feat: add FactionsX data importer - #75

Open
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

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@derrickmehaffy

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Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

feat: add FactionsX data importer - #75

Open
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

Conversation

@derrickmehaffy

Copy link
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Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

1 participant

@derrickmehaffy
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: add FactionsX data importer - #75

Open
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

Conversation

@derrickmehaffy

Copy link
Copy Markdown
Member

Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

1 participant

@derrickmehaffy
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: add FactionsX data importer - #75

Open
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

Conversation

@derrickmehaffy

Copy link
Copy Markdown
Member

Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@derrickmehaffy
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

feat: add FactionsX data importer - #75

Open
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

Conversation

@derrickmehaffy

Copy link
Copy Markdown
Member

Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@derrickmehaffy
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: add FactionsX data importer - #75

Open
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

Conversation

@derrickmehaffy

Copy link
Copy Markdown
Member

Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@derrickmehaffy
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: add FactionsX data importer - #75

Open
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

Conversation

@derrickmehaffy

Copy link
Copy Markdown
Member

Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Development

Successfully merging this pull request may close these issues.

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@derrickmehaffy
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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feat: add FactionsX data importer - #75

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derrickmehaffy wants to merge 1 commit into
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feat/factionsx-import
Open

feat: add FactionsX data importer#75
derrickmehaffy wants to merge 1 commit into
mainfrom
feat/factionsx-import

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@derrickmehaffy

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Summary

  • Adds a complete data importer for migrating servers from FactionsX (by Humblegod666, v1.0.533) to HyperFactions
  • 8 Gson-mapped data model records matching FactionsX on-disk JSON format (config/factions/, config/players/, Claims.json, Zones.json)
  • Full FactionsXImporter with validate/importFrom following the same pattern as HyFactionsImporter and ElbaphFactionsImporter
  • Admin command: /f admin import factionsx [path] [flags] with --dry-run, --overwrite, --no-zones, --no-power
  • Cross-importer lock safety added across all three importers to prevent concurrent imports

Key implementation details

  • Per-player power from individual player files (not even-split like HyFactions)
  • Owner is NOT in the Members map — added as LEADER implicitly
  • RECRUIT role mapped to MEMBER with warning (no HyperFactions equivalent)
  • Per-role permissions (Build/Claim/Interact/Invite/Kick) mapped to territory flags
  • Zone chunks parsed from "chunkX:chunkZ" strings, clustered via BFS
  • ChunkY=Z naming quirk handled (same as HyFactions)
  • Data root confirmed as config/ via decompiled FileUtils.java

Test plan

  • Place sample FactionsX data in mods/FactionsX/config/
  • Run /f admin import factionsx --dry-run — validates without changes
  • Run /f admin import factionsx — imports successfully
  • Verify imported factions in /f list, claims on map, zones working
  • Test --overwrite flag with existing factions
  • Test cross-importer lock (start two imports simultaneously)

🤖 Generated with Claude Code

Add importer for migrating servers from FactionsX (by Humblegod666) to
HyperFactions. Follows the same pattern as existing HyFactions and
ElbaphFactions importers.
- 8 Gson-mapped data model records matching FactionsX JSON format
- Full importer with validate/importFrom, per-player power, permission
mapping, zone chunk parsing ("x:z" strings), and ChunkY=Z quirk
- Admin command: /f admin import factionsx [path] [flags]
- Cross-importer lock safety across all three importers
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