Player name lookups falling back to PlayerDB API instead of resolving locally #7

Description

@derrickmehaffy

Summary

Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

Expected Behavior

Player lookups should resolve in order:

  1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
  2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
  3. PlayerDB API — only as a last resort for players never seen before

Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

Actual Behavior

Debug logging from resolveUser() shows:

  • findUserByName() reports "0 loaded users" even when players are connected
  • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
  • Every lookup falls through to PlayerDB API

Impact

  • Unnecessary external API calls on every player lookup
  • Added latency for commands (HTTP round-trip to playerdb.co)
  • Risk of rate limiting from PlayerDB API
  • Username casing depends on PlayerDB response instead of local data

Investigation Needed

  • Why does getLoadedUsers() not contain users for connected players?
  • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
  • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
  • Is there a timing issue where commands run before user data finishes loading?

Related

  • HyperPermsCommand.resolveUser() handles the resolution chain
  • PlayerDBService.java handles the external API fallback
  • Debug logging was added to findUserByName() in a previous update

Labels

bug, priority:high

Activity

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Player name lookups falling back to PlayerDB API instead of resolving locally #7

      Description

      @derrickmehaffy

      Summary

      Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

      Expected Behavior

      Player lookups should resolve in order:

      1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
      2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
      3. PlayerDB API — only as a last resort for players never seen before

      Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

      Actual Behavior

      Debug logging from resolveUser() shows:

      • findUserByName() reports "0 loaded users" even when players are connected
      • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
      • Every lookup falls through to PlayerDB API

      Impact

      • Unnecessary external API calls on every player lookup
      • Added latency for commands (HTTP round-trip to playerdb.co)
      • Risk of rate limiting from PlayerDB API
      • Username casing depends on PlayerDB response instead of local data

      Investigation Needed

      • Why does getLoadedUsers() not contain users for connected players?
      • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
      • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
      • Is there a timing issue where commands run before user data finishes loading?

      Related

      • HyperPermsCommand.resolveUser() handles the resolution chain
      • PlayerDBService.java handles the external API fallback
      • Debug logging was added to findUserByName() in a previous update

      Labels

      bug, priority:high

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        No labels
        No labels

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Player name lookups falling back to PlayerDB API instead of resolving locally #7

          Description

          @derrickmehaffy

          Summary

          Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

          Expected Behavior

          Player lookups should resolve in order:

          1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
          2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
          3. PlayerDB API — only as a last resort for players never seen before

          Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

          Actual Behavior

          Debug logging from resolveUser() shows:

          • findUserByName() reports "0 loaded users" even when players are connected
          • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
          • Every lookup falls through to PlayerDB API

          Impact

          • Unnecessary external API calls on every player lookup
          • Added latency for commands (HTTP round-trip to playerdb.co)
          • Risk of rate limiting from PlayerDB API
          • Username casing depends on PlayerDB response instead of local data

          Investigation Needed

          • Why does getLoadedUsers() not contain users for connected players?
          • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
          • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
          • Is there a timing issue where commands run before user data finishes loading?

          Related

          • HyperPermsCommand.resolveUser() handles the resolution chain
          • PlayerDBService.java handles the external API fallback
          • Debug logging was added to findUserByName() in a previous update

          Labels

          bug, priority:high

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            No labels
            No labels

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Player name lookups falling back to PlayerDB API instead of resolving locally #7

              Description

              @derrickmehaffy

              Summary

              Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

              Expected Behavior

              Player lookups should resolve in order:

              1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
              2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
              3. PlayerDB API — only as a last resort for players never seen before

              Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

              Actual Behavior

              Debug logging from resolveUser() shows:

              • findUserByName() reports "0 loaded users" even when players are connected
              • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
              • Every lookup falls through to PlayerDB API

              Impact

              • Unnecessary external API calls on every player lookup
              • Added latency for commands (HTTP round-trip to playerdb.co)
              • Risk of rate limiting from PlayerDB API
              • Username casing depends on PlayerDB response instead of local data

              Investigation Needed

              • Why does getLoadedUsers() not contain users for connected players?
              • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
              • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
              • Is there a timing issue where commands run before user data finishes loading?

              Related

              • HyperPermsCommand.resolveUser() handles the resolution chain
              • PlayerDBService.java handles the external API fallback
              • Debug logging was added to findUserByName() in a previous update

              Labels

              bug, priority:high

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                No labels
                No labels

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Player name lookups falling back to PlayerDB API instead of resolving locally #7

                  Description

                  @derrickmehaffy

                  Summary

                  Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

                  Expected Behavior

                  Player lookups should resolve in order:

                  1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
                  2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
                  3. PlayerDB API — only as a last resort for players never seen before

                  Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

                  Actual Behavior

                  Debug logging from resolveUser() shows:

                  • findUserByName() reports "0 loaded users" even when players are connected
                  • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
                  • Every lookup falls through to PlayerDB API

                  Impact

                  • Unnecessary external API calls on every player lookup
                  • Added latency for commands (HTTP round-trip to playerdb.co)
                  • Risk of rate limiting from PlayerDB API
                  • Username casing depends on PlayerDB response instead of local data

                  Investigation Needed

                  • Why does getLoadedUsers() not contain users for connected players?
                  • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
                  • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
                  • Is there a timing issue where commands run before user data finishes loading?

