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Failure on detecting changes on GameData on MM #20

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@Lisias

On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

Evidences pinpoints the code that checks the ConfigCache integrity.

MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

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    Failure on detecting changes on `GameData` on MM · Issue #20 · KSP-ModularManagement/ModuleManager · GitHub
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    Failure on detecting changes on GameData on MM #20

    Description

    @Lisias

    On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

    Evidences pinpoints the code that checks the ConfigCache integrity.

    MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

    So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

    Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

    Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

    This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Failure on detecting changes on `GameData` on MM · Issue #20 · KSP-ModularManagement/ModuleManager · GitHub
      Skip to content

      Failure on detecting changes on GameData on MM #20

      Description

      @Lisias

      On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

      Evidences pinpoints the code that checks the ConfigCache integrity.

      MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

      So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

      Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

      Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

      This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

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      Not My FaultNot my Fault! I'm innocent! :)bugSomething isn't working

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Failure on detecting changes on `GameData` on MM · Issue #20 · KSP-ModularManagement/ModuleManager · GitHub
        Skip to content

        Failure on detecting changes on GameData on MM #20

        Description

        @Lisias

        On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

        Evidences pinpoints the code that checks the ConfigCache integrity.

        MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

        So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

        Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

        Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

        This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

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        Not My FaultNot my Fault! I'm innocent! :)bugSomething isn't working

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Failure on detecting changes on `GameData` on MM · Issue #20 · KSP-ModularManagement/ModuleManager · GitHub
          Skip to content

          Failure on detecting changes on GameData on MM #20

          Description

          @Lisias

          On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

          Evidences pinpoints the code that checks the ConfigCache integrity.

          MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

          So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

          Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

          Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

          This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

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          Not My FaultNot my Fault! I'm innocent! :)bugSomething isn't working

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Failure on detecting changes on `GameData` on MM · Issue #20 · KSP-ModularManagement/ModuleManager · GitHub
            Skip to content

            Failure on detecting changes on GameData on MM #20

            Description

            @Lisias

            On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

            Evidences pinpoints the code that checks the ConfigCache integrity.

            MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

            So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

            Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

            Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

            This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

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            Not My FaultNot my Fault! I'm innocent! :)bugSomething isn't working

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Failure on detecting changes on `GameData` on MM · Issue #20 · KSP-ModularManagement/ModuleManager · GitHub
              Skip to content

              Failure on detecting changes on GameData on MM #20

              Description

              @Lisias

              On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

              Evidences pinpoints the code that checks the ConfigCache integrity.

              MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

              So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

              Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

              Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

              This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

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              Not My FaultNot my Fault! I'm innocent! :)bugSomething isn't working

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Failure on detecting changes on `GameData` on MM · Issue #20 · KSP-ModularManagement/ModuleManager · GitHub
                Skip to content

                Failure on detecting changes on GameData on MM #20

                Description

                @Lisias

                On net-lisias-ksp/KSP-Recall#65 I had my arse bitten by MM (Forum), that I was still using on my Acceptance tests (the ones I do before shipping things).

                Evidences pinpoints the code that checks the ConfigCache integrity.

                MM (Forum) is terribly prone to false negatives because it doesn't recon that DIGESTIS NOT the same as IDENTITY, so on my fork I added a new criteria to help on reducing the false negatives.

                So, when I updated Recall to 0.4.0.0, I'm betting I had caused (by absolute lack of luck) a digest collision - and so the Config Cache wasn't invalidated and I tested a bad code using an old Cache from the time the code wasn't bad, and didn't noticed anything wrong due some failsafes that Recall have. I should probably issue a warning on the KSP.log when a Recall failsafe is triggered.

                Anyway. I had a digest collision on the GameData, but MM (forum) still adds an additional digest for the symbols created by code (see ModuleManagerSupport.cs on my add'ons), and I think that digest should had detect the change even on the MM (Forum).

                Since this specific piece of code is still similar on this Fork, it's reasonable to assume that this potential weakness is also affecting this fork.

                This issue is to remind me to look on this matter and enhance the Cache integrity code so we can close yet another door for a potential problem.

                Metadata

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                Not My FaultNot my Fault! I'm innocent! :)bugSomething isn't working

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