Repository files navigation

metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

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Resources

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2 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

Topics

Resources

Stars

2 stars

Watchers

0 watching

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Releases

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

Topics

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

Topics

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

Topics

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

Topics

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

Topics

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

metaTTT_App

NOTE: The newer React-based version currently published on the beta program on Google Play is closed-source for now.

Cordova HTML5 ES6 metaTTT App

Download at https://play.google.com/store/apps/details?id=interpause.metaTTT.

Or try the browser version at https://metattt.interpause.dev.

Back when I developed this, I was more familiar with pure HTML and JS approaches. Hence, while the code isn't too messy, it is archaic in that it has multiple scripts/entry points designed to be placed in a HTML page and is hence reliant on those scripts being run globally. As such, even if I were to upgrade to JSDoc annotations now, it would not be easy to auto-generate documentation. And while the way I organized the code means it is not too difficult to switch to modules, it is pointless as I do plan to rewrite the code from scratch using React sooner or later.

As monorepo was not really a thing back then:

Description

(Taken straight from my app page, sorry it is cringe)

If the flashy triangle background or happy (unintendedly slightly dystopian) music is not enough to convince you: It is Meta TicTacToe, only the most addictive mentally testing game ever!

So what are you waiting for? Download it, somehow crash my free-tier rental server, and help me bug test! Yay!

Rules (can also be found in credits screen):

  1. There are 9 boards in a 3x3 grid. The goal is to win 3 boards in a line.
  2. The player is limited to a board determined by the previous turn.
  3. The position of the placed piece corresponds to the location of the board used next.
  4. The first player chooses the starting board.
  5. If the placed piece corresponds with a finished board, the next player is allowed to choose any board next.

Pictures

alt text 1alt text 2alt text 3alt text 4

About

HTML5 online multiplayer phone game packaged with Cordova

Topics

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages