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RFC : Support for LUA #5

Description

@Lisias

That's the drill:

Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

So...

What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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    var __re = new RegExp('^' + "github\\.com" + '
    RFC : Support for LUA · Issue #5 · KSP-ModularManagement/ModuleManager · GitHub
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    RFC : Support for LUA #5

    Description

    @Lisias

    That's the drill:

    Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

    So...

    What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

    The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

    This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

    Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' RFC : Support for LUA · Issue #5 · KSP-ModularManagement/ModuleManager · GitHub
      Skip to content

      RFC : Support for LUA #5

      Description

      @Lisias

      That's the drill:

      Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

      So...

      What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

      The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

      This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

      Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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      enhancementNew feature or request

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' RFC : Support for LUA · Issue #5 · KSP-ModularManagement/ModuleManager · GitHub
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        RFC : Support for LUA #5

        Description

        @Lisias

        That's the drill:

        Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

        So...

        What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

        The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

        This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

        Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' RFC : Support for LUA · Issue #5 · KSP-ModularManagement/ModuleManager · GitHub
          Skip to content

          RFC : Support for LUA #5

          Description

          @Lisias

          That's the drill:

          Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

          So...

          What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

          The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

          This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

          Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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          Metadata

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          enhancementNew feature or request

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' RFC : Support for LUA · Issue #5 · KSP-ModularManagement/ModuleManager · GitHub
            Skip to content

            RFC : Support for LUA #5

            Description

            @Lisias

            That's the drill:

            Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

            So...

            What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

            The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

            This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

            Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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            enhancementNew feature or request

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' RFC : Support for LUA · Issue #5 · KSP-ModularManagement/ModuleManager · GitHub
              Skip to content

              RFC : Support for LUA #5

              Description

              @Lisias

              That's the drill:

              Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

              So...

              What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

              The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

              This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

              Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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              enhancementNew feature or request

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); RFC : Support for LUA · Issue #5 · KSP-ModularManagement/ModuleManager · GitHub
                Skip to content

                RFC : Support for LUA #5

                Description

                @Lisias

                That's the drill:

                Thus guy had a hell of an idea, but I think it's too much of a hassle to implement.

                So...

                What if the all the advanced patch would be implemented on LUA, a pretty simple, straightforward language with a very lightweight runtime?

                The code would reside on a file with the same name as the patch file, but with the excetion lua. MM would check the source URL of the patch, then check if it exists a correspondent .lua file and if finds it, load it. Then a simple syntax change on MM itself would make the call for the code on that file.

                This will be simpler to implement (I have experience on LUA from my sjasm++ project) and since KSP2 team is using LUA extensively on the development, and assuming they will expose it for the Add'On authors, we would have one less barrier on supporting KSP2 later.

                Additionally, there's this project embedding (or trying to) LUA into KSP, what makes the task more feasible.

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                enhancementNew feature or request

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