Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.
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Basic
#include<magic_enum/magic_enum.hpp> #include<iostream>enumclassColor { RED = -10, BLUE = 0, GREEN = 10 }; intmain() { Color c1 = Color::RED; std::cout << magic_enum::enum_name(c1) << std::endl; // REDreturn0; }
Enum value to string
Color color = Color::RED; auto color_name = magic_enum::enum_name(color); // color_name -> "RED"
String to enum value
std::string color_name{"GREEN"}; auto color = magic_enum::enum_cast<Color>(color_name); if (color.has_value()) { // color.value() -> Color::GREEN } // case insensitive enum_castauto color = magic_enum::enum_cast<Color>(value, magic_enum::case_insensitive); // enum_cast with BinaryPredicateauto color = magic_enum::enum_cast<Color>(value, [](char lhs, char rhs) { returnstd::tolower(lhs) == std::tolower(rhs); }); // enum_cast with defaultauto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);Integer to enum value
int color_integer = 0; auto color = magic_enum::enum_cast<Color>(color_integer); if (color.has_value()) { // color.value() -> Color::BLUE } auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);
Indexed access to enum value
std::size_t i = 0; Color color = magic_enum::enum_value<Color>(i); // color -> Color::RED
Enum value sequence
constexprauto colors = magic_enum::enum_values<Color>(); // colors -> {Color::RED, Color::BLUE, Color::GREEN}// colors[0] -> Color::RED
Number of enum elements
constexpr std::size_t color_count = magic_enum::enum_count<Color>(); // color_count -> 3
Enum value to integer
Color color = Color::RED; auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color);// color_integer -> -10
Enum names sequence
constexprauto color_names = magic_enum::enum_names<Color>(); // color_names -> {"RED", "BLUE", "GREEN"}// color_names[0] -> "RED"
Enum entries sequence
constexprauto color_entries = magic_enum::enum_entries<Color>(); // color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}// color_entries[0].first -> Color::RED// color_entries[0].second -> "RED"
Enum fusion for multi-level switch/case statements
switch (magic_enum::enum_fuse(color, direction).value()) { casemagic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...casemagic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...// ... }
Enum switch runtime value as constexpr constant
Color color = Color::RED; magic_enum::enum_switch([] (auto val) { constexpr Color c_color = val; // ... }, color);
Enum iterate for each enum as constexpr constant
magic_enum::enum_for_each<Color>([] (auto val) { constexpr Color c_color = val; // ... });
Check if enum contains
magic_enum::enum_contains(Color::GREEN); // -> true magic_enum::enum_contains<Color>(2); // -> true magic_enum::enum_contains<Color>(123); // -> false magic_enum::enum_contains<Color>("GREEN"); // -> true magic_enum::enum_contains<Color>("fda"); // -> false
Enum index in sequence
constexprauto color_index = magic_enum::enum_index(Color::BLUE); // color_index.value() -> 1// color_index.has_value() -> true
Functions for flags
enum Directions : std::uint64_t { Left = 1, Down = 2, Up = 4, Right = 8, }; template <> structmagic_enum::customize::enum_range<Directions> { staticconstexprbool is_flags = true; }; magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Directions::Up|Directions::Right"magic_enum::enum_flags_name(Directions::Up | Directions::Right, ','); // -> "Directions::Up,Directions::Right"magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> truemagic_enum::enum_flags_cast(3); // -> "Directions::Left|Directions::Down" magic_enum::enum_flags_cast<Directions>("Left,Down", ','); // -> Directions::Left|Directions::Down
Enum type name
Color color = Color::RED; auto type_name = magic_enum::enum_type_name<decltype(color)>(); // type_name -> "Color"
IOstream operator for enum
using magic_enum::iostream_operators::operator<<; // out-of-the-box ostream operators for enums. Color color = Color::BLUE; std::cout << color << std::endl; // "BLUE"
using magic_enum::iostream_operators::operator>>; // out-of-the-box istream operators for enums. Color color; std::cin >> color;
Bitwise operator for enum
enumclassFlags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 }; usingnamespacemagic_enum::bitwise_operators;// out-of-the-box bitwise operators for enums.// Support operators: ~, |, &, ^, |=, &=, ^=. Flags flags = Flags::A | Flags::B & ~Flags::C;
Checks whether type is an Unscoped enumeration.
