Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Caution

Nest is under development!
It can run most NROM games, although with 3-4 FPS on average. Optimizations are planned after the basic implementation completes.
Also, the required client-side resource pack is not included in the repository yet.

🪺 Nest

Nest is an NES (Nintendo Entertainment System) emulator written in Terracotta, a programming language that compiles into the block code for the DiamondFire Minecraft server.

The implementation of this emulator is heavily inspired by Writing NES Emulator in Rust.

Project Goals

  • Emulation of the built-in hardware of NES (6502-based CPU & PPU)
  • Running officially licensed Mapper 0 (NROM) games
  • Streaming the CHR-ROM ane PPU tables to Minecraft client which receives and renders the data using custom resource pack shaders
  • Basic NES controller inputs
  • Multiple sessions to run emulations simultaneously for more than 1 player

Compiling / Deployment

Requirements

To use Nest's development environment, we recommend installing Docker and Visual Studio Code. Open the project in Dev Container and it will automatically set up the required tools to start the development. Specifically, these tools will be set up:

We recommend following plot specs on DiamondFire to run Nest:

  • Plot: Large Plot (100)
  • Node: Private Node
    • You can still use regular nodes, but for now it will not perform well due to LagSlayer limits

Compiling Guide

TODO

About

An experimental NES emulator written in Terracotta.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages