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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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112 Commits

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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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112 Commits

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NameName
Last commit message
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DayZCommunityOfflineMode

Thank you for over 25.000 downloads!
This project got a lot of support from various community members and continues to grow. As a thank you we are currently preparing a big feature (to be released some time soon), that will give you a whole different perspective about the game and what is possible for community modders and scripters in the future. Besides that we are currently preparing an content update with this planned features:

  • Improved visual GUI with new a new and extended object editor and a simple main menu
  • Persitency with mutliple characters
  • Advanced camera manager for content creators

--

DayZ Community Offline Mode is a small sideproject to offer all of you,
who did not have the chance to play on a stress test server for long alreay, the chance to enjoy the 0.63 stress test update.
There is not much to do ingame, but you can explore the map, fight some infected, test your hardware limits by spawning alot of them and most important of all CLIMB LADDERS!!! (Jokes aside, ladders have become really nice, definitely try them out)

This is UNOFFICIAL, so don't blame the DayZ development team if this is not working at all for you!

Note to other developers:
Yes the code might be messy, yes there are things that do not look like they should work or do anything!
DayZ is not opened for modding or scripting, so this is pretty much a hacky solution to everything.
If you want to improve something, go ahead and create a pullrequest ;)

Installation:

Download this zip archive.
Make sure you are on the "stress test" beta branch on steam. See this link for details on how to switch on it!

Place the Missions folder inside your DayZ game directory (For example: C:\Program Files (x86)\Steam\steamapps\common\DayZ).
Even though this is not directly bannable by Battleye, just to make sure: Rename your Battleye folder to Battleye.disabled, and rename the DayZ_BE.exe to DayZ_BE.exe.disabled.

Now you now start the script DayZ/Missions/DayZCommunityOfflineMode.ChernarusPlus/DayZCommunityOfflineMode.bat to start the game. You will be loaded directly into the offline mode.
Or add the following start parameter to your game: -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus

To unstinstall this mod, simple delete all downloaded files, and rename your .disabled folders back to their original name.
You might delete your whole Missions folder and validate your game files via steam to get the original DayZ files back.

Controls:

  • X - Toggle Autowalk
  • X + SHIFT - Enable Autorun ( Just X to disable it again )
  • T - Teleport at the position you are looking at
  • O - Spawn a random infected (Zombies)
  • O + CTRL - Spawn a doge (Actually a wolf, but you can pet him if you have godmode enabled!)
  • O + SHIFT - Spawn a random animal
  • R - Reload the weapon and refill the ammo (Infinite ammo)
  • P - Display your current position in the chat and print it to your logfiles (See logfiles section for their location)
  • B - Toggle debug monitor
  • K - Restart the mission (useful when you spawned too much of everything @ 5 fps)
  • N - Spawn the Sedan (not driveable in the current build of DayZ, sorry)
  • L - Toggle between the old and new Aiming System.
  • DELETE + CTRL - Open the teleport menu
  • DELETE + SHIFT - Open the weather menu
  • DELETE - Open the item / object spawner
  • INSERT - Toggle free camera. This teleports your player to the position you looked at when turning it off
  • END - Toggle godmode
  • END + SHIFT - Toggle object editor mode
  • POS1 - Particle effect demonstration (aka poof)

Object Editor Controls:
Click objects to select them.
Click and drag objects to move them. Click on nothing to deselect the current object. Middle Click to snap to ground (not very accurate xd) Spawn in new items using the object spawner menu: DELETE

  • SCROLL WHEEL - Move object up/down
  • CTRL + SCROLL WHEEL - Yaw
  • SHIFT + SCROLL WHEEL - Pitch
  • ALT + SCROLL WHEEL - Roll

Logfiles:

In case you want to report errors to us or the offical dayz dev team, you might need logfile info. We also save the positions you printed ingame in it so that you might revisit them later on by saving them in some textfile. Locations are stored inside the script.log for now.

You find your logfiles here: Press WINDOWS + R -> Type in %localappdata%/DayZ -> Hit enter.

Future:

  • Adding a dedicated logfile
  • Adding persitent settings and stats saving
  • Adding a cinematic manager for content creators
  • GUI for the object manager
  • More functions for the object manager
  • More adjustments to the freecam to feature fov options etc

Contributors:

About

A community made offline mod for DayZ Standalone

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages