLORS map
  • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
  • Returns &X string (e.g., &b)

Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

PlaceholderAPI has a dedicated relational system:

  • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
  • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
  • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

HyperFactionsExpansion should implement Relational and add:

// Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
// params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
returnswitch (params) {
case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
};
}
Relational PlaceholderOutputExample
%rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
%rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

Risks and Alternatives

  1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
  2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
  3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
  4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

References and Media

  • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
  • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
  • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
  • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
  • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
  • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
  • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

Activity

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      [Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

      Description

      @derrickmehaffy

      Scope

      Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

      1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
      2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
      3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
      4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

      Implementation Details

      Current color placeholder returns a raw hex string (e.g., #55FFFF):

      // HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
      Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
      if (faction == null) return"";
      returnfaction.color() != null ? faction.color() : "";
      }

      Current display placeholder returns name or tag based on config but without any color applied.

      Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

      New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

      PlaceholderOutputExample
      color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
      name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
      tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
      name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
      tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

      color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

      • Exact match: reverse lookup from LEGACY_COLORS map
      • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
      • Returns &X string (e.g., &b)

      Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

      PlaceholderAPI has a dedicated relational system:

      • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
      • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
      • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

      HyperFactionsExpansion should implement Relational and add:

      // Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
      // params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
      RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
      returnswitch (params) {
      case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
      };
      }
      Relational PlaceholderOutputExample
      %rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
      %rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

      WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

      Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

      Risks and Alternatives

      1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
      2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
      3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
      4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

      References and Media

      • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
      • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
      • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
      • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
      • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
      • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
      • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          [Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

          Description

          @derrickmehaffy

          Scope

          Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

          1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
          2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
          3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
          4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

          Implementation Details

          Current color placeholder returns a raw hex string (e.g., #55FFFF):

          // HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
          Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
          if (faction == null) return"";
          returnfaction.color() != null ? faction.color() : "";
          }

          Current display placeholder returns name or tag based on config but without any color applied.

          Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

          New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

          PlaceholderOutputExample
          color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
          name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
          tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
          name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
          tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

          color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

          • Exact match: reverse lookup from LEGACY_COLORS map
          • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
          • Returns &X string (e.g., &b)

          Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

          PlaceholderAPI has a dedicated relational system:

          • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
          • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
          • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

          HyperFactionsExpansion should implement Relational and add:

          // Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
          // params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
          RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
          returnswitch (params) {
          case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
          };
          }
          Relational PlaceholderOutputExample
          %rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
          %rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

          WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

          Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

          Risks and Alternatives

          1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
          2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
          3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
          4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

          References and Media

          • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
          • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
          • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
          • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
          • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
          • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
          • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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            Labels

            enhancementNew feature or request

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              None yet

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              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

              Description

              @derrickmehaffy

              Scope

              Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

              1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
              2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
              3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
              4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

              Implementation Details

              Current color placeholder returns a raw hex string (e.g., #55FFFF):

              // HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
              Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
              if (faction == null) return"";
              returnfaction.color() != null ? faction.color() : "";
              }

              Current display placeholder returns name or tag based on config but without any color applied.

              Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

              New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

              PlaceholderOutputExample
              color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
              name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
              tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
              name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
              tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

              color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

              • Exact match: reverse lookup from LEGACY_COLORS map
              • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
              • Returns &X string (e.g., &b)

              Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

              PlaceholderAPI has a dedicated relational system:

              • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
              • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
              • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

              HyperFactionsExpansion should implement Relational and add:

              // Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
              // params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
              RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
              returnswitch (params) {
              case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
              };
              }
              Relational PlaceholderOutputExample
              %rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
              %rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

              WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

              Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

              Risks and Alternatives

              1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
              2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
              3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
              4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

              References and Media

              • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
              • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
              • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
              • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
              • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
              • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
              • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

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                enhancementNew feature or request

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  [Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

                  Description

                  @derrickmehaffy

                  Scope

                  Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

                  1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
                  2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
                  3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
                  4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

                  Implementation Details

                  Current color placeholder returns a raw hex string (e.g., #55FFFF):

                  // HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
                  Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
                  if (faction == null) return"";
                  returnfaction.color() != null ? faction.color() : "";
                  }

                  Current display placeholder returns name or tag based on config but without any color applied.

