Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Codex Pet UI

UI rendering packages for Codex desktop pets.

The renderer supports both Codex pet atlas versions:

  • spritesheet.webp
  • 192 x 208 px per frame
  • V1: 8 columns by 9 rows (1536x1872); spriteVersionNumber is omitted
  • V2: 8 columns by 11 rows (1536x2288); spriteVersionNumber is 2
  • pet.json with id, displayName, description, spritesheetPath, and the optional version field

Omitting the version preserves the legacy V1 behavior. V2 adds 16 clockwise look directions in rows 9-10, beginning with 000° at up/12 o'clock.

Default animation rows:

NameRowFrames
idle06
runningRight18
runningLeft28
waving34
jumping45
failed58
waiting66
running76
review86

sleeping is kept as a compatibility alias for row 6.

Packages

  • @petx/core: shared types, animation table, frame style helpers
  • @petx/react: React component
  • @petx/react-native: React Native component
  • @petx/vue: Vue component
  • @petx/webcomponent: framework-free custom element
  • @petx/svelte: Svelte component
  • @petx/solid: SolidJS component

AI agent integration

Give a code agent this guide when it needs to add PetX to another app: docs/AI_AGENT_INTEGRATION.md.

Release

The first public release is 0.1. npm package versions use the SemVer form 0.1.0.

React

import{PetX}from'@petx/react';import'@petx/react/styles.css';exportfunctionPreview(){return(<PetXsrc="/pets/frieren/spritesheet.webp"animation="idle"size={192}frameInterval={140}/>);}

React Native

import{PetX}from'@petx/react-native';exportfunctionPreview(){return(<PetXsource={require('./assets/pets/frieren/spritesheet.webp')}animation="idle"size={192}title="Frieren Codex pet"/>);}

Use src for remote spritesheets and source for bundled app assets. React Native does not need a PetX CSS import.

Vue

<script setup lang="ts">import { PetX } from'@petx/vue';import'@petx/vue/styles.css';</script>
<template>
<PetX src="/pets/frieren/spritesheet.webp" animation="waving" :size="192" />
</template>

Web Component

import{definePetXElement}from'@petx/webcomponent';definePetXElement();
<pet-xsrc="/pets/frieren/spritesheet.webp" animation="idle" size="192"></pet-x>

Svelte

<scriptlang="ts">importPetXfrom'@petx/svelte';import'@petx/svelte/styles.css';</script>
<PetXsrc="/pets/frieren/spritesheet.webp"animation="jumping"size={192} />

SolidJS

import{PetX}from'@petx/solid';import'@petx/solid/styles.css';exportfunctionPreview(){return<PetXsrc="/pets/frieren/spritesheet.webp"animation="review"size={192}/>;}

Manifest helper

import{resolvePetSpritesheet}from'@petx/core';consturl=resolvePetSpritesheet(pet,'/pets/frieren/pet.json');

Use animations when a pet package uses a different row or frame count.

V2 look directions

Pass the manifest through pet to select V2 automatically. lookDirection accepts clockwise degrees from up or a screen-space vector where positive x points right and positive y points down:

constpet={id: 'codey-v2',displayName: 'Codey V2',spriteVersionNumber: 2,spritesheetPath: '/pets/codey-v2/spritesheet.webp',};<PetXpet={pet}lookDirection={{x: 1,y: -1}}size={192}/>;

For a direct src, pass spriteVersionNumber={2}. A zero vector, a vector inside lookDeadzone, or an omitted lookDirection falls back to the selected standard animation. V1 manifests ignore look input and continue rendering the 9-row atlas.

Examples

Each example is a small Vite app using the same pet assets from examples/assets/pets.

pnpm dev # website
pnpm dev:site # same as pnpm dev
pnpm dev:example:react
pnpm dev:example:vue
pnpm dev:example:svelte
pnpm dev:example:solid
pnpm dev:example:webcomponent

All examples share the same interaction: choose an animation and preview /pets/frieren/spritesheet.webp.

Tests

pnpm test

The test command typechecks every workspace, builds every package and example, then runs Node tests against the published package entrypoints and shared example assets.

About

Framework renderers for Codex pet spritesheet atlases.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages