🎮 XR Game Programmer
I specialize in building immersive XR (VR/AR) interactive experiences using Unity. My focus is on creating responsive gameplay systems, real-time interactions, and performance-optimized virtual worlds.
- XR Development – VR/AR interaction systems, controllers, locomotion, and immersive mechanics
- Game Programming – Gameplay systems, physics-based mechanics, and simulation features
- Unity & C# – 2D, 3D, and XR application development with performance optimization
- XR interaction design and usability
- Real-time simulation systems (water, physics, interaction mechanics)
- Building experimental gameplay prototypes
“Build worlds people can step inside.”