                  Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

                  New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

                  PlaceholderOutputExample
                  color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
                  name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
                  tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
                  name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
                  tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

                  color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

                  • Exact match: reverse lookup from LEGACY_COLORS map
                  • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
                  • Returns &X string (e.g., &b)

                  Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

                  PlaceholderAPI has a dedicated relational system:

                  • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
                  • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
                  • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

                  HyperFactionsExpansion should implement Relational and add:

                  // Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
                  // params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
                  RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
                  returnswitch (params) {
                  case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
                  };
                  }
                  Relational PlaceholderOutputExample
                  %rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
                  %rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

                  WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

                  Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

                  Risks and Alternatives

                  1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
                  2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
                  3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
                  4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

                  References and Media

                  • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
                  • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
                  • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
                  • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
                  • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
                  • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
                  • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

                  Activity

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      [Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

                      Description

                      @derrickmehaffy

                      Scope

                      Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

                      1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
                      2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
                      3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
                      4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

                      Implementation Details

                      Current color placeholder returns a raw hex string (e.g., #55FFFF):

                      // HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
                      Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
                      if (faction == null) return"";
                      returnfaction.color() != null ? faction.color() : "";
                      }

                      Current display placeholder returns name or tag based on config but without any color applied.

                      Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

                      New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

                      PlaceholderOutputExample
                      color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
                      name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
                      tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
                      name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
                      tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

                      color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

                      • Exact match: reverse lookup from LEGACY_COLORS map
                      • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
                      • Returns &X string (e.g., &b)

                      Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

                      PlaceholderAPI has a dedicated relational system:

                      • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
                      • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
                      • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

                      HyperFactionsExpansion should implement Relational and add:

                      // Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
                      // params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
                      RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
                      returnswitch (params) {
                      case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
                      };
                      }
                      Relational PlaceholderOutputExample
                      %rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
                      %rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

                      WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

                      Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

                      Risks and Alternatives

                      1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
                      2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
                      3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
                      4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

                      References and Media

                      • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
                      • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
                      • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
                      • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
                      • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
                      • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
                      • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

                      Activity

                      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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                        Labels

                        enhancementNew feature or request

                        Type

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                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          [Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

                          Description

                          @derrickmehaffy

                          Scope

                          Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

                          1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
                          2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
                          3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
                          4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

                          Implementation Details

                          Current color placeholder returns a raw hex string (e.g., #55FFFF):

                          // HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
                          Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
                          if (faction == null) return"";
                          returnfaction.color() != null ? faction.color() : "";
                          }

                          Current display placeholder returns name or tag based on config but without any color applied.

                          Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

                          New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

                          PlaceholderOutputExample
                          color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
                          name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
                          tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
                          name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
                          tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

                          color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

                          • Exact match: reverse lookup from LEGACY_COLORS map
                          • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
                          • Returns &X string (e.g., &b)

                          Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

                          PlaceholderAPI has a dedicated relational system:

                          • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
                          • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
                          • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

                          HyperFactionsExpansion should implement Relational and add:

                          // Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
                          // params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
                          RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
                          returnswitch (params) {
                          case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
                          };
                          }
                          Relational PlaceholderOutputExample
                          %rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
                          %rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

                          WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

                          Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

                          Risks and Alternatives

                          1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
                          2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
                          3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
                          4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

                          References and Media

                          • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
                          • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
                          • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
                          • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
                          • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
                          • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
                          • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

                          Activity

                          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                          Metadata

                          Metadata

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                          No one assigned

                            Labels

                            enhancementNew feature or request

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              [Feat] Expand placeholder support: colored name/tag variants, legacy color codes, relational placeholders #72

                              Description

                              @derrickmehaffy

                              Scope

                              Expand the PlaceholderAPI and WiFlowPlaceholderAPI integrations with additional placeholders for colored name/tag combinations (both hex and legacy formats), faction color as a legacy & code, and proper relational placeholders between two players.

                              1. color_legacy — faction color as a Minecraft &X code (e.g., &b) instead of the current hex string
                              2. name_colored / tag_colored — faction name and tag pre-wrapped with the faction's hex color (&#RRGGBB format)
                              3. name_colored_legacy / tag_colored_legacy — same but using legacy &X code (nearest match)
                              4. Relational placeholders via the Relational interface — relation type between two players (sender ↔ recipient)

                              Implementation Details

                              Current color placeholder returns a raw hex string (e.g., #55FFFF):

                              // HyperFactionsExpansion.java:219-224privateStringgetFactionColor(UUIDuuid) {
                              Factionfaction = plugin.getFactionManager().getPlayerFaction(uuid);
                              if (faction == null) return"";
                              returnfaction.color() != null ? faction.color() : "";
                              }

                              Current display placeholder returns name or tag based on config but without any color applied.

                              Werchat's ChatListener.parseColoredString() already handles &#RRGGBB, &X legacy codes, and §x§R§R§G§G§B§B extended hex. Any placeholder output in these formats will be correctly parsed and rendered in chat.

