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Using BCD in Module Manager **EXPERIMENTAL** #19

Description

@Lisias

A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

using System;
public class Program
{
static bool DecEval(double num)
{
bool Pass = true; double UpLimit = 7.9E+28;
double DownLimit = 1E-12;
if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
{
Pass = false;
}
return Pass;
}
static string Clean0(string str)
{
int WorkingIndex = str.Length-1;
if (str.IndexOf('.') != -1)
{
while (true)
{
if (str[WorkingIndex] == '0')
{
str = str.Substring(0,WorkingIndex);
WorkingIndex = str.Length-1;
} else if(str[WorkingIndex] == '.') {
str = str.Substring(0,WorkingIndex);
break;
} else {break;}
}
}
return str;
}
public static void Main()
{
String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
String NumString2 = "7.65";
double Num1 = Convert.ToDouble(NumString1);
double Num2 = Convert.ToDouble(NumString2);
double Num3 = 0;
decimal DecNum1 = 0;
decimal DecNum2 = 0;
decimal DecNum3 = 0;
if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
{
// string scientific notation to decimal doesn't work, so we have to go through a double float.
// The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
// If they don't, well... it won't be less accurate than only double mathematics.
if (NumString1.ToUpper().IndexOf('E') == -1) {
DecNum1 = Convert.ToDecimal(NumString1);
} else {
DecNum1 = Convert.ToDecimal(Num1);
}
if (NumString2.ToUpper().IndexOf('E') == -1)
{
DecNum2 = Convert.ToDecimal(NumString2);
} else {
DecNum2 = Convert.ToDecimal(Num2);
}
DecNum3 = DecNum1 + DecNum2;
} else {
Num3 = Num1+Num2;
}
if (Num3 == 0)
{
Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
} else {
Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
}
}
}

Source: https://dotnetfiddle.net/e2MC24

It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

The feature is solid, however - it's how MM should be doing things since ever.

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    Using BCD in Module Manager **EXPERIMENTAL** · Issue #19 · KSP-ModularManagement/ModuleManager · GitHub
    Skip to content

    Using BCD in Module Manager **EXPERIMENTAL** #19

    Description

    @Lisias

    A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

    I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

    using System;
    public class Program
    {
    static bool DecEval(double num)
    {
    bool Pass = true; double UpLimit = 7.9E+28;
    double DownLimit = 1E-12;
    if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
    {
    Pass = false;
    }
    return Pass;
    }
    static string Clean0(string str)
    {
    int WorkingIndex = str.Length-1;
    if (str.IndexOf('.') != -1)
    {
    while (true)
    {
    if (str[WorkingIndex] == '0')
    {
    str = str.Substring(0,WorkingIndex);
    WorkingIndex = str.Length-1;
    } else if(str[WorkingIndex] == '.') {
    str = str.Substring(0,WorkingIndex);
    break;
    } else {break;}
    }
    }
    return str;
    }
    public static void Main()
    {
    String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
    String NumString2 = "7.65";
    double Num1 = Convert.ToDouble(NumString1);
    double Num2 = Convert.ToDouble(NumString2);
    double Num3 = 0;
    decimal DecNum1 = 0;
    decimal DecNum2 = 0;
    decimal DecNum3 = 0;
    if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
    {
    // string scientific notation to decimal doesn't work, so we have to go through a double float.
    // The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
    // If they don't, well... it won't be less accurate than only double mathematics.
    if (NumString1.ToUpper().IndexOf('E') == -1) {
    DecNum1 = Convert.ToDecimal(NumString1);
    } else {
    DecNum1 = Convert.ToDecimal(Num1);
    }
    if (NumString2.ToUpper().IndexOf('E') == -1)
    {
    DecNum2 = Convert.ToDecimal(NumString2);
    } else {
    DecNum2 = Convert.ToDecimal(Num2);
    }
    DecNum3 = DecNum1 + DecNum2;
    } else {
    Num3 = Num1+Num2;
    }
    if (Num3 == 0)
    {
    Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
    } else {
    Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
    }
    }
    }
    

    Source: https://dotnetfiddle.net/e2MC24

    It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

    The feature is solid, however - it's how MM should be doing things since ever.

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    enhancementNew feature or request

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Using BCD in Module Manager **EXPERIMENTAL** · Issue #19 · KSP-ModularManagement/ModuleManager · GitHub
      Skip to content

      Using BCD in Module Manager **EXPERIMENTAL** #19

      Description

      @Lisias

      A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

      I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

      using System;
      public class Program
      {
      static bool DecEval(double num)
      {
      bool Pass = true; double UpLimit = 7.9E+28;
      double DownLimit = 1E-12;
      if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
      {
      Pass = false;
      }
      return Pass;
      }
      static string Clean0(string str)
      {
      int WorkingIndex = str.Length-1;
      if (str.IndexOf('.') != -1)
      {
      while (true)
      {
      if (str[WorkingIndex] == '0')
      {
      str = str.Substring(0,WorkingIndex);
      WorkingIndex = str.Length-1;
      } else if(str[WorkingIndex] == '.') {
      str = str.Substring(0,WorkingIndex);
      break;
      } else {break;}
      }
      }
      return str;
      }
      public static void Main()
      {
      String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
      String NumString2 = "7.65";
      double Num1 = Convert.ToDouble(NumString1);
      double Num2 = Convert.ToDouble(NumString2);
      double Num3 = 0;
      decimal DecNum1 = 0;
      decimal DecNum2 = 0;
      decimal DecNum3 = 0;
      if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
      {
      // string scientific notation to decimal doesn't work, so we have to go through a double float.
      // The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
      // If they don't, well... it won't be less accurate than only double mathematics.
      if (NumString1.ToUpper().IndexOf('E') == -1) {
      DecNum1 = Convert.ToDecimal(NumString1);
      } else {
      DecNum1 = Convert.ToDecimal(Num1);
      }
      if (NumString2.ToUpper().IndexOf('E') == -1)
      {
      DecNum2 = Convert.ToDecimal(NumString2);
      } else {
      DecNum2 = Convert.ToDecimal(Num2);
      }
      DecNum3 = DecNum1 + DecNum2;
      } else {
      Num3 = Num1+Num2;
      }
      if (Num3 == 0)
      {
      Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
      } else {
      Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
      }
      }
      }
      

      Source: https://dotnetfiddle.net/e2MC24

      It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

      The feature is solid, however - it's how MM should be doing things since ever.

      Metadata

      Metadata

      Assignees

      Labels

      enhancementNew feature or request

      Type

      No type

      Projects

      No projects

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        No milestone

        Relationships

        None yet

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        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Using BCD in Module Manager **EXPERIMENTAL** · Issue #19 · KSP-ModularManagement/ModuleManager · GitHub
        Skip to content

        Using BCD in Module Manager **EXPERIMENTAL** #19

        Description

        @Lisias

        A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

        I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

        using System;
        public class Program
        {
        static bool DecEval(double num)
        {
        bool Pass = true; double UpLimit = 7.9E+28;
        double DownLimit = 1E-12;
        if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
        {
        Pass = false;
        }
        return Pass;
        }
        static string Clean0(string str)
        {
        int WorkingIndex = str.Length-1;
        if (str.IndexOf('.') != -1)
        {
        while (true)
        {
        if (str[WorkingIndex] == '0')
        {
        str = str.Substring(0,WorkingIndex);
        WorkingIndex = str.Length-1;
        } else if(str[WorkingIndex] == '.') {
        str = str.Substring(0,WorkingIndex);
        break;
        } else {break;}
        }
        }
        return str;
        }
        public static void Main()
        {
        String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
        String NumString2 = "7.65";
        double Num1 = Convert.ToDouble(NumString1);
        double Num2 = Convert.ToDouble(NumString2);
        double Num3 = 0;
        decimal DecNum1 = 0;
        decimal DecNum2 = 0;
        decimal DecNum3 = 0;
        if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
        {
        // string scientific notation to decimal doesn't work, so we have to go through a double float.
        // The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
        // If they don't, well... it won't be less accurate than only double mathematics.
        if (NumString1.ToUpper().IndexOf('E') == -1) {
        DecNum1 = Convert.ToDecimal(NumString1);
        } else {
        DecNum1 = Convert.ToDecimal(Num1);
        }
        if (NumString2.ToUpper().IndexOf('E') == -1)
        {
        DecNum2 = Convert.ToDecimal(NumString2);
        } else {
        DecNum2 = Convert.ToDecimal(Num2);
        }
        DecNum3 = DecNum1 + DecNum2;
        } else {
        Num3 = Num1+Num2;
        }
        if (Num3 == 0)
        {
        Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
        } else {
        Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
        }
        }
        }
        

        Source: https://dotnetfiddle.net/e2MC24

        It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

        The feature is solid, however - it's how MM should be doing things since ever.

        Metadata

        Metadata

        Assignees

        Labels

        enhancementNew feature or request

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Using BCD in Module Manager **EXPERIMENTAL** · Issue #19 · KSP-ModularManagement/ModuleManager · GitHub
          Skip to content

          Using BCD in Module Manager **EXPERIMENTAL** #19

          Description

          @Lisias

          A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

          I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

          using System;
          public class Program
          {
          static bool DecEval(double num)
          {
          bool Pass = true; double UpLimit = 7.9E+28;
          double DownLimit = 1E-12;
          if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
          {
          Pass = false;
          }
          return Pass;
          }
          static string Clean0(string str)
          {
          int WorkingIndex = str.Length-1;
          if (str.IndexOf('.') != -1)
          {
          while (true)
          {
          if (str[WorkingIndex] == '0')
          {
          str = str.Substring(0,WorkingIndex);
          WorkingIndex = str.Length-1;
          } else if(str[WorkingIndex] == '.') {
          str = str.Substring(0,WorkingIndex);
          break;
          } else {break;}
          }
          }
          return str;
          }
          public static void Main()
          {
          String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
          String NumString2 = "7.65";
          double Num1 = Convert.ToDouble(NumString1);
          double Num2 = Convert.ToDouble(NumString2);
          double Num3 = 0;
          decimal DecNum1 = 0;
          decimal DecNum2 = 0;
          decimal DecNum3 = 0;
          if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
          {
          // string scientific notation to decimal doesn't work, so we have to go through a double float.
          // The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
          // If they don't, well... it won't be less accurate than only double mathematics.
          if (NumString1.ToUpper().IndexOf('E') == -1) {
          DecNum1 = Convert.ToDecimal(NumString1);
          } else {
          DecNum1 = Convert.ToDecimal(Num1);
          }
          if (NumString2.ToUpper().IndexOf('E') == -1)
          {
          DecNum2 = Convert.ToDecimal(NumString2);
          } else {
          DecNum2 = Convert.ToDecimal(Num2);
          }
          DecNum3 = DecNum1 + DecNum2;
          } else {
          Num3 = Num1+Num2;
          }
          if (Num3 == 0)
          {
          Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
          } else {
          Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
          }
          }
          }
          

          Source: https://dotnetfiddle.net/e2MC24

          It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

          The feature is solid, however - it's how MM should be doing things since ever.

          Metadata

          Metadata

          Assignees

          Labels

          enhancementNew feature or request

          Type

          No type

          Projects

          No projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Using BCD in Module Manager **EXPERIMENTAL** · Issue #19 · KSP-ModularManagement/ModuleManager · GitHub
            Skip to content

            Using BCD in Module Manager **EXPERIMENTAL** #19

            Description

            @Lisias

            A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

            I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

            using System;
            public class Program
            {
            static bool DecEval(double num)
            {
            bool Pass = true; double UpLimit = 7.9E+28;
            double DownLimit = 1E-12;
            if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
            {
            Pass = false;
            }
            return Pass;
            }
            static string Clean0(string str)
            {
            int WorkingIndex = str.Length-1;
            if (str.IndexOf('.') != -1)
            {
            while (true)
            {
            if (str[WorkingIndex] == '0')
            {
            str = str.Substring(0,WorkingIndex);
            WorkingIndex = str.Length-1;
            } else if(str[WorkingIndex] == '.') {
            str = str.Substring(0,WorkingIndex);
            break;
            } else {break;}
            }
            }
            return str;
            }
            public static void Main()
            {
            String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
            String NumString2 = "7.65";
            double Num1 = Convert.ToDouble(NumString1);
            double Num2 = Convert.ToDouble(NumString2);
            double Num3 = 0;
            decimal DecNum1 = 0;
            decimal DecNum2 = 0;
            decimal DecNum3 = 0;
            if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
            {
            // string scientific notation to decimal doesn't work, so we have to go through a double float.
            // The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
            // If they don't, well... it won't be less accurate than only double mathematics.
            if (NumString1.ToUpper().IndexOf('E') == -1) {
            DecNum1 = Convert.ToDecimal(NumString1);
            } else {
            DecNum1 = Convert.ToDecimal(Num1);
            }
            if (NumString2.ToUpper().IndexOf('E') == -1)
            {
            DecNum2 = Convert.ToDecimal(NumString2);
            } else {
            DecNum2 = Convert.ToDecimal(Num2);
            }
            DecNum3 = DecNum1 + DecNum2;
            } else {
            Num3 = Num1+Num2;
            }
            if (Num3 == 0)
            {
            Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
            } else {
            Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
            }
            }
            }
            

            Source: https://dotnetfiddle.net/e2MC24

            It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

            The feature is solid, however - it's how MM should be doing things since ever.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Using BCD in Module Manager **EXPERIMENTAL** · Issue #19 · KSP-ModularManagement/ModuleManager · GitHub
              Skip to content

