Repository files navigation

Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Script# Project

Script# is a development tool that generates JavaScript by compiling C# source code. It is especially interesting for scripting-in-the-large scenarios that is commonplace in the current generation of HTML5, node.js and script-based Web applications.

The driving principle behind Script# is that JavaScript is the "assembly language of the Web" ... the idea isn't to dislike JavaScript, but rather appreciate it for its flexibility and ubiquity, while bringing the productivity and familiarity of C# when building large scale (large codebase, large team or project over a longer period) application where stronger tools, more maintainable codebases are of utmost importance. You might have heard of this described as "application scale".

Specifically, Script# lets you leverage the experience of C# (intellisense, build-time error checking, natural language syntax for OOP constructs), the power Visual Studio IDE and standard .NET tools ecosystem (such as msbuild, refactoring, unit testing, static analysis, code visualization, fxcop). Script# brings all this to you without abstracting the runtime environment - you're still authoring plain-old JavaScript and incorporating the best practices and idioms of JavaScript, just with a different set of tools.

You can even use Script# to work against other existing frameworks and APIs such as jQuery, jQuery plugins and Knockout, and can be extended to work against other existing script.

Script# requires .NET 4.0 and Visual Studio 2012. You can also use one of the free Express tools instead such as Visual Studio 2012 Express for Web or Visual Studio 2012 Express for Windows Desktop.

More Information

The following set of links are relevant if you're using Script# and want to learn more or ask questions, or stay up-to-date.

The Script# Wiki contains the following bits of information if you're checking out the repository, are interested in creating a private build, or even better, looking to contribute to the project.

Credits

Script# builds on the excellent Mono.Cecil project. Thanks to Jb Evain.

Thanks to all the contributors who have contributed to Script# over time. Your contributions are welcome, and appreciated. Let me know how you can help - whether its in the form of a feature, a sample, or some evangelizing/spreading the word, or via a suggestion. See the status page in the wiki for roadmap, plans, and some thoughts about possible contributions.

License

Copyright (c) 2012, Script# Project. Script# is licensed under the Apache 2.0 License.

About

Script# Project - a C# to JavaScript compiler, to power your HTML5 and Node.js web development.

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