                  Related

                  • HyperPermsCommand.resolveUser() handles the resolution chain
                  • PlayerDBService.java handles the external API fallback
                  • Debug logging was added to findUserByName() in a previous update

                  Labels

                  bug, priority:high

                  Activity

                  Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    No labels
                    No labels

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Player name lookups falling back to PlayerDB API instead of resolving locally #7

                      Description

                      @derrickmehaffy

                      Summary

                      Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

                      Expected Behavior

                      Player lookups should resolve in order:

                      1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
                      2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
                      3. PlayerDB API — only as a last resort for players never seen before

                      Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

                      Actual Behavior

                      Debug logging from resolveUser() shows:

                      • findUserByName() reports "0 loaded users" even when players are connected
                      • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
                      • Every lookup falls through to PlayerDB API

                      Impact

                      • Unnecessary external API calls on every player lookup
                      • Added latency for commands (HTTP round-trip to playerdb.co)
                      • Risk of rate limiting from PlayerDB API
                      • Username casing depends on PlayerDB response instead of local data

                      Investigation Needed

                      • Why does getLoadedUsers() not contain users for connected players?
                      • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
                      • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
                      • Is there a timing issue where commands run before user data finishes loading?

                      Related

                      • HyperPermsCommand.resolveUser() handles the resolution chain
                      • PlayerDBService.java handles the external API fallback
                      • Debug logging was added to findUserByName() in a previous update

                      Labels

                      bug, priority:high

                      Activity

                      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        No labels
                        No labels

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Player name lookups falling back to PlayerDB API instead of resolving locally #7

                          Description

                          @derrickmehaffy

                          Summary

                          Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

                          Expected Behavior

                          Player lookups should resolve in order:

                          1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
                          2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
                          3. PlayerDB API — only as a last resort for players never seen before

                          Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

                          Actual Behavior

                          Debug logging from resolveUser() shows:

                          • findUserByName() reports "0 loaded users" even when players are connected
                          • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
                          • Every lookup falls through to PlayerDB API

                          Impact

                          • Unnecessary external API calls on every player lookup
                          • Added latency for commands (HTTP round-trip to playerdb.co)
                          • Risk of rate limiting from PlayerDB API
                          • Username casing depends on PlayerDB response instead of local data

                          Investigation Needed

                          • Why does getLoadedUsers() not contain users for connected players?
                          • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
                          • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
                          • Is there a timing issue where commands run before user data finishes loading?

                          Related

                          • HyperPermsCommand.resolveUser() handles the resolution chain
                          • PlayerDBService.java handles the external API fallback
                          • Debug logging was added to findUserByName() in a previous update

                          Labels

                          bug, priority:high

                          Activity

                          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            No labels
                            No labels

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Player name lookups falling back to PlayerDB API instead of resolving locally #7

                              Description

                              @derrickmehaffy

                              Summary

                              Internal player name resolution in resolveUser() appears to be failing for both in-memory loaded users and storage lookups, causing all lookups to fall back to the external PlayerDB API (playerdb.co). This affects commands like /hp user <name> info, /hp user <name> setprimarygroup, etc.

                              Expected Behavior

                              Player lookups should resolve in order:

                              1. Loaded users (in-memory) — match against findUserByName() iterating getLoadedUsers()
                              2. Storage lookupStorageProvider.lookupUuid(username) for previously connected players
                              3. PlayerDB API — only as a last resort for players never seen before

                              Steps 1 and 2 should handle the vast majority of lookups without any external API calls.

                              Actual Behavior

                              Debug logging from resolveUser() shows:

                              • findUserByName() reports "0 loaded users" even when players are connected
                              • Storage lookupUuid() returns empty (possibly due to cleared data, but needs verification on fresh data)
                              • Every lookup falls through to PlayerDB API

                              Impact

                              • Unnecessary external API calls on every player lookup
                              • Added latency for commands (HTTP round-trip to playerdb.co)
                              • Risk of rate limiting from PlayerDB API
                              • Username casing depends on PlayerDB response instead of local data

                              Investigation Needed

                              • Why does getLoadedUsers() not contain users for connected players?
                              • Is user data being loaded on PlayerConnectEvent correctly on prerelease?
                              • Does StorageProvider.lookupUuid() work after players have connected and data has been saved?
                              • Is there a timing issue where commands run before user data finishes loading?

                              Related

                              • HyperPermsCommand.resolveUser() handles the resolution chain
                              • PlayerDBService.java handles the external API fallback
                              • Debug logging was added to findUserByName() in a previous update

                              Labels

                              bug, priority:high

                              Activity

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