enum color { red, green, blue }; enumclassdirection { left, right }; magic_enum::is_unscoped_enum<color>::value -> true magic_enum::is_unscoped_enum<direction>::value -> false magic_enum::is_unscoped_enum<int>::value -> false// Helper variable template. magic_enum::is_unscoped_enum_v<color> -> true
Checks whether type is an Scoped enumeration.
enum color { red, green, blue }; enumclassdirection { left, right }; magic_enum::is_scoped_enum<color>::value -> false magic_enum::is_scoped_enum<direction>::value -> true magic_enum::is_scoped_enum<int>::value -> false// Helper variable template. magic_enum::is_scoped_enum_v<direction> -> true
Static storage enum variable to string This version is much lighter on the compile times and is not restricted to the enum_range limitation.
constexpr Color color = Color::BLUE; constexprauto color_name = magic_enum::enum_name<color>(); // color_name -> "BLUE"
containers::arrayarray container for enums.magic_enum::containers::array<Color, RGB> color_rgb_array {}; color_rgb_array[Color::RED] = {255, 0, 0}; color_rgb_array[Color::GREEN] = {0, 255, 0}; color_rgb_array[Color::BLUE] = {0, 0, 255}; magic_enum::containers::get<Color::BLUE>(color_rgb_array) // -> RGB{0, 0, 255}
containers::bitsetbitset container for enums.constexpr magic_enum::containers::bitset<Color> color_bitset_red_green {Color::RED|Color::GREEN}; bool all = color_bitset_red_green.all(); // all -> false// Color::BLUE is missingbool test = color_bitset_red_green.test(Color::RED); // test -> true
containers::setset container for enums.auto color_set = magic_enum::containers::set<Color>(); bool empty = color_set.empty(); // empty -> true color_set.insert(Color::GREEN); color_set.insert(Color::BLUE); color_set.insert(Color::RED); std::size_t size = color_set.size(); // size -> 3
Improved UB-free "SFINAE-friendly" underlying_type.
magic_enum::underlying_type<color>::type -> int// Helper types. magic_enum::underlying_type_t<Direction> -> int
magic_enumdoes not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum.Before use, read the limitations of functionality.
You should add the required file magic_enum.hpp, and optionally other headers from include dir or release archive. Alternatively, you can build the library with CMake.
If you are using vcpkg on your project for external dependencies, then you can use the magic-enum package.
If you are using Conan to manage your dependencies, merely add
magic_enum/x.y.zto your conan's requires, wherex.y.zis the release version you want to use.If you are using Build2 to build and manage your dependencies, add
depends: magic_enum ^x.y.zto the manifest file wherex.y.zis the release version you want to use. You can then import the target usingmagic_enum%lib{magic_enum}.Alternatively, you can use something like CPM which is based on CMake's
Fetch_Contentmodule.CPMAddPackage( NAMEmagic_enumGITHUB_REPOSITORYNeargye/magic_enumGIT_TAGvx.y.z# Where `x.y.z` is the release version you want to use. )
Bazel is also supported, simply add to your WORKSPACE file:
http_archive( name = "magic_enum", strip_prefix = "magic_enum-<commit>", urls = ["https://github.com/Neargye/magic_enum/archive/<commit>.zip"], )To use bazel inside the repository it's possible to do:
bazel build //... bazel test //... bazel run //example(Note that you must use a supported compiler or specify it with
export CC= <compiler>.)If you are using Ros, you can include this package by adding
<depend>magic_enum</depend>to your package.xml and include this package in your workspace. In your CMakeLists.txt add the following:find_package(magic_enumCONFIGREQUIRED) ...target_link_libraries(your_executablemagic_enum::magic_enum)
- Clang/LLVM >= 5
- MSVC++ >= 14.11 / Visual Studio >= 2017
- Xcode >= 10
- GCC >= 9
- MinGW >= 9