NetLinkWrapper allows access to TCP and UDP sockets via synchronous calls safety across platforms.
This is a simple node-gyp module wrapper for the C++ library NetLink Sockets. Meaning this is a simple wrapper for a simple TCP/UDP socket. Also, and perhaps most importantly, this is an implementation that only works synchronously, as opposed to Node's asynchronous paradigm.
Obviously node's net/[dgram] modules are far more suited for most TCP/UDP communications than this module. However, those modules can only work asynchronously, as is Node's design. To contrast, that is the opposite of the intention of this module. If you are in the very odd situation where you need synchronous usage of sockets across platforms, then this module may suit you.
As with most modules, use npm or your preferred package manager to install it for you.
npm install netlinkwrapper
Notenode-gyp is a dependency. Ensure your setup can build C++ modules. Follow their documentation for installing the appropriate C++ build tools based on your environment.
const{ SocketClientTCP, SocketServerTCP }=require('netlinkwrapper');constport=33333;constserver=newSocketServerTCP(port);constclient=newSocketClientTCP(port,'localhost');constserverSends='hello world!';constserversClient=server.accept();serversClient.send(serverSends);constclientReceived=client.receive();constidentical=serverSends===clientReceived.toString();// should be trueconsole.log('the two strings are identical?',identical);client.disconnect();server.disconnect();const{ SocketUDP }=require('netlinkwrapper');constportA=54321;constportB=12345;constsocketA=newSocketUDP(portA,'localhost');constsocketB=newSocketUDP(portB,'localhost');socketA.sendTo('localhost',portB,'Hello from socketA');constgot=socketB.receiveFrom();constidentical=got.port===portA;console.log('identical?',identical);// should be: true// should be: 'got: 'Hello from socketA' from localhost:54321'console.log(`got: '${got.data.toString()}' from ${got.host}:${got.port}`);socketA.disconnect();socketB.disconnect();Due to the connection-less nature of UDP, the same constructor can be used to make a "client" or "server" esc UDP socket.
After calling disconnect on a socket it is considered "destroyed", and cannot
be re-used. In addition, attempting to call any functions off it will result in
Errors being thrown.
TypeScript types are included in this package. They are highly encouraged to use. Attempting to do anything outside the scope of the included types will probably result in Errors being thrown.
Official documentation can be found online at GitHub.
If you are looking for similar functionality, but without the node-gyp dependency I have made a similar (but much slower) module, SyncSocket.