Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Components

Yue Wu edited this page May 7, 2021 · 4 revisions

This page summaries the various UI elements in the app.

Panel Items

A panel item is the basic component to be displayed on a 2D canvas. It contains a value and some accompanying text, and its sub classes should implement SetValue() and SetText().

Slide Bars

The slide bar consists of two scripts: SlideBar, and SlideBarManager. It is not for user interaction, but to display value(s) within a certain range. All the biometrics we will be showing are separated into three sections: healthy, warning, and danger. The job of the slide bars is to display these values while also highlighting which "zone" they belong to. For example, we know that BMI's warning zone is 25-30. If we are given a BMI value of 27, then we need to convey not only the value itself, but also that it belongs to the warning zone and the avatar should start taking precautions.

SlideBar is the main script that shows the data. The abstract SetProgress() will adjust the value in the slide bar. The progress is 0-100 so you need to preprocess the data.

SlideBarManager is the controller of the slide bar. It contains one or more SlideBarPointer(s) and can handle a group of data, like the sbp/dbp components of blood pressure.

Right now there are two slide bar implementations:

  • Circular Slide Bar: The bounds are indicated by a line on the circle; the color of the progress bar will change based on the original color and the color of the bounds.
  • Mesh Circular Slide Bar: This is an implementation of the circular slide bar in 3D space. It will dynamically create a mesh during SetProgress(). This is used in Prius visualization.

Miscellaneous

  • ChangeableColor: Toggles between two colors.

  • Clock: Represents time. Used in "Sleep" section of the lifestyle.

  • FloatingWindow and FoldWindow: Used to provide dynamic effects for the 2D canvases.

  • HeartIndicator: The hearts floating above the avatars in the Activity visualization. Indicates overall health of the avatars.

Clone this wiki locally