Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

Conversation

@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

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As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

@coderabbitai

coderabbitaiBot commented Jun 14, 2026

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Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

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⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

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Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
7 checks passed
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2 participants

@Thedoczek@Ian-bug
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

Conversation

@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

Copy link
Copy Markdown
Contributor

As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

@coderabbitai

coderabbitaiBot commented Jun 14, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

Copy link
Copy Markdown
Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
7 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

2 participants

@Thedoczek@Ian-bug
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

Conversation

@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

Copy link
Copy Markdown
Contributor

As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

@coderabbitai

coderabbitaiBot commented Jun 14, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

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Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

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Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
7 checks passed
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@Thedoczek@Ian-bug
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

Conversation

@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

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Contributor

As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

@coderabbitai

coderabbitaiBot commented Jun 14, 2026

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Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

Copy link
Copy Markdown
Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
7 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@Thedoczek@Ian-bug
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

Conversation

@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

Copy link
Copy Markdown
Contributor

As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

@coderabbitai

coderabbitaiBot commented Jun 14, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

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⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

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Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
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@Thedoczek@Ian-bug
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

Conversation

@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

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As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

@coderabbitai

coderabbitaiBot commented Jun 14, 2026

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Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

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Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

Copy link
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Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
7 checks passed
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Successfully merging this pull request may close these issues.

2 participants

@Thedoczek@Ian-bug
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

Conversation

@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

Copy link
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Contributor

As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

@coderabbitai

coderabbitaiBot commented Jun 14, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

Copy link
Copy Markdown
Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
7 checks passed
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Labels

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Successfully merging this pull request may close these issues.

2 participants

@Thedoczek@Ian-bug
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Support additional rain configuration - #2

Merged
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master
Jul 1, 2026
Merged

Support additional rain configuration#2
Ian-bug merged 1 commit into
Ian-bug:masterfrom
Thedoczek:master

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@Thedoczek

@ThedoczekThedoczek commented Jun 14, 2026

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As a response to #1

The PR doesn't contain edits to the README.md and any other documentation that might require it.

Summary by CodeRabbit

Release Notes

  • New Features
    • Added customizable fade effect settings for falling keys: adjust fade start position, fade length, and choose whether the fade is triggered by the key head or tail.

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Review Change Stack

📝 Walkthrough

Walkthrough

Fade configuration is relocated from static DisplayConstants constants (FADE_START_Y, FADE_RANGE) into KeyViewerSettings as three new user-configurable fields: fade_position_y, fade_length_y, and fade_trigger. Validation, persistence, overlay rendering, and UI controls are all updated accordingly.

Changes

Configurable Fade Settings

Layer / File(s)Summary
Fade fields and validation in KeyViewerSettings
core/configuration.py
FADE_START_Y and FADE_RANGE are removed from DisplayConstants; fade_position_y, fade_length_y, and fade_trigger are added to KeyViewerSettings with defaults. validate() clamps values against max screen height from QApplication.screens() and enforces "head"/"tail" for fade_trigger.
Persistence round-trip for fade fields
core/settings_manager.py
load() reads the three new keyviewer fade fields with fallback defaults (800, 200, "head"); save() writes them back, ensuring round-trip fidelity.
Overlay fade rendering using new config fields
core/overlay.py
_draw_active_bars reads fade_position_y, fade_length_y, and fade_trigger from key_viewer config; alpha is now derived from dist_head or dist_tail depending on fade_trigger.
Settings UI controls for fade fields
core/ui/components.py, core/gui.py
KeyViewerSettingsGroup gains spin boxes for fade_position_y/fade_length_y and a head/tail combo box for fade_trigger, with QApplication used to cap spin box ranges to max screen height; on_change() and update_from_config() are extended for the new widgets. SettingsWindow resized to 410x722.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

🐇 Hop, hop, the constants roam,
From DisplayConstants, now they've flown!
fade_trigger says "head" or "tail,"
Spin boxes set, no config stale.
The raining keys now fade just right —
A configurable, glowing night! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title 'Support additional rain configuration' directly describes the main change: adding new fade configuration parameters (fade_position_y, fade_length_y, fade_trigger) to KeyViewerSettings and integrating them across the codebase.
Docstring Coverage✅ PassedDocstring coverage is 87.50% which is sufficient. The required threshold is 80.00%.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
core/ui/components.py (1)

341-351: ⚠️ Potential issue | 🟡 Minor | ⚡ Quick win

Block fade-trigger combo signals during config sync to avoid re-entrant saves.

Line 364 updates combo_kv_fade_trig, but it isn’t included in signals_blocked(...) (Lines 341-351). That can emit currentTextChanged, call on_change(), and trigger an unnecessary nested save() cycle.

Suggested fix
 with signals_blocked(
self.chk_kv_enabled,
self.spin_kv_height,
self.combo_kv_pos,
self.spin_kv_off_x,
self.spin_kv_off_y,
self.spin_kv_opacity,
self.chk_kv_counts,
self.spin_kv_fade_pos,
- self.spin_kv_fade_len+ self.spin_kv_fade_len,+ self.combo_kv_fade_trig
):

Also applies to: 364-364

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/ui/components.py` around lines 341 - 351, The signals_blocked() context
manager (lines 341-351) does not include self.combo_kv_fade_trig in its list of
widgets, but this widget is updated at line 364. When the widget is updated
outside the signal blocking context, it emits currentTextChanged, which calls
on_change() and triggers an unnecessary nested save() cycle. Add
self.combo_kv_fade_trig to the list of widgets passed to the signals_blocked()
call to prevent signal emission during configuration synchronization.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@core/configuration.py`:
- Around line 154-157: The clamping operation for fade_length_y uses max(0, ...)
which allows the value to drop below the minimum bound of 10 that was validated
on line 154, potentially causing division by zero in _draw_active_bars(). Fix
this by changing the max(0, ...) call to max(10, ...) to enforce the consistent
minimum bound of 10 that matches the validation check.
---
Outside diff comments:
In `@core/ui/components.py`:
- Around line 341-351: The signals_blocked() context manager (lines 341-351)
does not include self.combo_kv_fade_trig in its list of widgets, but this widget
is updated at line 364. When the widget is updated outside the signal blocking
context, it emits currentTextChanged, which calls on_change() and triggers an
unnecessary nested save() cycle. Add self.combo_kv_fade_trig to the list of
widgets passed to the signals_blocked() call to prevent signal emission during
configuration synchronization.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 7863bbf6-690c-4393-9cbd-598f36b20afc

📥 Commits

Reviewing files that changed from the base of the PR and between 94de54b and f0433b1.

📒 Files selected for processing (5)
  • core/configuration.py
  • core/gui.py
  • core/overlay.py
  • core/settings_manager.py
  • core/ui/components.py

Comment threadcore/configuration.py
Comment on lines +154 to +157
if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))
valid = False

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⚠️ Potential issue | 🔴 Critical | ⚡ Quick win

Clamp for fade_length_y violates its own minimum bound and can crash rendering.

Line 154 enforces a minimum of 10, but Line 156 clamps with max(0, ...), which allows 0. That can propagate to _draw_active_bars() and trigger division by zero at dist_into_fade / fade_length_y.

Suggested fix
- if not (10 <= self.fade_length_y <= max_screen_y):+ if not (10 <= self.fade_length_y <= max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
- self.fade_length_y = max(0, min(max_screen_y, self.fade_length_y))+ self.fade_length_y = max(10, min(max_screen_y, self.fade_length_y))
valid = False
📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(0, min(max_screen_y, self.fade_length_y))
valid=False
ifnot (10<=self.fade_length_y<=max_screen_y):
logger.warning(f"Fade length {self.fade_length_y} out of range [10, {max_screen_y}], clamping")
self.fade_length_y=max(10, min(max_screen_y, self.fade_length_y))
valid=False
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@core/configuration.py` around lines 154 - 157, The clamping operation for
fade_length_y uses max(0, ...) which allows the value to drop below the minimum
bound of 10 that was validated on line 154, potentially causing division by zero
in _draw_active_bars(). Fix this by changing the max(0, ...) call to max(10,
...) to enforce the consistent minimum bound of 10 that matches the validation
check.

@Ian-bug

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Owner

ill check when I have time

@Ian-bug
Ian-bug merged commit 6c20e48 into Ian-bug:masterJul 1, 2026
7 checks passed
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2 participants

@Thedoczek@Ian-bug