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winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

About

Rust bindings to Windows API

Resources

Contributing

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

About

Rust bindings to Windows API

Resources

Contributing

Stars

0 stars

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0 watching

Forks

Releases

Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

About

Rust bindings to Windows API

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

About

Rust bindings to Windows API

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

About

Rust bindings to Windows API

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

About

Rust bindings to Windows API

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

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Rust bindings to Windows API

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

winapi-rs

Build statusBuild statusBuild StatusGitterCrates.ioLines of Code100% unsafeOpen issuesLicense

Documentation

Official communication channel: #windows-dev on the Rust Community Discord

This crate provides raw FFI bindings to all of Windows API. They are gathered by hand using the Windows 10 SDK from Microsoft. I aim to replace all existing Windows FFI in other crates with this crate through the "Embrace, extend, and extinguish" technique.

If this crate is missing something you need, feel free to create an issue, open a pull request, or contact me via other means.

This crate depends on Rust 1.6 or newer on Windows. On other platforms this crate is a no-op and should compile with Rust 1.2 or newer.

Frequently asked questions

How do I create an instance of a union?

Use std::mem::zeroed() to create an instance of the union, and then assign the value you want using one of the variant methods.

Why am I getting errors about unresolved imports?

Each module is gated on a feature flag, so you must enable the appropriate feature to gain access to those items. For example, if you want to use something from winapi::um::winuser you must enable the winuser feature.

How do I know which module an item is defined in?

You can use the search functionality in the documentation to find where items are defined.

Why is there no documentation on how to use anything?

This crate is nothing more than raw bindings to Windows API. If you wish to know how to use the various functionality in Windows API, you can look up the various items on MSDN which is full of detailed documentation.

Can I use this library in no_std projects?

Yes, absolutely! By default the std feature of winapi is disabled, allowing you to write Windows applications using nothing but core and winapi.

Why is winapi's HANDLE incompatible with std's HANDLE?

Because winapi does not depend on std by default, it has to define c_void itself instead of using std::os::raw::c_void. However, if you enable the std feature of winapi then it will re-export c_void from std and cause winapi's HANDLE to be the same type as std's HANDLE.

Should I still use those -sys crates such as kernel32-sys?

No. Those crates are a legacy of how winapi 0.2 was organized. Starting with winapi 0.3 all definitions are directly in winapi itself, and so there is no longer any need to use those -sys crates.

Example

Cargo.toml:

[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = ["winuser"] }

main.rs:

#[cfg(windows)]externcrate winapi;use std::io::Error;#[cfg(windows)]fnprint_message(msg:&str) -> Result<i32,Error>{use std::ffi::OsStr;use std::iter::once;use std::os::windows::ffi::OsStrExt;use std::ptr::null_mut;use winapi::um::winuser::{MB_OK,MessageBoxW};let wide:Vec<u16> = OsStr::new(msg).encode_wide().chain(once(0)).collect();let ret = unsafe{MessageBoxW(null_mut(), wide.as_ptr(), wide.as_ptr(),MB_OK)};if ret == 0{Err(Error::last_os_error())}else{Ok(ret)}}#[cfg(not(windows))]fnprint_message(msg:&str) -> Result<(),Error>{println!("{}", msg);Ok(())}fnmain(){print_message("Hello, world!").unwrap();}

Financial Support

Do you use winapi in your projects? If so, you may be interested in financially supporting me on Patreon. Companies in particular are especially encouraged to donate (I'm looking at you Microsoft).

About

Rust bindings to Windows API

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages