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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

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Device-Free Gesture Tracking Using Acoustic Signals

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

About

Device-Free Gesture Tracking Using Acoustic Signals

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

About

Device-Free Gesture Tracking Using Acoustic Signals

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

About

Device-Free Gesture Tracking Using Acoustic Signals

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

About

Device-Free Gesture Tracking Using Acoustic Signals

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

About

Device-Free Gesture Tracking Using Acoustic Signals

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

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Device-Free Gesture Tracking Using Acoustic Signals

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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LLAP:Device-Free Gesture Tracking Using Acoustic Signals

LLAP(Low-Latency Acoustic Phase) is a device-free gesture tracking scheme based on ultrasound signals, that can be deployed on existing mobile devices as a software (such as an APP) without any hardware modification.

This is an IOS implementation of the LLAP paper in Mobicom 2016.

LLAP enables you to track the distance of the movement by only use the microphones and speaker.LLAP emits 17500~20300 Hz ultrasound signals, measures the phase changes of the sound signals caused by hand/finger movements and then converts the phase changes into the distance of the movement. LLAP achieves a tracking accuracy of 3.5 mm and a latency of 15 ms on COTS mobile phones with limited computing power.

For more details, please check our paper and our video in Mobicom 2016.

Our work is reported by MIT TECH REVIEW: "This App Lets You Control Your Phone Using Sonar".

llapfly

How to use it

The way to use 'LLAP' is to add class AudioController and RangeFinder to your IOS project. An instance of class AudioController is needed to be add to your project. In the interface of AudioController, the property audiodistance is the distance of the movement.

@interface AudioController : NSObject <NSStreamDelegate>
@property Float32 audiodistance;
- (OSStatus) startIOUnit;
- (OSStatus) stopIOUnit;
- (void) playMySound;
- (void) stopMySound;
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode;
@end

We develop a game called 'llapfly' to illustrate how to use llap in details. Users can move my hand left and right to control the airplane in the air.

Furthermore, we provide socket interface to get the baseband ultrasound signals for others researchers and developer. If you want to get the baseband ultrsound signals, you can modify the parameter SEND_SOCKET_DATA, IP address and port in class AudioController.

- (void) setupNetwork
{
if(!cd.dataOutStream)
{
CFWriteStreamRef writeStream;
//Modify the IP address and port
CFStreamCreatePairWithSocketToHost(NULL,(CFStringRef)CFSTR("192.168.1.5"), 12345, NULL, &writeStream);
cd.dataOutStream = (__bridge_transfer NSOutputStream *)writeStream;
[cd.dataOutStream setDelegate:self];
[cd.dataOutStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[cd.dataOutStream open];
}
}

Our work also support to emit ultrasound along with normal music, you can add the background in our example 'llayfly' by uncomment the button musicOn.

LICENSE

MIT license.

copyright (c) 2017 Nanjing University rights reserved.

Contact

More than our own work, we are excited about others using our work to advance the state of the art. If our work helps you in your work or you want to cooperate with us, please let us know (kesun@smail.nju.edu.cn) and cite our paper.

GitHub:https://github.com/Samsonsjarkal

Email:kesun@smail.nju.edu.cn;ww@nju.edu.cn;alexliu@cse.msu.edu

Reference

Wei Wang, Alex X. Liu, and Ke Sun. Device-free gesture tracking using acoustic signals. In Proceedings of ACM MobiCom, 2016

About

Device-Free Gesture Tracking Using Acoustic Signals

Resources

Stars

0 stars

Watchers

0 watching

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Contributors

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