              Using BCD in Module Manager **EXPERIMENTAL** #19

              Description

              @Lisias

              A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

              I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

              using System;
              public class Program
              {
              static bool DecEval(double num)
              {
              bool Pass = true; double UpLimit = 7.9E+28;
              double DownLimit = 1E-12;
              if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
              {
              Pass = false;
              }
              return Pass;
              }
              static string Clean0(string str)
              {
              int WorkingIndex = str.Length-1;
              if (str.IndexOf('.') != -1)
              {
              while (true)
              {
              if (str[WorkingIndex] == '0')
              {
              str = str.Substring(0,WorkingIndex);
              WorkingIndex = str.Length-1;
              } else if(str[WorkingIndex] == '.') {
              str = str.Substring(0,WorkingIndex);
              break;
              } else {break;}
              }
              }
              return str;
              }
              public static void Main()
              {
              String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
              String NumString2 = "7.65";
              double Num1 = Convert.ToDouble(NumString1);
              double Num2 = Convert.ToDouble(NumString2);
              double Num3 = 0;
              decimal DecNum1 = 0;
              decimal DecNum2 = 0;
              decimal DecNum3 = 0;
              if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
              {
              // string scientific notation to decimal doesn't work, so we have to go through a double float.
              // The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
              // If they don't, well... it won't be less accurate than only double mathematics.
              if (NumString1.ToUpper().IndexOf('E') == -1) {
              DecNum1 = Convert.ToDecimal(NumString1);
              } else {
              DecNum1 = Convert.ToDecimal(Num1);
              }
              if (NumString2.ToUpper().IndexOf('E') == -1)
              {
              DecNum2 = Convert.ToDecimal(NumString2);
              } else {
              DecNum2 = Convert.ToDecimal(Num2);
              }
              DecNum3 = DecNum1 + DecNum2;
              } else {
              Num3 = Num1+Num2;
              }
              if (Num3 == 0)
              {
              Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
              } else {
              Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
              }
              }
              }
              

              Source: https://dotnetfiddle.net/e2MC24

              It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

              The feature is solid, however - it's how MM should be doing things since ever.

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              enhancementNew feature or request

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              No type

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              No projects

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Using BCD in Module Manager **EXPERIMENTAL** · Issue #19 · KSP-ModularManagement/ModuleManager · GitHub
                Skip to content

                Using BCD in Module Manager **EXPERIMENTAL** #19

                Description

                @Lisias

                A fellow Kerbonaut approached me in Forum with this suggestion for improvement:

                I wrote pretty simple code that shouldn't be too hard to implement in MM to use decimal floats for calculation when it can be represented in decimal and use double for when it can't.

                using System;
                public class Program
                {
                static bool DecEval(double num)
                {
                bool Pass = true; double UpLimit = 7.9E+28;
                double DownLimit = 1E-12;
                if (num > UpLimit || num < UpLimit*-1 || (num < DownLimit && num > DownLimit*-1 && num != 0))
                {
                Pass = false;
                }
                return Pass;
                }
                static string Clean0(string str)
                {
                int WorkingIndex = str.Length-1;
                if (str.IndexOf('.') != -1)
                {
                while (true)
                {
                if (str[WorkingIndex] == '0')
                {
                str = str.Substring(0,WorkingIndex);
                WorkingIndex = str.Length-1;
                } else if(str[WorkingIndex] == '.') {
                str = str.Substring(0,WorkingIndex);
                break;
                } else {break;}
                }
                }
                return str;
                }
                public static void Main()
                {
                String NumString1 = "-7.75"; // strings to mimic how ModuleManager starts and saves these numbers
                String NumString2 = "7.65";
                double Num1 = Convert.ToDouble(NumString1);
                double Num2 = Convert.ToDouble(NumString2);
                double Num3 = 0;
                decimal DecNum1 = 0;
                decimal DecNum2 = 0;
                decimal DecNum3 = 0;
                if (DecEval(Num1) && DecEval(Num2) && DecEval(Num1+Num2))
                {
                // string scientific notation to decimal doesn't work, so we have to go through a double float.
                // The way C# works should prevent any inaccuracies stimming from it, though, as most numbers with 13 digits or less will have a unique value and convert from double properly.
                // If they don't, well... it won't be less accurate than only double mathematics.
                if (NumString1.ToUpper().IndexOf('E') == -1) {
                DecNum1 = Convert.ToDecimal(NumString1);
                } else {
                DecNum1 = Convert.ToDecimal(Num1);
                }
                if (NumString2.ToUpper().IndexOf('E') == -1)
                {
                DecNum2 = Convert.ToDecimal(NumString2);
                } else {
                DecNum2 = Convert.ToDecimal(Num2);
                }
                DecNum3 = DecNum1 + DecNum2;
                } else {
                Num3 = Num1+Num2;
                }
                if (Num3 == 0)
                {
                Console.WriteLine("Returning decimal {0}", Clean0(Convert.ToString(DecNum3)));
                } else {
                Console.WriteLine("Returning double {0}", Convert.ToString(Num3));
                }
                }
                }
                

                Source: https://dotnetfiddle.net/e2MC24

                It sounds logical, but I need to consider that besides being a good idea using Big Numbers instear of floats when possible, this would make MM/L to behave differentlu from Forum's, and I'm unsure if this is a good idea.

                The feature is solid, however - it's how MM should be doing things since ever.

                Metadata

                Metadata

                Assignees

                Labels

                enhancementNew feature or request

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions