Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.
I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.
My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.
Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.
From:19May2022 - To:07August2026TotalTime:3,043 hrs 2 mins
C# 1,079 hrs 30 mins >>>>>>>>>---------------- 35.22 %
C++ 996 hrs 30 mins >>>>>>>>----------------- 32.51 %
C393 hrs 10 mins >>>---------------------- 12.83 %
Objective-C137 hrs 17 mins >------------------------ 04.48 %
C/C98 hrs 16 mins >------------------------ 03.21 %
GDScript390 hrs 54 mins >------------------------ 02.97 %
JavaScript66 hrs 24 mins >------------------------ 02.17 %
HTML43 hrs 23 mins ------------------------- 01.42 %
CMake24 hrs 31 mins ------------------------- 00.80 %
Markdown24 hrs 30 mins ------------------------- 00.80 %