                              New standard placeholders (add to both HyperFactionsExpansion and WiFlowExpansion):

                              PlaceholderOutputExample
                              color_legacyFaction color as nearest &X code (reverse lookup from LegacyColorParser.LEGACY_COLORS)&b
                              name_colored&#RRGGBB + faction name (exact faction hex color)&#55FFFFMyFaction
                              tag_colored&#RRGGBB + faction tag (falls back to first 3 chars of name like display does)&#55FFFFMYF
                              name_colored_legacy&X + faction name (nearest legacy code)&bMyFaction
                              tag_colored_legacy&X + faction tag (nearest legacy code)&bMYF

                              color_legacy utility method — add LegacyColorParser.hexToLegacyCode(String hex):

                              • Exact match: reverse lookup from LEGACY_COLORS map
                              • No exact match: find nearest legacy color by RGB distance (Euclidean distance on R/G/B components)
                              • Returns &X string (e.g., &b)

                              Relational placeholders — implement at.helpch.placeholderapi.expansion.Relational interface:

                              PlaceholderAPI has a dedicated relational system:

                              • Interface: Relational with method onPlaceholderRequest(PlayerRef one, PlayerRef two, String params)
                              • Usage pattern: %rel_factions_<param>% (resolved by PlaceholderAPI.setRelationalPlaceholders())
                              • Werchat already calls papi.setRelationalPlaceholders(sender, recipient, text) on every chat message (ChatListener.java:649)

                              HyperFactionsExpansion should implement Relational and add:

                              // Relational interface methodpublicStringonPlaceholderRequest(PlayerRefone, PlayerReftwo, Stringparams) {
                              // params = "relation" for %rel_factions_relation%UUIDuuid1 = one.getUuid(), uuid2 = two.getUuid();
                              RelationTyperel = plugin.getRelationManager().getPlayerRelation(uuid1, uuid2);
                              returnswitch (params) {
                              case"relation" -> rel != null ? rel.getDisplayName() : ""; // "Ally", "Enemy", "Neutral", "Your"case"relation_color" -> rel != null ? rel.getColorCode() : ""; // §a, §c, §7default -> null;
                              };
                              }
                              Relational PlaceholderOutputExample
                              %rel_factions_relation%Display name of relation between sender and recipientAlly, Enemy, Neutral, Your
                              %rel_factions_relation_color%Minecraft color code for the relation§a (ally/own), §c (enemy), §7 (neutral)

                              WiFlow expansion: Check if WiFlowPlaceholderAPI has an equivalent relational interface. If not, relational placeholders are PAPI-only and the WiFlow expansion just gets the standard (non-relational) placeholders.

                              Both expansion classes (HyperFactionsExpansion and WiFlowExpansion) must be updated in sync for the standard placeholders. Also update WiFlowExpansion.getPlaceholders() list.

                              Risks and Alternatives

                              1. Risk: color_legacy nearest-match for custom hex colors may not map intuitively — e.g., #FF8800 (orange) maps to &6 (gold). This is inherent to the 16-color legacy palette and should be documented.
                              2. Risk: Relational placeholders require both players to be online and in the same chat context. Returns empty string if either player has no faction. This is standard PAPI behavior.
                              3. Alternative: For name_colored/tag_colored, could output Hytale Message color format instead of &-code strings — but &-code/hex strings are what chat plugins (Werchat, scoreboards) expect and already parse.
                              4. Alternative: Could skip the _legacy variants and only provide hex — but some third-party plugins may only support &X codes, not &#RRGGBB.

                              References and Media

                              • Current placeholder implementations: HyperFactionsExpansion.java and WiFlowExpansion.java in com.hyperfactions.integration.placeholder
                              • Legacy color map: LegacyColorParser.LEGACY_COLORS (16 standard Minecraft color codes with hex values)
                              • Werchat color parsing: ChatListener.parseColoredString() — handles &X, &#RRGGBB, and §x§R§R§G§G§B§B
                              • Relational interface: at.helpch.placeholderapi.expansion.RelationalonPlaceholderRequest(PlayerRef, PlayerRef, String)
                              • Werchat relational call: ChatListener.java:649papi.setRelationalPlaceholders(sender, recipient, resolved)
                              • Relation system: RelationManager.getPlayerRelation(UUID, UUID) returns RelationType enum
                              • RelationType values: OWN (§a), ALLY (§a), NEUTRAL (§7), ENEMY (§c)

                              Activity

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