UI & Mechanics improvements: SC2-style layout, pathfinding move lines… - #191
UI & Mechanics improvements: SC2-style layout, pathfinding move lines…#191k0m3k0-png wants to merge 1 commit into
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…, unit health bars, command grid, attack notifications, building producible grid
k0m3k0-png
commented
Aug 4, 2026
the build and unit grid is based on the german keyboard qwertz |
The goal of this project was a remake of the games as they were with the addition of features originally scrapped or enhanced for convenience. A starcraft like gui completely changes the uniqueness of how kknds ingame ui works. It would be an option if its toggle-able, but it will basicaly replace the original ui behavior? Its currently on pause, as i am officialy working on KKND 1 and 2. |
k0m3k0-png
commented
Aug 4, 2026
hmm do a favor and take a look at least, maybe we can work it in the kknd 1 and 2 patch |
IceReaper
commented
Aug 5, 2026
This looks very much like a simple Claude prompt result "make the ui more modern like starcraft". I have spotted a few things which are completely out of place and wrong. Can you clarify whether ai is used or not? As up to this moment the whole project is 100% ai free. Also im not sure what you mean by we working it in the patch? |
k0m3k0-png
commented
Aug 5, 2026
Yes, I used AI assistance (OpenCode/Claude) to help develop these UI and mechanics improvements. The changes went through extensive testing and iteration to fix bugs and make everything work correctly. If you prefer AI-free contributions, I understand — feel free to review the code quality and decide. |
…, unit health bars, command grid, attack notifications, building producible grid
this game now playes more like sc2, and feels like a new game