Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - IMS212/Continuity: A Fabric mod that allows for efficient connected textures · GitHub
Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - IMS212/Continuity: A Fabric mod that allows for efficient connected textures · GitHub
Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - IMS212/Continuity: A Fabric mod that allows for efficient connected textures · GitHub
Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - IMS212/Continuity: A Fabric mod that allows for efficient connected textures · GitHub
Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - IMS212/Continuity: A Fabric mod that allows for efficient connected textures · GitHub
Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - IMS212/Continuity: A Fabric mod that allows for efficient connected textures · GitHub
Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - IMS212/Continuity: A Fabric mod that allows for efficient connected textures · GitHub
Skip to content

Repository files navigation

Continuity

Continuity is a Fabric mod built around modern APIs to allow for the most efficient connected textures experience possible. It is designed to provide full Optifine parity for all resource packs that use the Optifine/MCPatcher CTM format.

Continuity depends on the Fabric API and is client-side only. With the mod come two built-in resource packs - one provides default connected textures, similar to Optifine, and the other provides a fix for glass pane culling.

CTM

Nowadays, there are two main CTM (Connected Texture Mapping) formats:

  • Optifine/MCPatcher format
  • Chisel/ConnectedTexturesMod format

Continuity only supports the Optifine/MCPatcher format. If support for the Chisel format is required, consider using the ConnectedTexturesMod for Fabric instead. Note that using Continuity and CTMF at the same time is an unsupported configuration, at least for the time being.

Forge Version

I do not see myself working on a Forge version of Continuity for two main reasons:

  • Optifine. Optifine has native support for Forge, so a Forge version of Continuity would not be very useful in the first place.
  • Forge's model API. It is vastly different from Fabric's model API (FRAPI), which is utilized by the Fabric version, and switching to it would not only require an incredible amount of effort, but also result in the mod being extremely inefficient.

Links

CurseForge Page

Modrinth Page

Discord

About

A Fabric mod that allows for efficient connected textures

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages