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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - JoshuaMillerCode/Project1: SEIR Ruth Project 1 · GitHub
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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - JoshuaMillerCode/Project1: SEIR Ruth Project 1 · GitHub
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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - JoshuaMillerCode/Project1: SEIR Ruth Project 1 · GitHub
Skip to content

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15 Commits

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NameName
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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - JoshuaMillerCode/Project1: SEIR Ruth Project 1 · GitHub
Skip to content

Latest commit

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15 Commits

Folders and files

NameName
Last commit message
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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - JoshuaMillerCode/Project1: SEIR Ruth Project 1 · GitHub
Skip to content

Latest commit

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15 Commits

Folders and files

NameName
Last commit message
Last commit date

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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - JoshuaMillerCode/Project1: SEIR Ruth Project 1 · GitHub
Skip to content

Latest commit

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15 Commits

Folders and files

NameName
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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - JoshuaMillerCode/Project1: SEIR Ruth Project 1 · GitHub
Skip to content

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15 Commits

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NameName
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App Title: Bomb Squad

App Demo: Game Demo


Concept:

You are apart of the Bomb Squad who is trying to diffuse a very unique bomb. This bomb is not an ordinary bomb because you have to do certain puzzles to actually diffuse it. Solve all five puzzles in the given time you pass the level. Pass all 3 levels and you win!

Technologies Used:

  • HTML
  • CSS
  • JavaScript
  • External JavaScript Library
Credits:
Unsplash.com
unDraw.co
Slideshow Repo

Approach:

Overview

I approached the game with end in mind, so I made most of the HTML and CSS before the JS because most the JS needs DOM elements to function properly. I then created the JS for each puzzle which took some time. Then, finally, I created the overall game logic combining the 6 separate puzzles into one game logic.

Wireframe

Wireframe

Color Pallet:

 #8F0005
#04080F
#252422
#fffcf2
slategray
black
green
red
blue
yellow

User stories

As the user I am presented with the start page and a play button. Once the play button is hit the main page pops up with the gameboard and side panel. Press the start button to start that level and begin completing each puzzle. once done with that level, the player will press the diffuse button to check if the level was passed.

Stretch goals

  • Make it to when the instructions pop up, the time stops if in-game.
  • Make more trivia questions
  • If you mess up on a puzzle, it decrements the timer.

Challenges:

One challenge that was pretty tough to solve was how to make 6 games into one big game and to get those 6 games to change functionality with each level.

App Demo: Game Demo

About

SEIR Ruth Project 1

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages