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ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

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About

.NET library to interact with the Chrome Debugger

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Build statusNuGet version

ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

Resources

About

.NET library to interact with the Chrome Debugger

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0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

Resources

About

.NET library to interact with the Chrome Debugger

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

Resources

About

.NET library to interact with the Chrome Debugger

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0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Build statusNuGet version

ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

Resources

About

.NET library to interact with the Chrome Debugger

Resources

Stars

0 stars

Watchers

1 watching

Forks

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Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Build statusNuGet version

ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

Resources

About

.NET library to interact with the Chrome Debugger

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NameName
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Build statusNuGet version

ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

Resources

About

.NET library to interact with the Chrome Debugger

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ChromeDevTools

C# Library to interact with the Chrome Developer Tools.

chromeSession.Subscribe<Protocol.Page.DomContentEventFiredEvent>(domContentEvent =>{Console.WriteLine("DomContentEvent: "+domContentEvent.Timestamp);});chromeSession.SendAsync(newNavigateCommand{Url="http://www.google.com"}).Wait();

About

This library is C# API that enabled interaction with the Chrome Developer Tools. When the Chrome Developer Tools are started, the chrome process starts a server. The Chrome Developer Tools UI communicates with this server via Web Sockets. So can you. In fact, everything in the Chrome Developers Tools UI is available to you via JSON, by default. This library makes it available to you in C#.

Communication with this server is defined in a protocol.json file. This is subject to change at any time. Below are instructions what to do if this library becomes out of date with the protocol.

Contents

Contained in this repo are 3 projects.

How it works

I've included a code example. Check it out and read no further. Wait, no. Keep reading!

Chrome Developer Tools

The Chrome Developer Tools have a pretty cool API. There are 2 basic types of objects that the Developer Tools understand:

  • Events
    • These events will only be received by you
    • The are events triggered by page events, network events, the DOM, or something else.
    • You can tell Chrome to enable, or disable, domain events using ... commands (keep reading)
  • Commands
    • A command is an object that you will send to the Developer Tools. This command will generate a response (or an error response).
    • Every Command has a CommandResponse

MasterDevs.ChromeDevTools

If you made it this far, it's best to read the sample - Program.cs.

Library out of date?

If you didn't read the entire README (I don't blame you, I wouldn't), I've included a project in this repository which allows anyone to rebuild the protocol. Following these steps:

  1. Download the latest protocol.json file and replace this one
  2. Build & run MasterDevs.ChromeDevTools.ProtocolParser
  3. Copy the contents of the OutputProtocol directory and paste it into (overwrite everything!) the Protocol directory
  4. Submit a pull request so others can benefit! (optional)

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.NET library to interact with the Chrome Debugger

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